Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Dread Guards Nightmare overtuned


Ardarell_Solo's Avatar


Ardarell_Solo
06.13.2013 , 08:23 AM | #171
Quote: Originally Posted by countpopeula View Post
we're going to cheese the second boss to get loot until we can beat it with 75's
I agree with you on pretty much everything you've written in this thread, but I care to differ here: That would not be progression but the exact opposite of it (as the word itself implies in its literal meaning already...)
El'ethon - Sentinel <Taking the Jawas to Alderaan> Tulak Hord

FridgeLM's Avatar


FridgeLM
06.13.2013 , 08:30 AM | #172
Quote: Originally Posted by Spyderwraith View Post
And I get it that it's just the enrage and you guys all love the fight and its 10/10 otherwise but damn you all know once you clear it you'll be complaining that you've finished it and are bored
People should ignore every post you make because of this statement alone. Good guilds are giving honest feedback and you're just nipping at our heels like an ankle-biting chihuahua and putting words in our mouths.
<Death and Taxes>

Spyderwraith's Avatar


Spyderwraith
06.13.2013 , 08:33 AM | #173
Quote: Originally Posted by FridgeLM View Post
People should ignore every post you make because of this statement alone. Good guilds are giving honest feedback and you're just nipping at our heels like an ankle-biting chihuahua and putting words in our mouths.
And your falling back to name calling?

Orenprax's Avatar


Orenprax
06.13.2013 , 08:34 AM | #174
I've reserved my comments until now for a number of reasons; not the least of which being the fact that I, personally have yet to be in the instance—and frankly, those who freely comment without themselves being in the instance, and do so with blazon absolutism are silly-faces. Everyone has opinions; but, maybe voice them with some discretion. All I can speak to is what I'm seeing in this thread.

First off, I haven't seen anyone from the progression guilds say this fight is "too hard", the problem they've identified is with the enrage timer. THESE ARE NOT THE SAME THING. Those who are claiming the progression guilds are asking for a nerf, do so falsely and are one; oblivious to the actual problem, and two; misrepresenting the intrests of everyone involved. What makes a fight "hard" in a game like this are environmental, and champion npc opponent stimulants which must be countered by player decisions and reactions—otherwise known as mechanics. Although, a tight enrage can be part of a mechanic, enrage is meant to wipe you when, outside of poor gear or strat, you are just plainly taking too long—preventing you from stacking healers and DoTing the boss to death. Progression guilds have praised the mechanics and the added difficulty placed on healers on this particular fight.

Some have suggested that this has been intentional by BW, to make guilds either farm WH for a bracer mod for X amount of pieces per DPS in order to shrink the 20% enrage—ludicrous and broken. If this was intended, presumably subsequent bosses would have at least a similar or shorter enrage; but, guilds have sacrificed their lockouts (and progression) to test this hypothesis, and proven that subsequent Bosses aren't tuned at the current DG level. Even the very idea of changing a difficulty in order to effectively skip a boss allowing you to move forward in a linear instance is counter to progression, and is only in the realm of possibility because once a while back, hard mode and nightmare mode dropped the same gear. To think that BW intends you to switch difficulty modes—ludicrous and broken.

If BW designed a big, red brick wall blocking the doorway in place of the Dread Guard Council, that was DPSd to 20% before it killed every progression group worth their salt, would you be so eager to claim it's within RNG? Just because the hamster wheel moves, doesn't mean it's not broken.
PRUX • TEMAZCULL • HOTKNIVES
The Gray Order • hmd MAGENTA

FridgeLM's Avatar


FridgeLM
06.13.2013 , 08:37 AM | #175
Quote: Originally Posted by Spyderwraith View Post
And your falling back to name calling?
Simile is not name-calling.
<Death and Taxes>

DJ_Sicosis's Avatar


DJ_Sicosis
06.13.2013 , 08:37 AM | #176
Quote: Originally Posted by SamuelAU View Post
Like I mentioned my guild isn't attempting Dread Guards on NiM.

