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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

KorathTheCool's Avatar


KorathTheCool
06.14.2013 , 05:01 AM | #961
AC swapping would hurt the game. You would get people leveling a DPS to 50/55, deciding to go tank/healer, and get a completely new set of skills (outside of the basic smuggler/BH/Knight etc skillset) and have no idea how to use them.

That is why you get only a few skills per level. It gives you time to learn what to use and when to use it, and makes you a better player when you get to the max level. By giving you a few skills each level, it makes it easy to learn your class. If you swap classes you get a bunch of new skills all at once and have to figure out each one, then decide to try to heal or tank in a HM FP/Ops etc, you won't have the time to figure out each skill and will likely get your group wiped.

BW has no reason to add this in. The argument that it will encourage people to try new classes doesn't work, because they already have ways to get people to try new classes without adding this. Personal Stories, swapping from LS to DS and DS to LS are already in the game to encourage people to have alts. If you make a Sentinel, but decide you want to tank and don't want to level up a Jedi Knight again, you can roll a Trooper. If you have a Gunslinger, but decide you want to heal and don't want to level up a Smuggler again, roll a Sage.

Bioware would lose money on this, because instead of a player deciding he/she doesn't like their current class and rerolling, they could simply talk to an NPC or click a button and presto, class swapped. Bioware would lose out on all that playing time of leveling up and possibly subbing or buying CC. From my experience with Bioware/EA, not a chance they would do anything that would cost them money.

When you create a character, you are able to watch gameplay videos of your class and view the Advanced Classes at the character creation screen. When choosing an advanced class, you get a detailed description of each, what roles they play, weapons they can wield, armor they can use. You can view the entire skill tree. BW went out of their way to show you the differences and tried to make damn sure you chose the class you wanted. It's not their fault if you decide later on you don't like your class, or want a different role. That's why you get more than one character slot, even F2P.

Not trying to insult anyone here or insinuate these are the only reasons someone would want an AC change, but this is almost 100 pages now and I don't have the time or motivation to read all the posts. This is just my take on it.

LordArtemis's Avatar


LordArtemis
06.14.2013 , 06:00 AM | #962
Quote: Originally Posted by MajikMyst View Post
With all do respect.. Have you read your own post lately??

And no.. There is no other reason to call someone lazy.. At it's core, laziness is the only reason to want Class swapping.. It is really that simple.. Some people just don't want to roll another character.. That is what it boils down to.. In the simplest of terms..

The game says their choice is permanent.. Why shouldn't people be forced to live with that rule?? Why should that rule be changed to accommodate them??

As others and myself have said.. There is no argument for class swapping.. Your claims to the contrary are simply incorrect.. People can roll a new character.. They can delete the old character if they want.. But the integrity of the classes should be maintained.. Rules in a game should be changed because a few people are to lazy to roll another character.. The game is very clear on the issue.. Your class is permanent.. There is nothing else to add..
Well, your entitled to your opinion. It is a bit self serving to claim that all reasons against AC switching are valid but all reasons for it are not.

It is only your opinion..it is by no stretch of the imagination a final word.

Plenty have claimed that any reason against AC switching are baseless and false.

Both contentions are actually incorrect IMO. There are valid reasons pro and con, and pretending otherwise because you support one side or the other does not further the discussion or make it more or less likely it will happen.

LordArtemis's Avatar


LordArtemis
06.14.2013 , 06:02 AM | #963
Quote: Originally Posted by KorathTheCool View Post
AC swapping would hurt the game. You would get people leveling a DPS to 50/55, deciding to go tank/healer, and get a completely new set of skills (outside of the basic smuggler/BH/Knight etc skillset) and have no idea how to use them.

That is why you get only a few skills per level. It gives you time to learn what to use and when to use it, and makes you a better player when you get to the max level. By giving you a few skills each level, it makes it easy to learn your class. If you swap classes you get a bunch of new skills all at once and have to figure out each one, then decide to try to heal or tank in a HM FP/Ops etc, you won't have the time to figure out each skill and will likely get your group wiped.

BW has no reason to add this in. The argument that it will encourage people to try new classes doesn't work, because they already have ways to get people to try new classes without adding this. Personal Stories, swapping from LS to DS and DS to LS are already in the game to encourage people to have alts. If you make a Sentinel, but decide you want to tank and don't want to level up a Jedi Knight again, you can roll a Trooper. If you have a Gunslinger, but decide you want to heal and don't want to level up a Smuggler again, roll a Sage.

Bioware would lose money on this, because instead of a player deciding he/she doesn't like their current class and rerolling, they could simply talk to an NPC or click a button and presto, class swapped. Bioware would lose out on all that playing time of leveling up and possibly subbing or buying CC. From my experience with Bioware/EA, not a chance they would do anything that would cost them money.

When you create a character, you are able to watch gameplay videos of your class and view the Advanced Classes at the character creation screen. When choosing an advanced class, you get a detailed description of each, what roles they play, weapons they can wield, armor they can use. You can view the entire skill tree. BW went out of their way to show you the differences and tried to make damn sure you chose the class you wanted. It's not their fault if you decide later on you don't like your class, or want a different role. That's why you get more than one character slot, even F2P.

Not trying to insult anyone here or insinuate these are the only reasons someone would want an AC change, but this is almost 100 pages now and I don't have the time or motivation to read all the posts. This is just my take on it.
Fair enough. Though I do not agree with all of your points I am not a big fan of late game AC change. I am more willing to consider early game AC change, say shortly after you first choose the AC. Maybe before level 16.

KorathTheCool's Avatar


KorathTheCool
06.14.2013 , 06:11 AM | #964
Quote: Originally Posted by LordArtemis View Post
Fair enough. Though I do not agree with all of your points I am not a big fan of late game AC change. I am more willing to consider early game AC change, say shortly after you first choose the AC. Maybe before level 16.
I would be OK with this. Gives players time to learn more and experience their class to decide whether or not they want to keep it. I would prefer no class changes period but this wouldn't be the end of the world. Of course, it doesn't take THAT long to reroll a character to 16 anyway, but I suppose if you just started the game it could seem a bit daunting.

LordArtemis's Avatar


LordArtemis
06.14.2013 , 06:16 AM | #965
Quote: Originally Posted by KorathTheCool View Post
I would be OK with this. Gives players time to learn more and experience their class to decide whether or not they want to keep it. I would prefer no class changes period but this wouldn't be the end of the world. Of course, it doesn't take THAT long to reroll a character to 16 anyway, but I suppose if you just started the game it could seem a bit daunting.
That's the real thing. Someone pointed out that it would not be as big a deal for a max level character to roll a new character since the content is fresh...but for a player that just leveled up to 10 and chose the wrong AC or discovered they didn't like it, it would probably be grating to repeat the content that soon after completing it. Especially if that is the first character the player has ever created it may not create a good feeling for the game.

Allowing a change before level 16 would allow that player to give the AC a trial run to see if they like it. I suggested that if they chose to change the AC they should probably get demoted back to level 10.

There is also some talk about max level characters choosing a new AC and getting demoted to level 10 as a result. They would not lose things like rep, money, achievements, crafting levels, etc...but would lose everything else.

Beaunidle's Avatar


Beaunidle
06.14.2013 , 06:17 AM | #966
Having thought about it I'm fine with AC switching with 1 proviso :-

AC reset also resets level to 10.

KorathTheCool's Avatar


KorathTheCool
06.14.2013 , 06:19 AM | #967
Quote: Originally Posted by LordArtemis View Post
That's the real thing. Someone pointed out that it would not be as big a deal for a max level character to roll a new character since the content is fresh...but for a player that just leveled up to 10 and chose the wrong AC or discovered they didn't like it, it would probably be grating to repeat the content that soon after completing it. Especially if that is the first character the player has ever created it may not create a good feeling for the game.

Allowing a change before level 16 would allow that player to give the AC a trial run to see if they like it. I suggested that if they chose to change the AC they should probably get demoted back to level 10.

There is also some talk about max level characters choosing a new AC and getting demoted to level 10 as a result. They would not lose things like rep, money, achievements, crafting levels, etc...but would lose everything else.
I feel like the level 10 reset would be needed, but would make this too complicated for BW to incorporate into the game properly, not to mention the amount of people against it. I don't see it happening.

LordArtemis's Avatar


LordArtemis
06.14.2013 , 06:19 AM | #968
Quote: Originally Posted by Beaunidle View Post
Having thought about it I'm fine with AC switching with 1 proviso :-

AC reset also resets level to 10.
Yea, I think I might be willing to support it if it meant a demotion to level 10.

branmakmuffin's Avatar


branmakmuffin
06.14.2013 , 08:59 AM | #969
Quote: Originally Posted by LordArtemis View Post
Yea, I think I might be willing to support it if it meant a demotion to level 10.
With that limitation, it might as well not even be there at all. Such a suggestions smacks of passive-aggressiveness.

