Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Level 54 gear


Dannyes's Avatar


Dannyes
06.11.2013 , 07:58 PM | #71
Quote: Originally Posted by BoushhDC View Post
"Don't you know who I *AM*?!?!"

You're the little man that writes in bold, angry red letters. Was there something else? lol.
No haha, I wasn't attempting to sound elitist etc. I was merely letting another republic player from my server realize his over-sweeping generalizing assumption was idiotic.

sirullrich's Avatar


sirullrich
06.11.2013 , 07:58 PM | #72
Quote: Originally Posted by Dannyes View Post
This is a PVP forum, but w/e I'll bite. I can follow your logic to an extent, but the bottom line is this is a game, PVP and PVE are different animals. The joy in PVP is the act of player vs player (for the most part), I would argue sure the gear grind is appealing but not the sole reason for PVP. There are more prevalent ways to ascertain who's better regarding PVP such as: high RWZ ratings and valor ranks, bragging rights, unique mounts, crystals etc. Most players in the PVP community know who's good and who isn't regardless of which 65 mods they use. PVE is player vs. environment, scripted fights with concrete strats etc. The joy (for most) is more centered around a sense of accomplishment, world 1st boss kills, server 1st kills, exclusive titles, and obviously gear. Not to mention the increasing level of difficulty as you progress.

It seems to me, if you bolster a NiM encounter to allow a new guild to be able to circumvent the gear grind that would sort of take the joy out of the PVE or at-least some of it. Bottom line here is, there are MAYBE 6 pieces of 54 crafted gear which are BIS out of what 11 or so? I honestly don't believe the crafted chest is BIS but w/e. You still need 5 or 6 conq pieces for BIS overall. It's not like that gear is obsolete. All the 54's do is shorten the time it takes to grind BIS, by half I'd say. I mean, what's next? People complaining that because they can't afford to augment their gear that it should be banned as well?
Why shouldn't someone with full pvp end game gear be able to run the hardest ops if someone with level 54 gear which is not even end game gear be able to compete in rateds warzones with better bolster than full conq? You want what's best for you because you don't want to grind pvp gear to compete. I don't want to grind pve gear to be able to run ops but I have too. So why shouldn't it be the same.

Mookind's Avatar


Mookind
06.11.2013 , 08:03 PM | #73
Quote: Originally Posted by sirullrich View Post
Why shouldn't someone with full pvp end game gear be able to run the hardest ops if someone with level 54 gear which is not even end game gear be able to compete in rateds warzones with better bolster than full conq? You want what's best for you because you don't want to grind pvp gear to compete. I don't want to grind pve gear to be able to run ops but I have too. So why shouldn't it be the same.
PvP is all about testing your skills against other players

PvE is all about smashing a raid dummy for loot

What would be the point if no one had to gear themselves? No one would play anymore. IMO PvPers should not want or need a carrot on a stick to want to PvP in competitive games. So the lower barrier to entry the better.

Rantank's Avatar


Rantank
06.11.2013 , 08:04 PM | #74
Quote: Originally Posted by BoushhDC View Post
I agree they could have been more clear in their meaning, but I'll theorize that since Kell Dragon (55 PvE) Armor is being introduced for Nightmare Mode Ops drops, that makes it the new highest tier in the game. As a result, to be competitive in War Zones, all the other tiers of armor will have to be raised to be at least on par or, hopefully in the case of PvP armor, superior.
I thought they said previously that as the PVE gear was introduced that was higher than Partisan, they would start lowering the bolster; lowering the expertise on those items to specifically counter the higher stats. Instead all the PVE gear is getting buffed up to it? I thought that of the PVP gear, only the MH weapon was bolstered up to 72. Is all our PVP gear getting bolstered now or did PVE gear just get a big boost over PVP gear with the new tier? I'm getting so confused by all this stupidity. The only thing that seems to be consistent though is I'm wasting my time trying to get PVP gear.

I can't help getting the feeling that with this bolster, they've dug themselves a huge hole they can't climb out of, and there's some stupid Pointy Haired Manager handing them shovels to keep on digging.
War is when your government tells you who the enemy is. Revolution is when the people finally realize who the real enemy is. ― Anonymous

Dannyes's Avatar


Dannyes
06.11.2013 , 08:07 PM | #75
Quote: Originally Posted by sirullrich View Post
Why shouldn't someone with full pvp end game gear be able to run the hardest ops if someone with level 54 gear which is not even end game gear be able to compete in rateds warzones with better bolster than full conq? You want what's best for you because you don't want to grind pvp gear to compete. I don't want to grind pve gear to be able to run ops but I have too. So why shouldn't it be the same.
Let me briefly reiterate because I feel like we're on different pages here. Yes your logic is sound, regarding the overall fairness between PVP gear and PVE gear grind and the extent which the gear should be-able to overlap (to be fair you CAN run a HM op with full conq). However, the overall purpose of the two aspects of this game are very different, as far as player enjoyment. Obviously I can not sit here and claim what each person holds enjoyable I am merely assuming based off of other MMO's communities ideologies etc.

sirullrich's Avatar


sirullrich
06.11.2013 , 08:12 PM | #76
Quote: Originally Posted by Mookind View Post
PvP is all about testing your skills against other players

PvE is all about smashing a raid dummy for loot

What would be the point if no one had to gear themselves? No one would play anymore. IMO PvPers should not want or need a carrot on a stick to want to PvP in competitive games. So the lower barrier to entry the better.
Like I said why do I need gear to be smashing a raid dummy for loot. Why do I need a carrot on a stick in PVE when you are doing the same thing over and over. The big issue is that PVE players feel that PVP players don't like to grind gear. Just because PVE players don't want to grind PVP gear doesn't mean PVP players don't want to grind. PVP players don't like to grind PVE gear but we are forced to grind the gear if we want to do high end PVE OPS. If you want to play rateds then you should have PVP gear to play rateds NOT PVE GEAR!!!!

