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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

branmakmuffin's Avatar


branmakmuffin
06.02.2013 , 10:09 PM | #461
Quote: Originally Posted by Ratajack View Post
No, we have seen many people explaining exactly how allowing class changes will affect other players
No, we see people explaining their claim that allowing AC changes will affect other players. They can keep claiming it forever, and their claims will never amount to more than "I just don't like it."

Spatology's Avatar


Spatology
06.02.2013 , 10:47 PM | #462
Quote: Originally Posted by branmakmuffin View Post
No, we see people explaining their claim that allowing AC changes will affect other players. They can keep claiming it forever, and their claims will never amount to more than "I just don't like it."
Your request amounts to, "I want this, I'm lazy, take my money". You have the tools you need to make all your dreams come true! Just use them!

LordArtemis's Avatar


LordArtemis
06.02.2013 , 11:27 PM | #463
Quote: Originally Posted by Spatology View Post
Your request amounts to, "I want this, I'm lazy, take my money". You have the tools you need to make all your dreams come true! Just use them!
There is no reason to insult those that desire this feature, nor those that do not want it. This type of back and forth simply causes the post to lose any kind of credibility.

If you wish to discuss the manner in a way that demonstrates self respect, so be it. Otherwise, PVP forums are that way>>>>>>>>>>>>>>>>>

Botchur's Avatar


Botchur
06.02.2013 , 11:31 PM | #464
Having the ability to change your advanced class changes from 8 classes per faction to only 4. There will be no diversity. Plus how would it work for a class like a Warrior? Changing from a Juggernaut to a Marauder will render all of your gear useless.

LordArtemis's Avatar


LordArtemis
06.02.2013 , 11:38 PM | #465
Well, a few folks have pointed out that the gear problem is up to the player. It would be the players responsibility to get the right gear.

LordRahlik's Avatar


LordRahlik
06.03.2013 , 02:03 AM | #466
Quote: Originally Posted by LordArtemis View Post
...The changes made recently SAVED the game, like it or not. It had all of the restrictions and narrow design elements that hardcore players loved and the game fell FLAT ON IT"S FACE. The dev team is gone.

Like it or not the game is changing. That might be something hardcore players have to learn to live with.

The argument that they meant something else, or that it was doublespeak is a SENSIBLE argument. Just lose the attitude and perhaps folks will take it seriously.
All of the above is true, BUT - all of the changes that has been made as been made to attract MORE players. And that has been successful. But this change will not draw more people TO the game. It will inspire and motivate players who are already in the game and it will push those hard core people that you want to "live with it" away. Cause they wont live with it. They will leave.

You gamble that just cause the other changes has been good this one will too.
That gamble is very dangerous.
Societies in decline tend not to innovate. I just wish we had cellphones to report quests. Guess light speed tech and cell phone tech are mutually exclusive.
I know this image is supposed to be an insult, but it's not.
Two similar games and yet SW:ToR is so much better.

LordArtemis's Avatar


LordArtemis
06.03.2013 , 02:50 AM | #467
Quote: Originally Posted by LordRahlik View Post
All of the above is true, BUT - all of the changes that has been made as been made to attract MORE players. And that has been successful. But this change will not draw more people TO the game. It will inspire and motivate players who are already in the game and it will push those hard core people that you want to "live with it" away. Cause they wont live with it. They will leave.

You gamble that just cause the other changes has been good this one will too.
That gamble is very dangerous.
It's a sensible point IMO. It has been raised before for most of the recent changes...but in this case I think the case against has some validity here. After all, to me this is something akin to removing trinity from the game....or armor all together. It's a pretty dramatic change.

I agree it's risky, and it may not have the effect other changes have had on the game. I think this is a good discussion and should continue.

Mekkanon's Avatar


Mekkanon
06.03.2013 , 05:32 AM | #468
Would be amazing if people would read the entire discussion before adding a view, stated by many already.

