Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

branmakmuffin's Avatar


branmakmuffin
06.01.2013 , 03:52 PM | #431
Quote: Originally Posted by LordArtemis View Post
Um....ok? So you have condensed the meaning, posted the simplified version and believe it therefore has validity, and any contention against that notion (IE: not that simple) is not logical or sensible?
It's simply a matter of preference. The people opposed to it could just own up to the fact that they don't like it and not try to couch their arguments in terms of "It promotes laziness, it's unfair, it hurts me, blah, blah, blah," as if such assertions can lend the weight of objectivity to their position.

Ratajack's Avatar


Ratajack
06.01.2013 , 04:48 PM | #432
Quote: Originally Posted by Khevar View Post
While I'm sure that change is abused that way, consider one way that it helped:

On my first toon, with no legacy, no alts, no high level toon to help me out, I tended to be overleveled on content. (I was also not very good, so overleveling helped.)

Every single planetary commendation I received was worthless, as I could only buy armoring, mods, enhancements and other pieces that were many levels below me and tended to be worse than the available drops.

So an entire set of rewards (planetary commendations) were rendered largely valueless on my first character, all the way to 50.

Had this system been in place last year, I would always have a way to purchase at-level rewards with planetary commendations.

So the change to the commendation system has both a good side and a bad side. For every recommended change to the game, it is important to weigh both sides, rather than just see the potential for bad and immediately dismiss it as a possibility.
That change has a good side and a bad side. I feel it is more negative than positive due to the abuse I described. In point of fact, I do know for a fact that it is being abused in that manner. I know many people both in my guild and just friends in the game who are abusing in that manner. For every one person like yourself who may be working on their first character who may out level the content, there are many more who are working on alts and using their main to farm ultra low level content to outfit that alt in high level mods.

This may be great for the casual, but changes like this only lead to those "casual" players demanding more and using the "casual player with limited time" as an excuse for those demands. I am by no means a hard core gamer. In fact, I rarely get to play more than 3 hours a week, but I do not expect everything handed to me due to my limited time to play. I recognize the value of putting the effort into obtaining something, even if I obtain after 99% of the player base already has it.

Ratajack's Avatar


Ratajack
06.01.2013 , 05:02 PM | #433
Quote: Originally Posted by Jeweledleah View Post
yes. its a huge improvement. why? because in a way, it replaces tionese gear, among other things.

low level characters cannot buy mods above their level. but they CAN keep their gear upgraded. since you cannot have more than 100 coms at a time, it pretty much ensures that they stay upgraded - and/or make a tiny bit of extra income on a side selling their level mods on GTN. higher level characters who need to beef up a few pieces of gear here and there, or gear a companion? can do couple of lower level heroics and have lighter time questing through Makeb (or performing in lvl 50 hardmode flashpoints). it takes time to travel to various planets and finish those heroics. its not a good source of credits, since you get better credit return per time spent, just doing high level dailies. and high level mods that are not operations level - tend to sell for less than their lower level counterparts.

this change is good on many levels. it helps people gear. it removes all those odd coms sitting in currency tab doing nothing. is makes mod prices less insane, it gives extra options in gearing companions, creating less incentive in needing gear in flashpoints from actual characters of other people.

I literally see NO downside to planetary com change. now that they changed the limit from 50 to a 100 - it works splendidly.

people keep saying that someone switching AC's will be someone who doesn't know how to play. I see people who don't know how to play all the time already. someone who levels as a dps, switching to healing or tanking at max level won't be significantly worse than someone who switches AC's. someone who wears wrong gear for their class will STILl be wearing wrong gear for their class.

there are differences, significant differences between playstyles even within advanced class, depending on which tree you are specializing in.
I use the term you in a generic and not specific sense.

You may feel it is a good thing. i do not.

Do you feel that farming DK heroics for comms with which to buy the highest level mods available from a vendor is reasonable or in any way does anything other than to promote laziness by handing those comms to players for little to no effort? I know the "casuals" love it with their "limited play time" excuses, but not everyone with limited play time wants to everything handed to them. I know you can say "you want to to work for those high level mods, go ahead, this is a game and I'm gonna take the easy road because I can choose to do so".

If the devs had left the planetary comm system alone, then people could still farm those high level mods to fill in the gaps they had in their end game gear, and even to outfit alts and companions. They just wouldn't be able to farm ultra low level herp derp content to do so, and might actually have to <gasp> put a little effort into doing so.

Jeweledleah's Avatar


Jeweledleah
06.01.2013 , 05:19 PM | #434
Quote: Originally Posted by Ratajack View Post
I use the term you in a generic and not specific sense.

You may feel it is a good thing. i do not.

Do you feel that farming DK heroics for comms with which to buy the highest level mods available from a vendor is reasonable or in any way does anything other than to promote laziness by handing those comms to players for little to no effort? I know the "casuals" love it with their "limited play time" excuses, but not everyone with limited play time wants to everything handed to them. I know you can say "you want to to work for those high level mods, go ahead, this is a game and I'm gonna take the easy road because I can choose to do so".