You can't have every boss of equal difficulty, and some bosses will be more challenging in different areas to others. Compare Vorgath to Kephess in NiM EC; Vorgath was the 'pushover boss' of that instance, TWH is the 'pushover boss' of this instance. I enjoy how much it lulled everyone into a false sense of how easy NiM TFB was going to be.
Only thing I will agree on in this post is the "pushover" boss selection.

My argument against it. Give then information sourced out during the PTS by Dulfy and other guide writers, the DGs were meant to be in my mind the 2nd hardest boss next to TFB. That ranking was completely based on added mechanics, not having RNG pixie dust, or on the flip side, a boss who completely wrecks top rated raid teams for 8-12 hours not because of lack of knowing mechanics, class know-how, etc....but simply because everyone can't push 2800-2900 DPS sustained based on class.

Now when other guilds are skipping over the DGs and going and killing TFB and TFB is a pushover in comparison, which, from PTS was the hardest boss (Styrak-type fight), where it was a DPS check, but it wasn't anywhere near as high as what is needed for the DGs? Something is a bit off there.

The fight itself is fine, but highly unlikely you are not going to hit the enrage at 40-55% on Kel'sara and its a wipe. Some guilds have done 20-30%, but that is still a lot of meat left on the bone to try to push before she stomps your face in.
The Troublesome Legacy - Guild: <Hellbent> JC
Prodigal (Sentinel) Grav'round (Mando) Xaera (Sorcerer)

Spyderwraith's Avatar


Spyderwraith
06.13.2013 , 08:41 AM | #177
Quote: Originally Posted by FridgeLM View Post
Simile is not name-calling.
Then allow me to take affront to the fact that you've likened me to an ankle biting chihuahua dog without actually calling me an ankle biting chihuahua dog.

vVvCheese's Avatar


vVvCheese
06.13.2013 , 08:41 AM | #178
It's hard, but possible. If nobody gets it down in 3 weeks without skipping it to get 75s from beyond it, then let's talk nerfs. I showed that it's mathematically possible. Let's see if the top guilds can find those numbers in a few weeks, if not, then we can talk nerfs.
Tenebras/Simulara
I've cleared all the content, probably before you.
Now I just PvP, and probably farm you.

FridgeLM's Avatar


FridgeLM
06.13.2013 , 08:43 AM | #179
Quote: Originally Posted by Spyderwraith View Post
Then allow me to take affront to the fact that you've likened me to an ankle biting chihuahua dog without actually calling me an ankle biting chihuahua dog.
Go right ahead, slick.
<Death and Taxes>

Krazy_Karl's Avatar


Krazy_Karl
06.13.2013 , 08:45 AM | #180
Quote: Originally Posted by vVvCheese View Post
It's hard, but possible. If nobody gets it down in 3 weeks without skipping it to get 75s from beyond it, then let's talk nerfs. I showed that it's mathematically possible. Let's see if the top guilds can find those numbers in a few weeks, if not, then we can talk nerfs.
Quote: Originally Posted by Orenprax View Post
First off, I haven't seen anyone from the progression guilds say this fight is "too hard", the problem they've identified is with the enrage timer. THESE ARE NOT THE SAME THING. Those who are claiming the progression guilds are asking for a nerf, do so falsely and are one; oblivious to the actual problem, and two; misrepresenting the intrests of everyone involved. What makes a fight "hard" in a game like this are environmental, and champion npc opponent stimulants which must be countered by player decisions and reactions—otherwise known as mechanics. Although, a tight enrage can be part of a mechanic, enrage is meant to wipe you when, outside of poor gear or strat, you are just plainly taking too long—preventing you from stacking healers and DoTing the boss to death. Progression guilds have praised the mechanics and the added difficulty placed on healers on this particular fight.
Please actually read the posts in this thread. You're misrepresenting the problem with the fight.

Thanks.

TL;DR: We aren't asking for a nerf, we are asking for them to fix the enrage timer.

Regards,
KK
Try not. Do or do not, there is no try. - Yoda