Im against the change in general, i do feel that certain problems within this discussion pop up.
Can the advanced class be considered a different class or just a spec?

+ Its a different class because of mechanics, gameplay and gear
- Its not a different class because they share skills and a story.

A Class is defined by its mechanics, gameplay, resource system and the gear used.
(If someone could give another definition id be open to suggestions.)

If 2 out of the 4 are different were already talking about different classes
For example. While in WoW warlocks and mages shared, recourses and gear, their mechanics and gameplay were different enough to be considered different classes.
It is the same within SWTOR. Even between Guardians and Sentials. Heavy vs Medium armor and mechanics (fury) AND gameplay. (having taunts available is gameplay)

The next part has the assumption that AC's ARE in fact different classes.

One of the most used arguments is that the story is the same and people dont want to play the same class all over again.
If they are that identical, then why change the class, it wouldnt give any benefits?
Its because they are not identical. A sage playthrough offers a completely different gameplay expierence than a shadow does.
Same counts for a scoundrel and gunslinger. a Commando and a Vanguard. The only possible exception is the Guardian/sentinal, but as above stated even they are different enough.

The argument: I played this AC to level 55 but i decided i dont like it.
Really, you played a character for over 4-5 x 24 Hours and THEN you decide you dont like? You probably have had a lot fun leveling it or you wouldnt have played it for so long.

Im a casual player, i dont have time to level a whole new char!
Why exactly do you want to change AC? At level 55 its all about end game.

Just because it is easier to code AC changes than complete class changes doesnt mean there is a theoretical difference between them.
If you approve of AC changes by definition you Approve of class changes.
If someone could argue convincingly why class changes in SWTOR are a good thing i might switch my mind.
But i dont want class changes to be available because this game wouldnt feel like an RPG anymore.

People remember what RPG'S were like? you made tough decision about your playstyle, your story and your statistics.

TBH i LOVE QoL improvements like sprint, vehicles XP boosts for alts etc. It makes the experience smoother and you get to chose to do what you want while leveling and still not be underleveled.
Double XP weekend? Awesome
Im not for making the leveling experience harder or more tedious i just think that time/effort should not buyable. Changing an AC is doing exactly that.
(Changing cosmetics does not influence gameplay mechanics)

Five-Oh's Avatar


Five-Oh
06.03.2013 , 05:45 AM | #469
You want to be able to tank AND heal on the same character? Well, hey, why don't we just do away with ALL classes and have only one in the game? That one class would start at level cap and have every ability of every current class. Awesome! You could log in, have a big "Press To Win" button show up, press it and cut to end credits. We'd all save a bunch of money and time then, huh?

Xeperi's Avatar


Xeperi
06.03.2013 , 06:20 AM | #470
Quote: Originally Posted by branmakmuffin View Post
"Earning." You do realize we are talking about a game, here, not the Medal of Honor?


It's a character class. In a computer game. You (and others) have lost sight of that.
C-O-M-P-E-T-I-T-I-O-N.

If you do not comprehend the connection between competition and GAME than it is pointless to even talk to you. I will admit that there is more to a game than competition, will you admit that competition is at least a part of a game? I have very clearly laid out where I think the connection is, and in my opinion, to what degree a game can lack competition before it is not even really a game.

Can you admit that competition is part of the game or are you just going to continue spewing hyperbole from amn unreasonable and logically untenable position?

Quote:
You have not established that your hours leveling a Juggernaut have any value beyond some ill-conceived sense of pride you may feel regarding all the "hard work" you put into playing a game. Again, the only way AC change would affect you is to the extent you allow it to bother you.
Just like if they suddenly canceled the game and you couldn't play it anymore, that would "just bother you", but otherwise not affect you adversely. Stop with the hyperbole.

Quote:
We don't need any consensus. If BWEA thinks it's worth it to implement it (for some huge CC cost), they will.
We do not need consensus, we do not "need" to even play swtor. As consumers, however, when there is consensus that means there is a demand, and when companies see a demand they want to fill it.