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Advance Class Change: Good or Bad idea?

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Advance Class Change: Good or Bad idea?

PeterTLJr's Avatar


PeterTLJr
06.13.2013 , 08:32 PM | #241
Quote: Originally Posted by nateslice View Post
This argument and the similar one several years ago in Everquest 2 have convinced me that tiered class systems just don't work in MMOs.

Final Fantasy 11 is an exception to this, as it's from a series with a decades-long tradition of changing jobs and unlocking new ones. And you only have one character per account unless you pay an extra fee on top of your subscription, which is kind of pointless when you can change jobs freely and you're rewarded for doing so with a stronger, more versatile character.

The Secret World is also sort of an exception. It has no classes or levels; only skills and skill points. And your character is a blank slate in many ways, so reinventing yourself from time to time fits the feel of the game just fine.

But here, the game is much more story-based. Your character is more of a fully realized and established character than in any other MMO, with his own personality and history of growth. Changing your advanced class here is like if Batman decided to ditch that whole martial arts/gadgeteer/detective thing and instead get bitten by a radioactive bat. He'd still be a "bat-man", but he wouldn't be the Batman we know. Respeccing, on the other hand, is like if Batman decided to learn some new moves and carry around a different set of gadgets. Something he does all the time.
Thats a good point but it can be debated. Theres so many comparisons we can all put out that could make it seem like its a huge difference, and some that can make it seem like a minor difference.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

PeterTLJr's Avatar


PeterTLJr
06.13.2013 , 08:35 PM | #242
Quote: Originally Posted by Aikura View Post
To those who dismiss the stated reasons for why people don’t want AC change implemented as ‘invalid’ (because anyone who disagrees with you can only have ‘invalid’ reasons for doing so), and saying that such a change would have zero impact on those who don’t want it:

You are right that the impact would be minimal. I certainly wouldn’t quit over it. But having such options available in game, even if I don’t utilise them, diminishes many important aspects of a social MMO. These include little regarded dimensions such as comparison, competition, sense of progression and achievement, identity, difference, completion, investment, reward, and consequence. This puts a damper on our fun.

But really, the opposition camp and our arguments against are largely irrelevant. As the party advocating change, the onus is on YOU to make the case for how this change would add value. No even remotely compelling argument has been forthcoming, beyond ‘convenience’. Convenience shouldn’t strip or invalidate content. It would be similarly ‘convenient’ to have the option of starting at Level 55 with BiS gear and all achievements, but then, why even play the game?

And to the arrogant couple of posters, who I guess (*shrugs*) are in favour of the change, simply quoting and parroting each other, patting each other on the back, and deliberately not addressing the other participants in the thread: you’re not helping your own case at all. At least your absurd and laughably extreme comparisons add some humour, I suppose, like saying not wanting this change is analogous to hamstringing major human achievements and innovations throughout history (LOL!). Do you understand that when you use the word ‘analogy’, you need to invoke a similar situation, right?

It’s not that anyone here is “afraid of change”; it’s that what you are proposing is kinda moronic.
There has been some good points, but then there has been some things that are just so out there that it seemed invalid. But then there has been some things I said that others would look at as invalid so it goes both ways. Its really just about what side your on, people who are for it see the reasons why it shouldnt as invalid, and those against it see the reasons why it should be is invalid.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

PeterTLJr's Avatar


PeterTLJr
06.13.2013 , 08:36 PM | #243
Quote: Originally Posted by Ratajack View Post
I like the comparison, but it will just be dismissed by the OP as being non-related or irrelevant.
A lot of the things we have been talking about have been non-related and irrelevant, I was called out on it so I try to stay on topic.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

Ratajack's Avatar


Ratajack
06.13.2013 , 08:36 PM | #244
Quote: Originally Posted by PeterTLJr View Post
Yeah, because askign for more character slots is going to destroy the game, how dare they put that in.
It's not the specific that you wanted that is important. It is the fact that this is not the first time you have asked for something for nothing.

PeterTLJr's Avatar


PeterTLJr
06.13.2013 , 08:39 PM | #245
Quote: Originally Posted by Ratajack View Post
It's not the specific that you wanted that is important. It is the fact that this is not the first time you have asked for something for nothing.
What do you mean something for nothing? Can you elaborate a little? Like, are you saying we have to give them something for these features? Im pretty sure no one is expecting either of the features your referring to be free.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

Ratajack's Avatar


Ratajack
06.13.2013 , 08:58 PM | #246
Quote: Originally Posted by PeterTLJr View Post
What do you mean something for nothing? Can you elaborate a little? Like, are you saying we have to give them something for these features? Im pretty sure no one is expecting either of the features your referring to be free.
No one is expecting them to be free? I refer you to your own post:

Quote: Originally Posted by PeterTLJr View Post
I would love to see 8 more character slots. IMO we should get 8 more free character slots and anything after that would have to be a paid service type deal.
Your own words indicate that you expected to be given 8 extra character slots for free. Now you want to be given not just one, but two, entirely new classes without the effort of leveling them.

PeterTLJr's Avatar


PeterTLJr
06.13.2013 , 09:08 PM | #247
Quote: Originally Posted by Ratajack View Post
No one is expecting them to be free? I refer you to your own post:



Your own words indicate that you expected to be given 8 extra character slots for free. Now you want to be given not just one, but two, entirely new classes without the effort of leveling them.
That was back when you had only 8 character slots, look at the post date that was almost a year ago. Read further into the post, I said I think there should be given some more free character slots but anything after that would be a paid service, clearly I was prepared to pay as needed.

So do you just live your life on the forums and argue with people and try to make them look stupid? Seriously, get off peoples back. Nevermind dont answer that, after going to your profile and read your posts, thats exactly what you do, your just a troll.
In order to appreciate the Light, you must spend time in the Darkness.
Peace will win and fear will lose.

LordArtemis's Avatar


LordArtemis
06.14.2013 , 02:33 AM | #248
I would like to chime in here, since it seems a few kooky folks are raging all over the thread instead of actually discussing the issue at hand....

Here is what I feel are the reputable reasons for and against.


Logical and reputable reasons against allowing AC change



FOTM abuse - Any logical player would have to concede that a late game AC switch could be exploited depending on how it is designed, and this could impact class representation and player motivations with respect to bringing about positive changes to classes with problems.

Leveling process exploitation - This could be an issue, but it already an issue in the game with free respecs. The same arguments were presented against free respecs, and though the problem already exists it would likely increase with AC changes.

Lack of comfort/familiarity with changed AC - This could be a concern to a lesser degree, depending on how it is implemented. In general it seems about 5 levels and perhaps a dozen or so endgame raids can provide the kind of experience needed in the new AC, but at the time of change it could be said the player would not know how to play the AC correctly.

Reduction of reroll requirement mechanic that promotes game play - Folks would not have to reroll. That would reduce the amount of time folks have to play to reach the top of a desired class, and this is likely contrary to the original intent to encourage reroll.

All of these are valid concerns, though the impact and importance is certainly debatable. There are plenty of valid pro reasons as well.


Logical and reputable reasons for allowing AC change


1) People make the wrong choices in AC
Especially early after choosing the AC, if someone discovers they have chosen the wrong AC they are either stuck with that AC or have to reroll and play through the content they JUST played through all over again. It's one thing to reroll a new AC at 55...it's quite another to do so at level 10, especially if this is your first character.

2) Choice is generally preferred by players in the genre
This has been demonstrated in the market time and time again, not to mention that the game did not fare well out of the gate, and one of the reasons often cited by launch players was that the game did not allow customization or choice. It is well known that the prior team was very much against allowing choices other than the ones they allowed by design.

3) Easier for folks to change over from DPS to pure healing or tank ACs
It can be argued that there are too may DPS characters in this game, and that DPS tend to have a problem getting in groups. For max level it may be adventurous to allow folks to be able to change their AC to one of the ones that perform better as a healer or tank, since some ACs do not support those roles very well. This could cause more healers and tanks to be available for groups.

4) Players would be more likely to level characters that are currently stagnant due to the wrong AC choice
This again refers to early change, the one that I am most likely to support, if any. I personally have a smuggler that sits at level 15 and has not been leveled since launch. I chose the wrong AC and simply made the character a crafter. Allowing an EARLY change would allow me to correct my bad AC choice and actually experience the smuggler story.


I would also point out that making the contention that players will ask for more is not a completely reputable contention. There are plenty of examples where players complained about how things were, things changed and the playerbase was satisfied for the most part.

The most recent examples I can think of would be 4 action bars for Preferred players, planetary comms moved to 100 and QT down to 30 minutes.


Now here are some disreputable reasons for and against.

Almost ever other reason posed other than those above are pretty much ridiculous IMO. I will list just a few of the more obtuse ones from both sides....


NONE of the reasons listed below are reputable reasons and folks should STOP using them in the discussion IMO



Pro

Player will leave if it is not allowed.
It will ruin the game if not allowed.
It would have no impact on the game whatsoever.
It will not effect other players in any way.
It is definitely going to happen.
AC was never designed to be a permanent choice/it is not a distinct class.