Quote: Originally Posted by Ratajack View Post
Can you name one other game that allows a PERMANENT class choice to be undone and players can change class wily nilly?
You keep saying "permanent" as if BWEA couldn't change things to make it non-permanent.

Quote: Originally Posted by Khevar View Post
You could sell a 2,000,000% xp boost in the CM to get an instant level 50. Development time would be pretty darn quick. People would spend money on it. "More money than it costs to implement" doesn't mean it's a good idea.
You are failing to take into account that a feature's overall money-making potential has to be taken into consideration. Such a feature might very well cause too many people to quit, thus costing more money than it brings in. And that is certainly possible with AC swap. There's a big difference between "insta-level to cap" and "switching this character over to the other sub-class of the character's current basic class."

And you are still mistakenly assuming or believing that BWEA's goal is to make a good game as opposed to making money. They want to provide as little product and/or service for as little cost as they can get away with and still keep players paying and playing. That's it. The trick for them is finding that balance.

Ratajack's Avatar


Ratajack
06.14.2013 , 10:36 AM | #970
Quote: Originally Posted by LordArtemis View Post
I think plenty of points have been made as to how it could improve the game, with just as much validity as those that are against it.

1) People make the wrong choices in AC
Especially early after choosing the AC, if someone discovers they have chosen the wrong AC they are either stuck with that AC or have to reroll and play through the content they JUST played through all over again. It's one thing to reroll a new AC at 55...it's quite another to do so at level 10, especially if this is your first character.
An early class change would be better than a late class change. I do think that if they were ever to allow class changes, then clanging class should reset that character back to level 10, thus allowing those players who have a great deal of time invested into character to keep their crafting skills, money, any items that may no longer be available, etc. while at the same time providing the time to learn the new class as they level it.


Quote: Originally Posted by LordArtemis View Post
2) Choice is generally preferred by players in the genre
This has been demonstrated in the market time and time again, not to mention that the game did not fare well out of the gate, and one of the reasons often cited by launch players was that the game did not allow customization or choice. It is well known that the prior team was very much against allowing choices other than the ones they allowed by design.
I agree that choice is generally preferred, but I think that allowing choice in COSMETIC areas is far different than allowing choice in areas that affect fundamental mechanics.

Quote: Originally Posted by LordArtemis View Post
3) Easier for folks to change over from DPS to pure healing or tank ACs
It can be argued that there are too may DPS characters in this game, and that DPS tend to have a problem getting in groups. For max level it may be adventurous to allow folks to be able to change their AC to one of the ones that perform better as a healer or tank, since some ACs do not support those roles very well. This could cause more healers and tanks to be available for groups.
Every class that has the capability to tank or heal already has the ability to change from DPS to pure heals or pure tank by changing specs. Are some healing classes better at AOE healing while some are better at single target healing? Yes, but allowing class changes will not change the type of healing your class performs best. The same goes for tanking. The devs designed this game so that no single character can fill every role in the trinity and allowing class changes would allow every role in the trinity to be performed by 4 basic classes, leaving 4 basic classes very possible underrepresented.

Quote: Originally Posted by LordArtemis View Post
4) Players would be more likely to level characters that are currently stagnant due to the wrong AC choice
This again refers to early change, the one that I am most likely to support, if any. I personally have a smuggler that sits at level 15 and has not been leveled since launch. I chose the wrong AC and simply made the character a crafter. Allowing an EARLY change would allow me to correct my bad AC choice and actually experience the smuggler story.
I'm with you on this one.


Quote: Originally Posted by LordArtemis View Post
I would also point out that making the contention that players will ask for more is not a completely reputable contention. There are plenty of examples where players complained about how things were, things changed and the playerbase was satisfied for the most part.

The most recent examples I can think of would be 4 action bars for Preferred players, planetary comms moved to 100 and QT down to 30 minutes.
While there have been some examples of the population being satisfied as a whole with some changes, that does not appear to be the general rule. There are plenty of examples of players wanting more even when BW makes changes. Look at the threads about the cost of server transfers, people wanting to lift the restrictions already in place regarding class changes, having to unlock the Cathar, people wanting character unlocks to apply to an entire legacy, etc.