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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

MajikMyst's Avatar


MajikMyst
06.04.2013 , 04:33 PM | #561
Quote: Originally Posted by Khevar View Post
And yet they can dps and heal?
But not tank..

No class can do all three roles.. That is the issue..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Ratajack's Avatar


Ratajack
06.04.2013 , 04:35 PM | #562
Quote: Originally Posted by Spatology View Post
How are we to know ANY of those quotes are real. You smell of propaganda.
I have seen nothing in any of LordArtemis' posts that would indicate he is anything other than what he claims to be, someone who wishes to have an open and honest discussion. I've not seen him post anything untrue, although he and I may differ on our interpretations of some quotes. I do not believe that he is dismissing, ignoring or refusing to present one side of the debate in order to make his position look stronger. He has been equally receptive to arguments from both sides of this issue.

MajikMyst's Avatar


MajikMyst
06.04.2013 , 04:43 PM | #563
Quote: Originally Posted by Themanthatisi View Post
I am FOR AC changes, but it has to have "some" restrictions.... .
The only restrictions that was agreeable to the majority in the beta was this..

You would be allowed to change your AC twice and only twice..

Once at or before lvl 20.. If you passed level 20 and didn't use your AC swap, then your character was forever the class you originally chose..

Then again at or before lvl 30.. This was just to allow people to return to the original class they chose, but it did give people 10 level as the new class to see how they liked it..

If you were level 31 or higher, there would be no changing your AC.. You couldn't change it back to the original AC or attempt to change it for a first time..

The above rules had a majority vote in the beta..

The other restriction is that people would have to understand that this would be a permanent thing.. There would be no discussions about adding more options to change your AC.. Which is why we don't have AC swapping now.. Nobody knows what permanent means..

Purchasing AC swapping in the Cartel Market could be viewed as Pay to win and would then be a very bad idea.. Bioware has repeatedly said they are against Pay to win situations..

Part of the reason that I feel there is no reason for AC swapping, is that I honestly don't believe we would be having this discussion of our AC was chosen at level 0 or character creation.. The fact that we are allowed a small preview and then choose our AC at level 10, people somehow get the idea that our class is less than permanent.. I fail to see that logic..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

LordArtemis's Avatar


LordArtemis
06.04.2013 , 07:38 PM | #564
Quote: Originally Posted by Ratajack View Post
The difference is that no suggestion I have seen from you has contradicted its own restrictions.
Fair enough.

Quote: Originally Posted by Spatology View Post
How are we to know ANY of those quotes are real. You smell of propaganda.
Actually I smell of 20 year old scotch and shame.......

Quote: Originally Posted by Ratajack View Post
I have seen nothing in any of LordArtemis' posts that would indicate he is anything other than what he claims to be, someone who wishes to have an open and honest discussion. I've not seen him post anything untrue, although he and I may differ on our interpretations of some quotes. I do not believe that he is dismissing, ignoring or refusing to present one side of the debate in order to make his position look stronger. He has been equally receptive to arguments from both sides of this issue.
Thank you. I was actually calling into question the sense of posting reasons like.....

You argue because you don't like it.
There isn't a single good reason not to allow AC respec.


or....

If you don't like it reroll
Only lazy players want this.



I just don't like this kind of dismissive post. There are good points and concerns on both sides and I think if this is to move forward we should be willing to listen to the opposite side and discuss it.

Xeperi's Avatar


Xeperi
06.05.2013 , 04:05 AM | #565
Quote: Originally Posted by branmakmuffin View Post
Yeah, I concealed the fact that I think TOR is not a game by calling it a game.


Then PvE must not inherently be a game. But wait, it is a game. It's just not an inherently competitive one. Perhaps you need to look up the word "inherent." And don't look up "inherit" by mistake. Perhaps you need to look up "game" while you're at it.


I think you just wrote something cogent. Call the Pope! Call The National Enquirer! Two-headed crocodile-apple crossbreed, your oddity has been eclipsed!


Winding you up and watching you whirl around like a monkey on crack is way legit, dude.
Nah, I very clearly made the case that in order for something to be a game it must have some element of competition.

You are ignoring that point and trolling me instead.

spectreclees's Avatar


spectreclees
06.05.2013 , 04:16 AM | #566
If they allow AC changes I'll most likely quit. It ruins the whole point of picking one in the first place. You choose your path, you stick with it. You don't decide to become a healer randomly. That's not how it works.

WoW had tri-spec classes but they also used all of their abilities from each spec. Paladins for example as a retribution (Dps Paladin) you could still cast a small heal once in awhile to keep yourself alive you also had a defensive cooldown (Tank) and you had your taunts (though they did nothing.)

This game doesn't allow that. You don't pick up heal abilities from your sage tree as you level your shadow. You are essentially changing your entire class and learning new abilities.
Referral link for 7 days of free game time and a starter pack.

branmakmuffin's Avatar


branmakmuffin
06.05.2013 , 09:50 AM | #567
Quote: Originally Posted by Xeperi View Post
Nah, I very clearly made the case that in order for something to be a game it must have some element of competition.
Take the time, look up the word "game." Then come back here and show us your back-pedaling skills. Or don't. Your choice.

Erroneously accusing someone else of trolling is itself trolling.

Xeperi's Avatar


Xeperi
06.06.2013 , 12:37 PM | #568
Quote: Originally Posted by branmakmuffin View Post
Take the time, look up the word "game." Then come back here and show us your back-pedaling skills. Or don't. Your choice.

Erroneously accusing someone else of trolling is itself trolling.
This is why way at the beginning of this I said we could argue the origins, history, and evolution of "Game/gaming" or we could just agree that there must be some element of competition in order for something to be considered a "game". You responded by ignoring that point (which really is trolling) and berating me. You still ignore the point.

You refuse to acknowledge the key point here which is why I really hesitate to put much more energy into this. But anyways here goes:

http://www.definitions.net/definition/game

Quote:
game
/gām/NounA form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck.


AdjectiveEager and willing to do something new or challenging: "they were game for anything".
(of a person's leg) Permanently injured; lame.


Play games of chance for money: "the gaming tables of Monte Carlo".


Synonymsnoun. play - match - sport
adjective. brave - plucky - courageous - gallant - ready - manful
Synonyms also provide a great indication of the meaning of a word:

Quote:
Main Entry: game  [geym]
Part of Speech: adjective
Definition: brave, willing
Synonyms: bold, courageous, dauntless, desirous, disposed, dogged, eager, fearless, gallant, hardy, heroic, inclined, interested, intrepid, nervy, persevering, persistent, plucky, prepared, ready, resolute, spirited, spunky, unafraid, unflinching, up for, valiant, valorous
Antonyms: afraid, cautious, cowardly, disinclined, fearful, unprepared, unready, unwilling

Main Entry: game
Part of Speech: noun
Definition: entertainment
Synonyms: adventure, amusement, athletics, business, distraction, diversion, enterprise, festivity, frolic, fun, jest, joke, lark, line, merriment, merrymaking, occupation, pastime, plan, play, proceeding, pursuit, recreation, romp, scheme, sport, sports, undertaking

Main Entry: game
Part of Speech: noun
Definition: individual sporting event
Synonyms: competition, contest, match, meeting, round, tournament

Explore game in the Visual Thesaurus »
Main Entry: game
Part of Speech: noun
Definition: undomesticated animals chased for food
Synonyms: chase, fish, fowl, kill, meat, prey, quarry, ravin, victim, wild animals

Main Entry: game
Part of Speech: noun
Definition: plot, trick
Synonyms: butt, derision, design, device, hoax, joke, object of ridicule, plan, ploy, practical joke, prank, scheme, stratagem, strategy, tactic

Main Entry: action
Part of Speech: noun
Definition: something done
Synonyms: activity, agility, alacrity, alertness, animation, bag*, ballgame, big idea, bit*, business, bustle, commotion, dash, deal, energy, enterprise, flurry, force, functioning, game, going, happening, haste, hoopla*, hopper, in the works, industry, life, liveliness, motion, movement, occupation, operation, plan, power, process, proposition, racket, reaction, response, rush, scene, spirit, stir, stunt, trip, turmoil, vigor, vim, vitality, vivacity
Antonyms: cessation, idleness, inaction, inactivity, inertia, repose, rest, stoppage

* = informal/non-formal usage


Main Entry: activity
Part of Speech: noun
Definition: special interest or pursuit
Synonyms: act, avocation, bag*, ballgame, bit*, deed, endeavor, enterprise, entertainment, game, hobby, job, labor, occupation, pastime, project, racket, scene*, scheme, stunt, task, trip, undertaking, venture, work, zoo
Antonyms: hate