Con

Players are lazy and should not be catered to.
Choices matter/Not designed that way/Never will happen.
Players will leave if it is allowed.
It will ruin the game if it is allowed.
It will make players bad players.
It is P2W.

Community members seem stuck on the idea that AC need to be defined as a class or not, the meaning of permanent, making claims like it will help or hurt the game without providing any logical examples of such, and other nonsensical diatribe.

This behavior really doesn't further the discussion or add any validity to the arguments pro or against.

JPryde's Avatar


JPryde
06.14.2013 , 02:45 AM | #249
People love to compare the switching of an Advanced class to the respeccing of abilities, so I will have a go at that argument:

By now, I got a sage and a shadow on 55 both in 69er equip (the sage partially 72, the shadow partially 66), so I claim, that I know both chars. Both are played almost exclusively as a specialist, but the sage also dubs as DD.

For both sage and shadow, I am using three "main" action bars and two secondary bars for stuff like speeder, resting, fast travel.

When respeccing my sage from healer to DD, I am loosing 3 healing-skills from all of my action bars and gain 2 telekinetics or 3 balance skills, depending which tree I spec to. The majority of skills is totally the same even though obviously the priority of useing them is not the same anymore.

When I look at my shadow however in comparison, the action bars are filled as well... but there is well over a dozen skills that are totally different from the sage skills.

The sage is a ranged class, no matter how it is specced and will almost never use a melee saber attack.
The shadow however is a melee class, which does use the short range force effects, but will almost never kill anything without slashing it with its double blade.

So from my experience with the two advanced classes of the consular basic class, I claim, that they share the story and the main attribute, but are two totally different classes. In fact my scoundrel-healer plays more like my sage-healer than my shadow does, and noone was ever arguing, that a change from one healer AC to another healer AC should be possible.

Finally some comments on the pro/con list of above: (I deleted the ones appearing on both sides)
Quote: Originally Posted by LordArtemis View Post
Pro

It would have no impact on the game whatsoever. (as described above, I believe, that it would have an impact)
It will not effect other players in any way. (it will affect the players, who will end up in FP or OP with a player, who did never play the AC before and does hardly have any equipment suitable for it)
It is definitely going to happen. (that is a statement and not an argument)
AC was never designed to be a permanent choice/it is not a distinct class. (Actually the window allowing selection of AC states clearly that it is a permanent choice. Saying it was not designed to be one is just silly defiance)

Con

Players are lazy and should not be catered to. (While true, laziness is not the issue I got with this. I just do not want to have a tank in my OP, who was a healer 10 minutes earlier and who was made to switch ACs by their guild)
Choices matter/Not designed that way/Never will happen. (Absolutely true. It was not designed that way. It was from the beginning openly advertised as a permanent choice)
It will make players bad players. (Bad players will be bad and good players will be good. Such a change would just allow bad players to reach a wider target area for being bad)
It is P2W. (I do not agree, that people who switch AC on the fly are winning, so I wouldn't call it P2W. It is however furthering a FOTM issue, which is as bad as P2W in my opinion)
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LordArtemis's Avatar


LordArtemis
06.14.2013 , 05:32 AM | #250
Quote: Originally Posted by JPryde View Post
People love to compare the switching of an Advanced class to the respeccing of abilities, so I will have a go at that argument:

By now, I got a sage and a shadow on 55 both in 69er equip (the sage partially 72, the shadow partially 66), so I claim, that I know both chars. Both are played almost exclusively as a specialist, but the sage also dubs as DD.

For both sage and shadow, I am using three "main" action bars and two secondary bars for stuff like speeder, resting, fast travel.

When respeccing my sage from healer to DD, I am loosing 3 healing-skills from all of my action bars and gain 2 telekinetics or 3 balance skills, depending which tree I spec to. The majority of skills is totally the same even though obviously the priority of useing them is not the same anymore.

When I look at my shadow however in comparison, the action bars are filled as well... but there is well over a dozen skills that are totally different from the sage skills.

The sage is a ranged class, no matter how it is specced and will almost never use a melee saber attack.
The shadow however is a melee class, which does use the short range force effects, but will almost never kill anything without slashing it with its double blade.

So from my experience with the two advanced classes of the consular basic class, I claim, that they share the story and the main attribute, but are two totally different classes. In fact my scoundrel-healer plays more like my sage-healer than my shadow does, and noone was ever arguing, that a change from one healer AC to another healer AC should be possible.

Finally some comments on the pro/con list of above: (I deleted the ones appearing on both sides)
That pro and con list at the end of the post was actually the pros and cons that I found incredulous and ridiculous. They were not meant to be supported or sensible pros and cons...they were examples of what folks should NOT put forward as reasons for or against. I clarified the post to make sure folks understand that.