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Cross Server Queues.


cycao's Avatar


cycao
06.05.2013 , 02:50 PM | #51
Quote: Originally Posted by Andryah View Post
I'm going to agree with Hizoka on this one.

Further... hard core PvP are notoriously disloyal to MMOs. They can, and do, MMO hop to get their PvP fix and they are vocal and veonomous toward the MMO dev teams wherever they hang their hat at any given moment.

Besides, hardcore PvPers thinking they can stear and drive this games development team is the height of arrogance IMO. It's a PvE game... with some PvP bolted on as a minigame for people wanting a PvP fix. It has never been anything more then this, and likely never will be. This is not a hardcore PvP MMO... so expecting a hardcore PvP play theme is extremely misplaced IMO.
Good gravy. Yes this is a PvE game but the devs have admitted they had no idea just how popular the PvP in this game would be. They should really act on that but you know 2 new warzones in 2 years is enough with a ranked system that gets stale playing the same team/players over and over again.

Saena's Avatar


Saena
06.05.2013 , 02:50 PM | #52
So let me get this straight. Since cross server warzones are "just too darn hard to implement" (although they've been promised for more than a year), if i want a decent PvP experience, I get to move all my characters to one of the servers where most of the PvPers are probably going to congregate for $100 or more (most folks like myself who have been playing from launch have several alts) or i get either frustrating or no PvP as most of the decent pvpers will probably be gone from my current server.

I'm not one for rash decisions and i'll see exactly how this pans out, but the unsub option is looking like the way to go. Bioware's PVP failure is now complete.

Projawa's Avatar


Projawa
06.05.2013 , 03:02 PM | #53
No cross server queues, dual spec or other common features. Anemic pvp. Poor client/server/network optimization. It seems like BW's infrastructure, tools, and planning from inception are just poor compared with a shop like Trion. I've recently started to wonder what my sub money is going towards. Seems like getting weekly ops passes as preferred status is the way to go.

Lord_Karsk's Avatar


Lord_Karsk
06.05.2013 , 03:14 PM | #54
Quote: Originally Posted by Raansu View Post
Ya it's such a *significant* challenge that practically every other mmo out there has it, even the mediocre ones, yet a AAA title such as swtor (can we even consider it a AAA anymore?) can't even manage it? Maybe you guys should higher engineers with actual experience instead of having interns still in college running your servers? It's quite sad that this game is going on two years old and still lacks a feature that is pretty much becoming a standard in the MMO world. And with server transfers (stupid idea to implement this imo as there is only 8 NA servers now) everyone is going to move to bastion/pot5 and its going to kill pvp on all the other servers.

Honestly I'm about done with this game. I love star wars, and that's about the only thing that kept me around...and this game BARELY feels like star wars. If it wasn't for the lightsabers I'd probably think it was some cheap knockoff game. I mean, don't get me wrong, I enjoy how combat works...when the games engine cooperates and doesn't hitch with double GCD's or double animations or when the servers desync and I end up 10m away after I leap, or I get rubberbanded back to a root after I force speed or...ya you get the idea.

It was a fun 2 years, but really, I'm just waiting for FFXIV:ARR (please be good PLEASE!) and if thats a flop...well I'm screwed I guess lol, but I sure as hell wont be coming back to this game unless the content updates take a huge step in the right direction. Too bad they wont and everything will continue to revolve around the CM while subs get shafted every update (lol @ charging subs to unlock stuff from the collection tab).



It's a stab in the dark here, but maybe, just maybe, you guys should put a bit more effort into sharing information with your player base. I mean would it really kill you guys to show a timeline? No one expects it to be perfect but some info is better than the answers you always give (meaning you give us no answers).

You guys should go look at FF14 lodestone page and see what they do for some tips. Not only did the lead developer release a monthly letter telling people whats going on in development, they also released timelines with a massive list of planned/current/notes for patch updates MONTHS in advance(I'd link for an example but you guys would probably remove it but these timelines were like 3 pages long), and official polls asking players what they would like in the future and releasing graphs of player responses and actually implementing stuff from those polls.

They released videos of new content all while fixing a broken game they had taken over from the dev team that was fired while also REBUILDING the entire game from the ground up. Yes they were patching a game while also redevloping that game in the background all while the game was not charging subscriptions for over a year.

You guys could learn a lot from that dev team in terms of interaction with the community and REAL info on future development plans. It would be nice to know what kind of content we are getting instead of the carrot and stick of "wait and see." I'm tired of that and I really don't feel like putting up with it anymore.

/rant that ended up being way to long but I felt like ranting.

Most awesome post and 100% true !!

spectreclees's Avatar


spectreclees
06.05.2013 , 03:24 PM | #55
Quote: Originally Posted by BruceMaclean View Post
Nice list Kilora!