* = informal/non-formal usage
Main Entry: bet
Part of Speech: verb
Definition: gamble
Synonyms: ante, buy in on, chance, dice, game, hazard, lay down, lay odds, play against, play for, play the ponies, pledge, pony up, put, put money on, risk, set, speculate, tempt fortune, toss up, trust, venture, wager

Main Entry: bird
Part of Speech: noun
Definition: flying animal
Synonyms: feathered creature, fowl, game

Roget's 21st Century Thesaurus, Third Edition
Copyright © 2013 by the Philip Lief Group.
Cite This Source

More important than "dictionary dot com" definition of a word is its etymology.
http://www.etymonline.com/index.php?term=game

Quote:
game (adj.2)
"brave, spirited," 1725, especially in game-**** "bird for fighting," from game (n.). Middle English had gamesome (adj.) "joyful, playful, sportive."
game (n.)
Old English gamen "game, joy, fun, amusement," common Germanic (cf. Old Frisian game "joy, glee," Old Norse gaman, Old Saxon, Old High German gaman "sport, merriment," Danish gamen, Swedish gamman "merriment"), regarded as identical with Gothic gaman "participation, communion," from Proto-Germanic *ga- collective prefix + *mann "person," giving a sense of "people together."

Meaning "contest played according to rules" is first attested c.1300. Sense of "wild animals caught for sport" is late 13c.; hence fair game (1825), also gamey. Game plan is 1941, from U.S. football; game show first attested 1961.
game (adj.1)
"lame," 1787, from north Midlands dialect, of unknown origin, perhaps a variant of gammy (tramps' slang) "bad," or from Old North French gambe "leg" (see gambol (n.)).
game (v.)
Old English gamenian "to play, jest, joke;" see game (n.). Modern usages probably represent recent formations from the noun. Related: Gamed; gaming.
So we can see there are both competition and non-competition related uses of the word.

Here is a synopsis of the history of games, and though it is wiki (and so not 'academmic') the article its self is a good overview with solid citations.

http://en.wikipedia.org/wiki/History_of_games

Here is a longer and more academic version of the same:

http://www.gamesmuseum.uwaterloo.ca/...es/origins.htm

In popular vernacular the word "game" its self so strongly implies "competition" that it is a word used to describe the level of competitiveness in a fighter. The human fighter, dog, **** (or whatever) is said to "have game" or "be a game dog" if it refuses to give up or quit- if it has an extremely high level of competitiveness.

It is not only reasonable to include COMPETITION as a necessary part of "game", but it is unreasonable to disallow the inclusion of COMPETITION in any debate about a game unless that game is exclusively defined and designed to be non-competitive.


I do not expect you to actually read any of these many references which BACK MY POINT, nor do I expect you to counter them with references of your own to back your own point that by definition "game" is exclusive of competition.

I do not expect that from you, but for the sake of my own argument, and to my own standards of making SUBSTANTIATED POINTS, I wanted to at least CITE some of my own sources.

Very few,if any, people are ever going to agree that the word "game" is entirely exclusive of "competition" or that in order for something to be a "game" it must have zero competition.

The problem with "game dogs" though is that they keep wanting to fight despite getting torn apart. They will fight till they die. I am making the more reasonable argument here Bran, give up, your dog is out of this fight. It is tore up and bleeding out and it still wants to fight, but put the poor thing out of its misery already and get it a good vet. The irony- your own level of competitiveness keeps you behind a losing argument.

LordArtemis's Avatar


LordArtemis
06.07.2013 , 11:39 AM | #569
It seems that arguing over the definition of words tends to bring the discussion to a halt.

So, right now it looks like the two suggestions are....

Low level AC change allowed shortly after making your first AC choice so you can correct a mistake in that choice.

Top level AC change with limited uses after your story completes with a cooldown.


I am leaning toward supporting the first one.

Windova's Avatar


Windova
06.07.2013 , 11:48 AM | #570
My opinion:

AC changes would be fine, it doesn't bother me that much. This game is simple to convert to a different class and easy to adjust to. Out of all MMOs I have played this one has to be the easiest when it comes to learning a class.

HOWEVER

We have double XP weekends. This should be a time where someone who wants that other AC go ahead and level it. It's really not that hard to level a toon up quickly with the double XP.

Now my argument would be one or the other. We can't have both too many people will rage quit. I would personally prefer the double XP weekends every other month instead of an AC change. But if your going to implement AC changes than lose the double xp weekends. No sense in keeping them both when double xp is for those who can go level up there opposite AC over a weekend.
Your worth enough dead....