Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Healing In Warzones (Issues with Kills/Commendations)

STAR WARS: The Old Republic > English > PvP
Healing In Warzones (Issues with Kills/Commendations)

Choomba's Avatar


Choomba
12.21.2011 , 10:12 AM | #41
Quote: Originally Posted by belzuba View Post
and also i want to add , since when is the healer supposed to make kills ? :dd
quoted for truth !

raelimar's Avatar


raelimar
12.21.2011 , 12:44 PM | #42
I know people hate the WoW comparisons, but in this regard, WoW did it right. In addition to the heals, damage, and kills columns, they had a killing blows column. Healers could get credit for kills just by staying in the area, and DPSers could still compete against each other for killing blows.

The way to reward healers in warzones is not to encourage them to DPS, but to provide additional healing incentives. Stuff like:

Healed a player with <20% HP
Healed the Huttball carrier for X amount
Healed 8 different players

Granted, players can still game the system by "chasing medals" instead of doing their job, but it's preferable to the way things are now. Right now, once you've done 75K healing, you're really not rewarded any further for continuing to do your job.
KRAETHOS
Operative - Requiem

Cyphen's Avatar


Cyphen
12.21.2011 , 12:46 PM | #43
Scoring needs to be more rewarded lol...
Your Blood shall become the Mantle to my Victory!

_Foy's Avatar


_Foy
12.21.2011 , 12:50 PM | #44
I find tossing some AoE's and "auto"-attacks into the fray when waiting for resources to replenish you can rack up a couple kills... maybe even a killing blow.
Foy -- Imperial Operative -- Shii-Cho
.
New WZ medal ideas! - Please give me some feedback and post your own!

_Foy's Avatar


_Foy
12.21.2011 , 12:51 PM | #45
Quote: Originally Posted by raelimar View Post
I know people hate the WoW comparisons, but in this regard, WoW did it right. In addition to the heals, damage, and kills columns, they had a killing blows column. Healers could get credit for kills just by staying in the area, and DPSers could still compete against each other for killing blows.

The way to reward healers in warzones is not to encourage them to DPS, but to provide additional healing incentives. Stuff like:

Healed a player with <20% HP
Healed the Huttball carrier for X amount
Healed 8 different players

Granted, players can still game the system by "chasing medals" instead of doing their job, but it's preferable to the way things are now. Right now, once you've done 75K healing, you're really not rewarded any further for continuing to do your job.
you should check out the link in my signature... 2/3 of those suggestions are on my list. xD
Foy -- Imperial Operative -- Shii-Cho
.
New WZ medal ideas! - Please give me some feedback and post your own!

zeroburrito's Avatar


zeroburrito
12.21.2011 , 01:06 PM | #46
healers still usually put out more dps than hps, so don't just sit there and heal when you have the opportunity to do some damage.

romona's Avatar


romona
12.21.2011 , 01:58 PM | #47
Healing is easy as hell, if you only spam heal without doing anything for offence you just slack to much seriously.
you should allways be ready to support because thats what you are a SUPPORT in both healing and dps.
The more skills you use , the more you support.

Leiloni's Avatar


Leiloni
12.21.2011 , 03:23 PM | #48
I have noticed so far that you don't always have someone that desperately needs healing 100% of the time, so you'll have time in the WF where you'd be better off CCing, or helping finish a guy off by throwing out some dps, or often you'll be defending yourself. So I find in this game at least, especially since fights tend to last longer (than other more bursty die in 2 seconds games where spam healing constantly was necessary), it's more geared towards a healer that both heals and dpses. Even if I'm supporting a few people in a fight, they won't all need me to spam heal them the entire fight so instead of standing around, I'll use some other skills in the mean time. I'm not saying you should focus on killing people or even finishing a fight once you've attacked a guy, just throw stuff out here and there as necessary based on what your teammates are doing.

Basically think of yourself not as a healer, but as true support - doing whatever your team needs from you at that point in time. Not to mention, we have a 30% heal debuff in warzones so I don't think Bioware intends for people to be spam healing all the time and endlessly keeping people alive. You don't need to do it really, either. Heal when someone needs saving, do other stuff when they don't. Just make sure you're keeping yourself where the action is. They want you to mix it up. Given the fact that healers in this game have a decent amount of non healing skills, I think it makes sense.
http://www.swtor.com/community/showthread.php?p=1753652#edit1753270

Leiloni's Avatar


Leiloni
12.21.2011 , 03:31 PM | #49
Quote: Originally Posted by raelimar View Post

The way to reward healers in warzones is not to encourage them to DPS, but to provide additional healing incentives. Stuff like:

Healed a player with <20% HP
Healed the Huttball carrier for X amount
Healed 8 different players

Granted, players can still game the system by "chasing medals" instead of doing their job, but it's preferable to the way things are now. Right now, once you've done 75K healing, you're really not rewarded any further for continuing to do your job.
If they did that, they'd have to make it so that overheals don't count for anything, because otherwise you'd have people doing what happened in RIFT, and just spamming as many heals as they could and topping the charts, but not actually being the most effective player.
http://www.swtor.com/community/showthread.php?p=1753652#edit1753270

Brutal_Lobster's Avatar


Brutal_Lobster
12.21.2011 , 07:59 PM | #50
Honestly BW intended you to not only heal, but also DPS. I make 200k healing while also doing plenty of damage. So if you're not bad then you'll do fine. If all you do is heal then you're not doing enough for your team. This isn't WoW, you can't play it like you did in WoW.
If you do things right, people won't be sure you've done anything at all.