Dannyes's Avatar


Dannyes
06.11.2013 , 08:14 PM | #77
Anyway, It doesn't make a difference in the long run. I was simply stating my opinion like the rest of you. There are no exclusive PVP titles or mounts like in wow, so the urgency of when this bolster problem gets rectified is irreverent (I'm sure BW is aware of it). Enjoy fighting other players and be done with it, and if you think it's unfair well fight fire with fire or skill I don't care. I was just pointing out how crying over players who did not put in the time you did to become competitive in PVP being unfair sounds elitist.

BoushhDC's Avatar


BoushhDC
06.11.2013 , 08:40 PM | #78
Quote: Originally Posted by Rantank View Post
I thought they said previously that as the PVE gear was introduced that was higher than Partisan, they would start lowering the bolster; lowering the expertise on those items to specifically counter the higher stats. Instead all the PVE gear is getting buffed up to it? I thought that of the PVP gear, only the MH weapon was bolstered up to 72. Is all our PVP gear getting bolstered now or did PVE gear just get a big boost over PVP gear with the new tier? I'm getting so confused by all this stupidity. The only thing that seems to be consistent though is I'm wasting my time trying to get PVP gear.
Yes, it's a very non-transparent, overly complicated, unpredictable system. As a result, I can only guess in the broad strokes, but I didn't take their patch notes to mean that lvl 54 gear would be bolstered to be higher than Conqueror PvP gear, which was my main observation. I have no idea about the particulars like what stats/set are they using for their target to bolster everyone to. They've never provided their "mathy" explanation of bolster they promised so all we can do is speculate, test, and compare notes.

Quote: Originally Posted by Rantank View Post
I can't help getting the feeling that with this bolster, they've dug themselves a huge hole they can't climb out of, and there's some stupid Pointy Haired Manager handing them shovels to keep on digging.
Well, digging *is* work. lol. I'll tell a story:

I worked with a man that when he was younger, lived in New London and worked on submarine construction. It takes about 3 yrs to complete a sub, but he told me that in an emergency it could be done in half that time. Basically he said, that as far as they (the workers) were concerned, every day they had to delay for whatever reason, or had to re-do something, it was another day they had a job. Interesting, no?
All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved. --Sun Tzu

Rantank's Avatar


Rantank
06.11.2013 , 08:41 PM | #79
Quote: Originally Posted by Dannyes View Post
..... regarding the overall fairness between PVP gear and PVE gear grind ..... the overall purpose of the two aspects of this game are very different, as far as player enjoyment.
So what you're saying is that PVE players are entitled to gear upgrades every few months to tackle the new and interesting encounters released for them, but PVPers have to go through some major grind, just to ultimately get an outdated set of gear? Oh right, PVPers should live for the joy of PVP and artificial stats. At some point the gear will be totally useless in PVE, all the while PVE gear is getting better in PVP. You might want to go look up the meaning of "fairness" as I think your grip on it is rather tenuous.

PVP progression has always been about titles and gear and some kind of bling like weapons or mounts. And anything that didn't have much of those was built around no holds barred open world PVP where you could stake out your own territory. But now, apparently not. The joy of religiously balanced PVP itself is all we need.... no carrots or badges or acknowledgments of any kind required.

We obviously don't need valor either, you'd better get rid of that lest some poor little PVEer gets offended. It also explains why there are no new warzones... would obviously be unfair to the PVEers if they had to learn yet another battleground, what with all that new armor they have to collect and dye from their new encounters.
War is when your government tells you who the enemy is. Revolution is when the people finally realize who the real enemy is. ― Anonymous

Dannyes's Avatar


Dannyes
06.11.2013 , 09:40 PM | #80
Quote: Originally Posted by Rantank View Post
So what you're saying is that PVE players are entitled to gear upgrades every few months to tackle the new and interesting encounters released for them, but PVPers have to go through some major grind, just to ultimately get an outdated set of gear? Oh right, PVPers should live for the joy of PVP and artificial stats. At some point the gear will be totally useless in PVE, all the while PVE gear is getting better in PVP. You might want to go look up the meaning of "fairness" as I think your grip on it is rather tenuous.

PVP progression has always been about titles and gear and some kind of bling like weapons or mounts. And anything that didn't have much of those was built around no holds barred open world PVP where you could stake out your own territory. But now, apparently not. The joy of religiously balanced PVP itself is all we need.... no carrots or badges or acknowledgments of any kind required.

We obviously don't need valor either, you'd better get rid of that lest some poor little PVEer gets offended. It also explains why there are no new warzones... would obviously be unfair to the PVEers if they had to learn yet another battleground, what with all that new armor they have to collect and dye from their new encounters.
I agree with basically everything you're saying, which in short is, EA/BW needs to greatly further the PVP aspects of this game. You're right entirely; the PVE innovation (including questing) vastly outweighs it's PVP counterpart. I'm not sure what else to say, the ground work is already done for them (wow arenas, GW2/SWG open world PVP). However this game almost sank into the abyss, so they're still in damage control mode I would guess with cartel coin BS. Give them time.