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F2P Restrictions


Murasakikitsune's Avatar


Murasakikitsune
11.16.2012 , 07:34 AM | #11
I understand that games need an incentive to get a subscription, but many of these restrictions are baseline features for MMOs.

In my opinion, the Cash Shop model should be based on providing a quality product; not selling the bare necessities to make the game functional in the first place.

Hekkfire's Avatar


Hekkfire
01.14.2013 , 12:05 PM | #12
I understand why they have restrictions, but some of them are just dumb, and really not a good way to get players back to the game or even want to try it... i subscribed for a month to see the difference, and its pretty large. But then again, the sub to the game is even more expansive then World of warcraft with like.... 70 % of the content. Its insane that the price is higher then the most subscribed game in the world. And limitations to gear is just stupid. Weekly FP/Warzone is dumb. Should be daily, that way players might actually get to TRY the game, not just play a mini game inside the game.

JadeUnseelie's Avatar


JadeUnseelie
03.02.2013 , 08:55 AM | #13
I was informed yesterday by an F2P player that he/she could not do any Flashpoints. He/she kept getting error messages when trying to access it. Also every time there was a mission complete that gave items for his/her companion, he/she could not access them. Change the F2P mission rewards if the companion customize isn't gonna change.

In my opinion, F2P players should get access to trading, companion customization, and personal appearance customize. Seems silly to limit them with those.:



The Karnak Legacy @ the Harbinger

Balnazaar's Avatar


Balnazaar
06.13.2013 , 06:56 PM | #14
I think I speak many people on EA Games when I say...
"WE DONT FRIKKEN CARE, YOU MORONS! PAY US NOW!!!"

TalkingDinosaur's Avatar


TalkingDinosaur
06.13.2013 , 06:57 PM | #15
Quote: Originally Posted by Balnazaar View Post
I think I speak many people on EA Games when I say...
"WE DONT FRIKKEN CARE, YOU MORONS! PAY US NOW!!!"
Don't you just love it when children necro these kind of threads?
TALKINGDINOSAUR
Squadron
11-11-11

Darth_Moonshadow's Avatar


Darth_Moonshadow
06.13.2013 , 07:32 PM | #16
Quote: Originally Posted by TalkingDinosaur View Post
Don't you just love it when children necro these kind of threads?
*slices the necromancer down*

Nope.

*Looks at TalkingDinosaur*

You should probly get out of here.

*lights flamethrower*

Cuz I'm about to commit at least five different felonies.
Quote: Originally Posted by BruceMaclean View Post

And I love Darth Moonshadow's responses.
B

Eugee's Avatar


Eugee
06.13.2013 , 07:46 PM | #17
Quote:
Limited Exp. gain smells alot like WOT.
(not good, reduces the gameplay to more grinding to level up, this way you scare off casual players.)
I disagree. You can level just fine with F2P. You level faster if you pay. This is accomplishes the same thing as buying "boosters" in other F2Ps.

Quote:
Limited cash in your inventory, reminds me at DCUO
(This is bad, this even inflicts the gameplay for your paying customers, they craft items and want to sell them on the market but cant cuz the other players only can have a max of 200 - 350K, this is bad and has to be changed)
Do you really think anything selling for more than 350K on the GTN is what the F2P crowd is browsing for?

Quote:
Limiting the gear you can use,
(thats new to me and hilarious. This needs to go. This again messes up paying ppl who craft and want to sell items.)
You can unlock artifact gear with a one-time purchase. Seems fair.

Quote:
Limited Warzones/Flashpoints
(With barely non existing end game content, you really shouldnt limit this too much. It should have a daylie limit but not a weekly)
Yeah, I'd like to see a limit of like 1 per day as well.

Quote:
Limiting the GUI.
(Thats another new one to me, and is really annoying, give the pref. status players atleast 3 quick bars)
Preferred gets four action bars already.

Quote:
F2P should ppl give the feeling that they want to spend some cash on the game, out of their own will because they get some more out of it. Atm we have a state that ppl are forced to pay to get basic game elements and that is the wrong way.
You can play the game just fine as F2P. You can do much more as a Preferred, and you can further unlock things really important to you. It takes $5 to unlock much of the game; it takes $20 to unlock a ton of it.

I definitely don't have an issue with the current F2P model, outside of the FP/WZ limits; they seem too strong, without a permanent unlock that I'm aware of.

Macemesomesith's Avatar


Macemesomesith
07.05.2013 , 06:26 PM | #18
Quote: Originally Posted by Eugee View Post
I disagree. You can level just fine with F2P. You level faster if you pay. This is accomplishes the same thing as buying "boosters" in other F2Ps.


Do you really think anything selling for more than 350K on the GTN is what the F2P crowd is browsing for?


You can unlock artifact gear with a one-time purchase. Seems fair.


Yeah, I'd like to see a limit of like 1 per day as well.


Preferred gets four action bars already.


You can play the game just fine as F2P. You can do much more as a Preferred, and you can further unlock things really important to you. It takes $5 to unlock much of the game; it takes $20 to unlock a ton of it.

I definitely don't have an issue with the current F2P model, outside of the FP/WZ limits; they seem too strong, without a permanent unlock that I'm aware of.
While this is true if you just want to play the game and skip crafting skip warzones PVP then I wonder if F2P is a better step. What sucks is I just purchased like a million dollars 2 650k and can't use it as a subscriber until I go into F2P.
I have 27 more days to go and will be house sitting end of the month so F2P will have to be expressed in order to use these funds for items etc.

You's a Bich like VADER buy a BETA MudaF@RKER......Yeah