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Dread Guards Nightmare overtuned


Ansalem's Avatar


Ansalem
06.13.2013 , 08:07 AM | #161
Quote: Originally Posted by Spyderwraith View Post
I wouldn't say so much as criticizing as such but rather laughing that for MONTHS the top guilds in the world cried and CRIED for BW to release harder bosses and constantly complained that EVERYTHING in the game was faceroll easy. Hell someone even commented on Ansalem making a career of calling BW out for being faceroll easy.
And then not even a day passes and the same top guilds are calling for it to be tuned down.
At least give it a week and let the top geared people beat there heads against the screen like they've been telling us they want
I don't think you comprehended any of the feedback given in this thread. We like the fight. It stresses tanks, heals, and dps to perform at their best levels. The only problem is the enrage timer. I am happy to have a challenge in game, what I disapprove of is the currently impossible to beat enrage timer. I am glad that bioware finally put in a fight with finely tuned mechanics that challenge everyone in the operation instead of being faceroll. Now if they would fix the enrage timer by 30s-1 min that would make this perfect and I would give BW a 10/10 for this encounter.
<Death and Taxes>

Star Forge
Döminiön dps arsenal

Krazy_Karl's Avatar


Krazy_Karl
06.13.2013 , 08:09 AM | #162
Quote: Originally Posted by Spyderwraith View Post
I wouldn't say so much as criticizing as such but rather laughing that for MONTHS the top guilds in the world cried and CRIED for BW to release harder bosses and constantly complained that EVERYTHING in the game was faceroll easy. Hell someone even commented on Ansalem making a career of calling BW out for being faceroll easy.
And then not even a day passes and the same top guilds are calling for it to be tuned down.
At least give it a week and let the top geared people beat there heads against the screen like they've been telling us they want
Hard is not the same as impossible.

If it was Bioware's intention to force us to gear up using later bosses in the instance by intentionally bypassing the boss then not only is that terrible design, but it's ridiculous.

As it stands now, only top tier healers will even be able to get their group to be able to see the enrage. This is a good thing. But as it stands now, even the best DPS in the game even with perfect rotations and the best parses of their lives coupled with a perfect run, and perfect RNG on the fight will still hit the enrage and wipe using current gear. This is a problem.

The only guilds who will be defeating DG any time soon, will be those who skip DG to farm the gear needed from the later bosses in order to defeat the previous boss. Thanks Bioware for not actually testing your content.

Regards,
KK
Try not. Do or do not, there is no try. - Yoda

Spyderwraith's Avatar


Spyderwraith
06.13.2013 , 08:10 AM | #163
Quote: Originally Posted by Ansalem View Post
I don't think you comprehended any of the feedback given in this thread. We like the fight. It stresses tanks, heals, and dps to perform at their best levels. The only problem is the enrage timer. I am happy to have a challenge in game, what I disapprove of is the currently impossible to beat enrage timer. I am glad that bioware finally put in a fight with finely tuned mechanics that challenge everyone in the operation instead of being faceroll. Now if they would fix the enrage timer by 30s-1 min that would make this perfect and I would give BW a 10/10 for this encounter.
I understand it perfectly I'm still laughing at it just the same

wojtekimiolczyk's Avatar


wojtekimiolczyk
06.13.2013 , 08:11 AM | #164
If some guild already downed it to 20% then it's not impossible.
Blurr

Krazy_Karl's Avatar


Krazy_Karl
06.13.2013 , 08:14 AM | #165
Quote: Originally Posted by Spyderwraith View Post
I understand it perfectly I'm still laughing at it just the same
Thank you for your unbiased view.

Quote: Originally Posted by Spyderwraith View Post
Sure but giving a new tear of gear to a NiM mode ops that is old news which shares a lockout with the HM which drops UW gear which is what one would need to even bother with NiM is just stupid and blatant forced elongation of the game implemented in the worst way.
Nevermind. You already made up your mind about the operation.

Regards,
KK
Try not. Do or do not, there is no try. - Yoda

countpopeula's Avatar


countpopeula
06.13.2013 , 08:15 AM | #166
We can go on arguing about this until it gets downed (not going to happen without cheese farming Op9/Kephess) or they fix it. The collective that is saying "It's totes possible guise, ur just baddies! LOLOL! LARN2PLY!!" or "LEAVE IT WE WANT THE CHALLENGE" are probably not good enough to beat the mechanics to even see the enrage. Otherwise they'd have been in there last night. I can say for certain that any group who has seen the enrage and the massive hitpool left on Kelsara when the red oh-no buff shows up will say "Yeah, this is broken". Especially after seeing how quickly Op9 went down and how Kephess was a mechanics driven fight with no feasible enrage to be seen (if you beat the p2 mechanics and not lose anyone to nanites, you can't reasonably hit enrage). If those fights were at the numbers difficulty the Guard fight is, then I'd wager to say the developers were saying "Here's your difficulty". Again, as I've said and others have parroted, which is more likely? That this is the case and they finally got their act together, or that between this fight and the TFB bug where he resets health to the exact number that a previous set of tentacles leaves him at, they screwed up AGAIN? Leave it the way it is or not, I'd put my next paycheck on the latter.

Nightmare 16man Tanks and Kephess were difficult, some called impossible because of mechanics. Been there, tried it pre-patch for Tanks. Enrage seemed way too high because people were being bad and dying to simple mechanics and DPS wasn't showing up with their game. Everyone waved the flag in that group until we looked at the parses and saw that 4/10 of our DPS weren't meeting the minimums. I didn't attempt NiM Kephess 16m until post 2.0 because frankly we didn't care enough to get there. People had already lost interest in the tedium of that raid in 8man, partly because Kephess was such an RNG heavy fight and also because it wasn't "new content", the HM variant had been the only endgame raid for 6-7 months prior to TFB and we were straight over it. Stop using those for comparison, the difficulty in 16man lies not in enrages but in coordinating 8 extra players who can all have a brain meltdown at any point, doubling your odds of wiping. If you can master 16man mechanics and hit enrages, your DPS aren't bringing it.

They can leave it as is, we're going to cheese the second boss to get loot until we can beat it with 75's, and we'll all look back at this raid with asterisks and a "Oh man, what a raid this could have been if it wasn't all mucked up." In the end it comes down to that BW's team has no sense of balance, proper testing, or can really do anything correctly in this game other than make money off the Cartel Market. As we say in TeamSpeak, Bioware can't.
Ranick
hmd MAGENTA

Spyderwraith's Avatar


Spyderwraith
06.13.2013 , 08:16 AM | #167
Quote: Originally Posted by Krazy_Karl View Post
Hard is not the same as impossible.

*Snip*

The only guilds who will be defeating DG any time soon, will be those who skip DG to farm the gear needed from the later bosses in order to defeat the previous boss. Thanks Bioware for not actually testing your content.

Regards,
KK
For all you know this was the "Bug" they noticed which made the June 11th release of 2.2 not possible which resulted in a Forum river of tears
And besides, even if BW fixes the enrage timer on this fight as you guys reckon is the solve for this problem then you clear it in record time and continue on and then complain as there will be nothing for you until S&V NiM.

And I get it that it's just the enrage and you guys all love the fight and its 10/10 otherwise but damn you all know once you clear it you'll be complaining that you've finished it and are bored

vVvCheese's Avatar


vVvCheese
06.13.2013 , 08:18 AM | #168
It's not overtuned. It requires EFFECTIVE (being the key word here) raid DPS of 10500 + whatever damage you must do to the shield on Ciphas in phase 1 + the damage to the adds in phase 3. This is a perfectly reasonable expectation. That number, theoretically, requires 0 healer DPS (and if you're getting 0 healer DPS you probably shouldn't be in a NiM instance).

10500 Raid DPS is an average of 2625 effective DPS per Damage Dealer. This number is decreased by tank and healer DPS. There is about 250k worth of adds, and no more than 1-200k worth of shields. Even being generous and assuming nearly 600k worth of "extra" damage, the raid DPS requirement is still only 11900, which, again is a number reachable, in theory, without healer DPS in the current level content.

It's tuned to require perfection. It is mathematically possible at the very least, and week 1 plausible at best.
Tenebras/Simulara
I've cleared all the content, probably before you.
Now I just PvP, and probably farm you.

Krazy_Karl's Avatar


Krazy_Karl
06.13.2013 , 08:20 AM | #169
Quote: Originally Posted by Krazy_Karl View Post
If they increased the enrage timer by 1 minute, about 5% of all raiding guilds will be able to defeat them this week in current gear. If it was 45 seconds would equate to 3%, 30 seconds <1%. Anything less than adding 30 seconds you are talking about RNG aspects of the fight which if the wrong person is chased by Kel'sara or is Doomed, you will still be wiping with ~20% left as a result of the enrage. Even with flawless execution, due to the random nature of the mechanics it would still be effectively impossible.
This is what we are asking for.

Bioware, decide what percentage of guilds you would like to see clearing this boss utilizing current gear, and adjust the enrage timer as such. Do not touch anything else about the fight as right now it is very unforgiving if you mess up even a single mechanic which is perfect.

My vote is to increase the enrage timer by 45 seconds. My reasoning is that it will make the 2hr clear largely dependent on skill, versus smaller RNG aspects while still allowing many semi-hardcore/casual raiding guilds the capacity to kill the boss, but only with their best players making no mistakes.

Regards,
KK
Try not. Do or do not, there is no try. - Yoda

Spyderwraith's Avatar


Spyderwraith
06.13.2013 , 08:22 AM | #170
Quote: Originally Posted by Krazy_Karl View Post
Thank you for your unbiased view.



Nevermind. You already made up your mind about the operation.

Regards,
KK
And how is wanting separate lockouts making my mind up about the operation.
EDIT: and how you cannot see humor here regardless of whether or not you guys are correct is funny in itself