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Any other leapers falling short of their destination?

STAR WARS: The Old Republic > English > General Discussion > Bug Reports
Any other leapers falling short of their destination?
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underjollyroger's Avatar


underjollyroger
06.10.2013 , 12:15 AM | #81
Quote: Originally Posted by maverickmatt View Post
/BUMP
Keep this thread ON TOP. Guardians and Juggs rely on their leaps to be accurate AND apply it's appropriate effects. when it doesn't, the classes are far less effective.
... you probably need to stack more accuracy as someone noted

madcappah's Avatar


madcappah
06.10.2013 , 07:11 AM | #82
BUMP

I will keep this on the front page. COME ON, BIOWARE.
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maverickmatt's Avatar


maverickmatt
06.10.2013 , 07:33 AM | #83
Quote: Originally Posted by underjollyroger View Post
... you probably need to stack more accuracy as someone noted
I assumed that was the case initially myself. However, after stacking accuracy to 100% (WOW how many points does it take....) same issues. I've never had my leap not apply a root before (at least not that I can recall) aside from the past week or two. Anyways, the point of the thread is that leaps aren't reaching their destination, and that's something accuracy won't fix.

Lord_Karsk's Avatar


Lord_Karsk
06.10.2013 , 07:46 AM | #84
Have this aswell. Same with force leap.This it was huttball, but huttball is one big bug soeeee

Zunayson's Avatar


Zunayson
06.10.2013 , 08:58 AM | #85
I feel that this only happens to me when leaping from a mount.
Quote: Originally Posted by Uber_the_Goober View Post
Bioware couldn't balance a sheet of plywood if it were laying [sic] on the ground.
Quote: Originally Posted by Aragost View Post
Make sure you take 3/3 in the "knowing how to play" box

maverickmatt's Avatar


maverickmatt
06.10.2013 , 09:01 AM | #86
Quote: Originally Posted by Zunayson View Post
I feel that this only happens to me when leaping from a mount.
Even at that, where's the fun in having a mount.... and a leap... and not being able to pull off the drive-by?

Ybini's Avatar


Ybini
06.10.2013 , 09:05 AM | #87
Quote: Originally Posted by maverickmatt View Post
Even at that, where's the fun in having a mount.... and a leap... and not being able to pull off the drive-by?
It doesn't make sense if its happening in Huttball though.

AmberGreen's Avatar


AmberGreen
06.10.2013 , 09:24 AM | #88 This is the last staff post in this thread.  
Hello there,

We are absolutely investigating the issues that you're reporting with leaps and intercepts.

When posting about ability bugs of this nature, details are always going to be very helpful(we saw the video, thanks!). Does this happen with every leap ability? Is it every time, and if not how often? Do you notice it more in any particular instances (some said Huttball, for instance)?

Thanks so much for your patience! As we have details regarding what's causing this or when a fix is incoming, we'll be sure to let you know.

Amber Green | Live Services Specialist
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Maelael's Avatar


Maelael
06.10.2013 , 09:46 AM | #89
Intercede:
Happens EVERY time unless the target is within about 10m. Even then I've had one shortened leap.

Other leaps:
About the same with intercede. However, the max distance ones will land correctly from time to time.

Last night in multiple huttballs, I had one intercede land short of the ledge from the dumpster - where my target was at the edge of it, I interceded, but I ended up still in the pit instead of on the ledge. I had one leap to a target end up with me in the flame pits, and the person was equidistant between two flame pits when I hit the skill.

MOST of this looks like graphical lag, as if leap is registering on their position a second or two ago.

This is most apparent in hypergate attempting to get inside for the explosion with either skill, be it chasing people running using either to catch up, or even jumping to someone already inside near the force field.

veyl's Avatar


veyl
06.10.2013 , 09:52 AM | #90
Quote: Originally Posted by AmberGreen View Post
Hello there,

We are absolutely investigating the issues that you're reporting with leaps and intercepts.

When posting about ability bugs of this nature, details are always going to be very helpful(we saw the video, thanks!). Does this happen with every leap ability? Is it every time, and if not how often? Do you notice it more in any particular instances (some said Huttball, for instance)?

Thanks so much for your patience! As we have details regarding what's causing this or when a fix is incoming, we'll be sure to let you know.

It also happens in Scum and Villainy during the Thrasher Boss Fight.

Yesterday nearly every leap up to the Demolisher Add that spawns with the snipers resulted in face planting into the wall. This is not even close to clearing the edge to getting up there. The only solution that we had to use was to never come down after the adds were dead, which resulted in 2 less dps on thrasher (In hardmode, made enrage a little scary)

It was very, very frustrating. I haven't done EC in awhile but I'd imagine leaping onto the tanks would be causing issues too. Seems the end area of the leap on anything of an angle results in undershooting. (( A few patches ago this "missed leap" resulted in a /stuck bug that instantly killed the character because their end point was inside a mob // pillar))