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The insane (double XP) plan to get everyone to 55 fast

STAR WARS: The Old Republic > English > General Discussion
The insane (double XP) plan to get everyone to 55 fast

yoshua's Avatar


yoshua
06.04.2013 , 12:12 PM | #61
I love double xp. have 6 level 50's just waiting to level up. Only so many times I want to run through Makeb.


And on that note? No one is stopping you from experiencing content. Just because you out level an area doesn't mean you have to leave the area.


Sounds like 1st world problems. Choose to fix it yourself by doing every quest, and then you don't affect other peoples game play and when double xp is over? eventually it will even out and you will still be 55 by the end of the game regardless of the double xp. just don't progress off of a planet until you have done all the content.

simple solutions are simple.
Yoshua Acero
Pre-Cu Bria Vet - Master Doc/Master swords

Paid 15$ at Gamestop for my CE!

branmakmuffin's Avatar


branmakmuffin
06.04.2013 , 12:12 PM | #62
Quote: Originally Posted by Bomyne View Post
Actually, the UI team is independant of the content team. I can't imagine it'd take too much to add a switch or slider to the options screen.

I said this in a previous thread on this subject, but I think the sider should be:

*XP off - You never gain XP while on this setting.
*Hard - XP gain is reduced (All boosts disabled and unusable), enemies hit harder if they are tagged to a player that has this setting.
Normal - Current functionality,
Double XP - Double XP functionality.

If the hard setting adjusts enemy power, then the slider would be a bit more complex though, but I know some people loved that functionality in STO, so....
LotRO introduced an XP disabler in their game store (at a cost of 400 Turbine Points, which is probably about the same as 400 CC). After months of requests for an XP disabler, you should have seen the howls on the forums about what a rip-off it was to charge Turbine Points for it (and have it take an item slot), rather than being happy it was introduced at all. People claimed that XP disabling is part of an MMO's "basic functionality" that "every other MMO" has.

Bomyne's Avatar


Bomyne
06.04.2013 , 12:18 PM | #63
Quote: Originally Posted by branmakmuffin View Post
LotRO introduced an XP disabler in their game store (at a cost of 400 Turbine Points, which is probably about the same as 400 CC). After months of requests for an XP disabler, you should have seen the howls on the forums about what a rip-off it was to charge Turbine Points for it (and have it take an item slot), rather than being happy it was introduced at all. People claimed that XP disabling is part of an MMO's "basic functionality" that "every other MMO" has.
WoW's one costs gold, so I think if SWTOR added one it should either be free or cost credits, not coins.

branmakmuffin's Avatar


branmakmuffin
06.04.2013 , 12:24 PM | #64
Quote: Originally Posted by Bomyne View Post
WoW's one costs gold, so I think if SWTOR added one it should either be free or cost credits, not coins.
At this point, if it were introduced into TOR, it would be for CC. There will be no convenience features introduced ever again into TOR that do not cost CC.

Glowrod's Avatar


Glowrod
06.04.2013 , 12:50 PM | #65
Quote: Originally Posted by branmakmuffin View Post
No, it's proof that not everyone wants to play the way you do. Plenty of people do not like fast leveling. So an option to turn it off would be nice for them. Why is that so hard to understand?
I think his issue is that there are a lot of people in this game that believes your level determines your combat abilities, when it does not. If you don't train when you level and if you don't upgrade your gear, you will remain at your combat strength, regardless of how many levels you gain.

You can continue to play how you want to, even if you gain 20 levels in one planet. All you have to do is get gear that is of an appropriate level for the planet you are questing on, and train the same. Presto, you will have content that is appropriately challenging, regardless of your level.

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Arkerus's Avatar


Arkerus
06.04.2013 , 12:51 PM | #66
Quote: Originally Posted by branmakmuffin View Post
And that's a fair response. If you don't think it's worthwhile, of course you don't think it's worth expending development effort.


The concept of "validity" does not in any way apply to opinions of personal preference. You cannot reasonably say "I prefer blue to yellow" is valid or invalid.
I can easily apply it here. A person who says I don't like leveling fast cannot validate their opinion. This is not a question on color. This is a question of fact versus opinion.

Someone can validate their color choice because color is purely cosmetic. Saying I don't like leveling fast means you have reason for not leveling fast. I have shown that all the reasons presented are not grounded in any fact or game mechanic.

They can still have the opinion but I am perfectly happy with showing someone their opinion is wrong. It's like someone saying they don't like how cars can go REALLY fast when they can easily not drive that fast even if they are capable of controlling it. It's not a perfect analogy but I assume you get the point.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Kontraz's Avatar


Kontraz
06.04.2013 , 12:53 PM | #67
I don't feel like reading 7 pages, so if this has been addressed, I apologize. Maybe they are using the double xp weekends so that more people can reach level cap so that their added content (operations, for example) will be more relevant to more players. I've seen a few threads complaining about the added content being operations, and this could help more reach the point where that is relevant.

Arkerus's Avatar


Arkerus
06.04.2013 , 12:54 PM | #68
Quote: Originally Posted by Bomyne View Post
Actually, the UI team is independant of the content team. I can't imagine it'd take too much to add a switch or slider to the options screen.

I said this in a previous thread on this subject, but I think the sider should be:

*XP off - You never gain XP while on this setting.
*Hard - XP gain is reduced (All boosts disabled and unusable), enemies hit harder if they are tagged to a player that has this setting.
Normal - Current functionality,
Double XP - Double XP functionality.

If the hard setting adjusts enemy power, then the slider would be a bit more complex though, but I know some people loved that functionality in STO, so....
This is not just a UI issue. I guarantee you its a database and design issue. The button on the UI is not the issue here. This is a design issue. It is most likely a lookup or variable in the database that is reported to the client. They set it 200% on bonus weekends (or something like that). Creating an option to turn it off now means modification to the client and server.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Kontraz's Avatar


Kontraz
06.04.2013 , 12:56 PM | #69
and to those who are arguing over whether or not something is valid, I present you with this quote from Princess Bride. "You keep using that word, but I don't think it means what you think it means."

Ripped from wikipedia because I feel like being lazy:
"In logic, an argument is valid if and only if its conclusion is logically entailed by its premises and each step in the argument is logical. A formula is valid if and only if it is true under every interpretation, and an argument form (or schema) is valid if and only if every argument of that logical form is valid"

Superman_AZ's Avatar


Superman_AZ
06.04.2013 , 12:58 PM | #70
Quote: Originally Posted by Bomyne View Post
WoW's one costs gold, so I think if SWTOR added one it should either be free or cost credits, not coins.

Thus began the twinking in PvP and the rapid decline of PvP for the casual player. I am not opposed to an XP lock, as long as they do the same thing they did in World of Warcraft which is a separate instance for people with XP locks. Keeps them from abusing the system in order to farm honor (or whatever the PvP currency might be).
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy