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[BUG] Sniper Debilitating Shots pierces Hydraulic Overrides

STAR WARS: The Old Republic > English > General Discussion > Bug Reports
[BUG] Sniper Debilitating Shots pierces Hydraulic Overrides
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Jenzali's Avatar


Jenzali
04.30.2013 , 12:04 PM | #21
Bump. Would be nice if my fellow BH/Troopers could help submit bug report tickets in-game for this.
Dashto Vant - Arsenal Mercenary - The most dashing bounty hunter in the galaxy.

Aquandria's Avatar


Aquandria
05.07.2013 , 01:15 PM | #22
I currently have a post about how there are four bosses in the game that utterly ignore Hydraulic Overrides (since the tooltip does say that it makes you immune to physics such as knockbacks - and in my opinion grapples also fall under physics). The Savrip boss in H2+ The Specialists ignores the hydraulic overrides, as does General Ortol, Darth Malgus and Jindo Krey. They all ignore the Hydraulic Overrides. It's most troublesome against General Ortol in Cademimu because he'll knock you into the rocket flames even if you have Hydraulic Overrides going. If you're beside him or slightly behind him, he WILL turn and slap you into the rocket exhaust and kill you. Nobody has yet to give me a valid reason why these four bosses will ignore the Hydraulic Overrides which the tooltip says makes you immune to physics for 10 seconds (Advanced Prototype Powertech talent). It should be pointed out that those four are Bosses. With a Boss buff. There is the Temple Guardian in Athiss that also ignores Hydraulic Overrides. They aren't bosses, they're standard champions.

Jindo Krey will yank you from the panel if you have Hydraulic Overrides going. He won't try to yank you UNTIL you touch the panel, and I have tested it numerous times with Hydraulic Overrides running and him yanking me from the panel. And this is right after I activate them and touch the panel. So yes, I was under the influence of Hydraulic Overrides before he pulled me. I haven't tried this with a smuggler or sniper, but if the Hunker Down/Entrench works perfectly against him, why doesn't Hydraulic Overrides? Both abilities are very similar with similar wording in the tooltips.

For a while there was a robot encounter in Maelstrom Prison that would ignore my trooper's Hold The Line ability but that was promptly fixed. Now if they are going to have bosses that are allowed to ignore anti-physics abilities like Hunker Down, entrench, hydraulic overrides and hold the line, the boss should have a BUFF on the bar so that the trooper/smuggler/sniper/BH doesn't bother using the ability expecting it to work when it doesn't!

It should be also noted that those of us who play these classes have experience using these abilities against numerous mobs and bosses - and having that ability work! So we're accustomed to entering the fray expecting to use some of our channeled, hard hitting abilities like Flamethrower against a boss to get some hard, quick damage before being knocked around like a bunch of namby-pambys. Since an AP has the flamethrower buff which makes it uninterruptible (except for knockbacks), we'll use Hydraulic Overrides to remain stationary and get some good DPS on the boss before that ability wears off. Few things are more frustrating than stacking 3 prototype flamethrower buffs, hitting hydraulic overrides and channeling flamethrower ONLY to be knocked back and thus interrupted!

In my opinion, Hydraulic Overrides should either WORK ALL THE TIME, or NOT AT ALL. Or at the very least, give these bosses that IGNORE the ability a special buff or something to let these people know not to burn a useless ability in the encounter.

af_raptura's Avatar


af_raptura
05.21.2013 , 03:45 PM | #23
Have to agree with Jenzali on this one, Hydraulic Overrides has always ignored roots and slows. Please fix this.
PvE theorycrafting has really loosened their standards.
Quote: Originally Posted by karlwaite View Post
As for the skill changes to benefit pvp likes of the fly by damage reduction they suffered and reducing focused defence by 200% is a joke they are affecting pve to benefit pvp.

Evuo's Avatar


Evuo
05.22.2013 , 12:13 AM | #24
Glad to see this thread was moved here.

AmberGreen's Avatar


AmberGreen
06.11.2013 , 04:35 PM | #25 Click here to go to the next staff post in this thread. Next  
This issue has been fixed for Game Update 2.2. The patch note is:

- Hold the Line/Hydraulic Overrides now properly grants immunity to follow-up movement-impairing effects. (Example: Leg Shot in combination with the Debilitating Shots skill)

As a side note, please know we are not able to post in every thread that we see and are investigating, but if a thread is moved from another forum to the Bug Report Forum, you can be pretty sure it's being looked at internally. This thread/issue is a perfect example of that, so I wanted to be sure to point it out for anyone that visits this forum often.

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Ansalem's Avatar


Ansalem
06.11.2013 , 11:26 PM | #26
glad they are fixing this. Noticed tonight in HM SV I pulled aggro from a merc pack and got a 3 stack of the slow debuff...my hydraulics didnt work.

Jenzali's Avatar


Jenzali
06.12.2013 , 01:07 PM | #27
According to reports, this bug is still not fixed: http://www.swtor.com/community/showthread.php?t=649672
Dashto Vant - Arsenal Mercenary - The most dashing bounty hunter in the galaxy.

AmberGreen's Avatar


AmberGreen
06.13.2013 , 02:47 PM | #28 This is the last staff post in this thread.  
Quote: Originally Posted by Jenzali View Post
According to reports, this bug is still not fixed: http://www.swtor.com/community/showthread.php?t=649672
Hi Jenzali,

Sorry for any confusion, but this bug would not have been fixed until Game Update 2.2 went live yesterday. I don't see any new reports of the issue after the patch, but please don't hesitate to post if the issue rears its head now!


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