While the exact details of which features will make Game Update 2.4 are still being hardened I can definitely say that Cross-Server Queueing is not in the plan for it. We've taken a hard look at Cross Server Queuing in the past and accomplishing it is a *significant* challenge that would take a lot of time away from other things we are working on. Emphasis on significant. It's not forever off the table but it's not in the plan right now.

Even though it is too early to share specifics I can say that Game Update 2.4 as it is being worked on right now has features and changes that should cause a significant improvement of queue times for ranked Warzones in particular. Emphasis on significant!

That's really disappointing you refuse to put in cross server queues. Shutting us out from the other community of players is the wrong move. You should consider adding it. I'd love to play other people besides my same late night PvP premades on my server.
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Raansu's Avatar


Raansu
06.05.2013 , 03:46 PM | #56
Quote: Originally Posted by Kilora View Post
Please, try not to talk about things as if you have knowledge of them, when you don't.

EVERY other MMO does NOT have cross-server. NO other MMO is using the same engine. NO other MMO is written in the same way. NO other MMO was developed from the ground-up the same way. NO other MMO, that I'm aware of, has both Cross-server AND this small of a dev team.

It's great that you think these things are easy. I'd love to see you get a job with BW and implement them.

If not, consider keeping moronic comments like that to yourself. I'd love to see you tell a Doctor that open-heart surgery is "easy" and every other cardiologist does it, so why can't he.
Everquest 2
Aion
Tera
Rift
Guild Wars 2
Warhammer
Cabal Online
Runes of Magic
Wildstar (new mmo that hasn't released yet but confirmed to launch with cross server grouping)

Just to name a few off the top of my head...oh and these are all F2P games as well and none of which have had the budget that swtor had. Posts from diehard biodrones are always fun to read though. Sorry but cross server is becoming a standard, and there is no reason for this game to not have it by now.

Kilora's Avatar


Kilora
06.05.2013 , 03:48 PM | #57
Quote: Originally Posted by Raansu View Post
Everquest 2
Aion
Tera
Rift
Guild Wars 2
Warhammer
Cabal Online
Runes of Magic
Wildstar (new mmo that hasn't released yet but confirmed to launch with cross server grouping)

Just to name a few off the top of my head...oh and these are all F2P games as well and none of which have had the budget that swtor had. Posts from diehard biodrones are always fun to read though. Sorry but cross server is becoming a standard, and there is no reason for this game to not have it by now.

So, because other games have it, it is easy to implement in SWTOR?

I'm not a biodrone by ANY standard. I'm just someone who actually has some knowledge of programming, and calls people out when they make **** up.

spectreclees's Avatar


spectreclees
06.05.2013 , 03:50 PM | #58
Quote: Originally Posted by Raansu View Post
Everquest 2
Aion
Tera
Rift
Guild Wars 2
Warhammer
Cabal Online
Runes of Magic
Wildstar (new mmo that hasn't released yet but confirmed to launch with cross server grouping)

Just to name a few off the top of my head...oh and these are all F2P games as well and none of which have had the budget that swtor had. Posts from diehard biodrones are always fun to read though. Sorry but cross server is becoming a standard, and there is no reason for this game to not have it by now.
I'm glad you didn't state the obvious of WoW.

Guild Wars 2 actually does it the best with allowing you to "guest" on other servers. Allowing you to play with others on their server.
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spectreclees's Avatar


spectreclees
06.05.2013 , 03:52 PM | #59
Quote: Originally Posted by Kilora View Post
So, because other games have it, it is easy to implement in SWTOR?

I'm not a biodrone by ANY standard. I'm just someone who actually has some knowledge of programming, and calls people out when they make **** up.
Your whole argument is a problem. The fact their engine is a problem that limits them to so much IS the issue. It needs to be addressed. 2 years to address an issue is not acceptable.

GW2 has been out for less time and has addressed issues with its engine. Though not complete it has improved already. I have no idea what goes on in Bioware studios anymore than you do. But I have to wonder... what does go on their to make this still an issue with little to no improvement.
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Kilora's Avatar


Kilora
06.05.2013 , 03:52 PM | #60
Quote: Originally Posted by shednik View Post
So here I'll actually agree with you to a point, this wouldn't be as simple as it has been stated but something that would be doable with the proper infrastructure built out for it. Without understanding the application structure all of this is just speculation though, so I'll agree it's more so the development resources available that is the real constraint here.
That is absolutely true. Considering I don't have access to their codebase, I have to take what the devs say for fact. Don't really have a reason to think they are lying, either -- because it is extremely possible that they would have to re-work multiple systems to get this implemented.

Was it poor planning from the start? Absolutely. Someone at BW did a horrid job of futureproofing the entire games design. Luckily, though, we've seen a lot of those people let go. While I hate to be "happy" that someone lost a job -- if you cannot do the job properly, you don't deserve the job.

What they need to do now is hire some devs who have experience Salvaging code. They need seasoned professionals who have experience in start-ups or first-time MMOs.