If the devs had left the planetary comm system alone, then people could still farm those high level mods to fill in the gaps they had in their end game gear, and even to outfit alts and companions. They just wouldn't be able to farm ultra low level herp derp content to do so, and might actually have to <gasp> put a little effort into doing so.
it still takes effort to find which heroics give which mods, travel there, "derp" as you put it their way through the quests to buy a few mods here and there. its not exactly "handed" to them. less so than giving people starter tionese gear. and that's really all this is. starter gear. its good enough to get you through Makeb but its not even as good as the gear that drops from lvl 50 hardmodes. the lower level heroics are, the less credits you get. there are only a few heroics per planet and even travel time between them adds up. if someone wants to "derp" their way through it? why not. its neither time efficient nor credit efficient and the only thing it does is make farming those early planet kill achievements have an extra purpose.
basic gear? you have to "earn" arkanian gear? you definitely have to earn. one way or another, whether through crewskills and farming (I decided that I like crafting better then I like dailies, so I learned how to craft 66 mods, armorings and enhancements, as well as barrels and hilts, personally), making lots and lots of credits to afford to buy them (or learn how to craft them yourself)
before the system? I had a ton of those coms sitting on my currency tab, because sometimes I would outlevel them and sometimes, there just weren't the right mods for me to buy, and sometimes there would be that one lone comm that was good for nothing.
now? they are always good. low levels cannot "abuse" them because system prevents them to, and high levels who think its a better use of their time then doing something their own level? well... let them?

you are making a mountain out of a molehill. getting those coms from easy content doesn't offer nearly enough advantage over doing higher end content unless you think being able to do content instead of giving up trying to find a group at level is an advantage. (I dare you to try and find groups for Voss heroics, or let alone Corellia heroics on a regular basis. I dare you. one of my favorite things about being able to level to 55 - is being able to solo Voss heroics with relative ease. before expansion I've pretty much given up on Voss rep. now I'm about to hit legend.) actually... it offers no advantage at all, other than incentive to maybe go back and do old content every once in awhile.

Khevar's Avatar


Khevar
06.01.2013 , 05:22 PM | #435
Quote: Originally Posted by Ratajack View Post
That change has a good side and a bad side. I feel it is more negative than positive due to the abuse I described. In point of fact, I do know for a fact that it is being abused in that manner. I know many people both in my guild and just friends in the game who are abusing in that manner. For every one person like yourself who may be working on their first character who may out level the content, there are many more who are working on alts and using their main to farm ultra low level content to outfit that alt in high level mods.

...
You and I went a couple of rounds on the datacron thing in a similar capacity. The biggest divide between your viewpoint and mine is that I believe that the alt-leveling experience vastly benefits from convenience and shortcuts.

If I had to repeat every single side quest, every single planetary quest, every single heroic and every single space mission for every single alt I leveled, I wouldn't have made as many alts as I have. And I would have missed out on a lot of the story this MMO offers. Some of the things that help shortcut this process:

1. Legacy XP Boosts
2. Cartel XP Boosts
3. Presence Bonus for companion power
4. Making money on my 55 and sending to my new alt.
5. Crafting on my 55 and sending it to my new alt for free.
6. Using unlocked +41 power crystals from my collections.
7. Buying gear with comms on my 55 and sending it to my new alt through legacy gear.

You see #7 above is abuse. As cheating the system. As getting something they don't deserve. As if somehow, this fact is indicative of some general laziness and character flaw, bleeding into a videogame and will somehow eventually poison the game and turn it into something bad.

I see #7 above as a way to avoid some of the drudgery of an MMO to see more of the fun parts. I watched a friend of mine play EQ. He would spend uncountable hours doing the same things over and over again. It was about as appealing to me as watching paint dry. I laughed and instead played Baldur's Gate, Planescape and Kotor.

This game isn't devoid of grind, as would be the case in any MMO. But the fact that there are ways to avoid the grind, added by the devs, is a good thing.

LordArtemis's Avatar


LordArtemis
06.01.2013 , 05:31 PM | #436
Often times players will see anything as abuse or lazy behavior if it makes the leveling process easier or more palatable. That is the nature of how some players view gameplay, and it's really not the wrong way to look at it since it is subjective and we all have a right to our opinions.

However, generally speaking the market favors making MMOs more palatable to casual players. IMO planetary comms is one of those changes, and the game is more appealing to a wider audience as a result.

It was a wise choice to make for the health of the game despite the complaints from hardcore players...and I hope they continue down this wiser path.

Ratajack's Avatar


Ratajack
06.01.2013 , 05:35 PM | #437
Quote: Originally Posted by Khevar View Post
You and I went a couple of rounds on the datacron thing in a similar capacity. The biggest divide between your viewpoint and mine is that I believe that the alt-leveling experience vastly benefits from convenience and shortcuts.

If I had to repeat every single side quest, every single planetary quest, every single heroic and every single space mission for every single alt I leveled, I wouldn't have made as many alts as I have. And I would have missed out on a lot of the story this MMO offers. Some of the things that help shortcut this process:

1. Legacy XP Boosts
2. Cartel XP Boosts
3. Presence Bonus for companion power
4. Making money on my 55 and sending to my new alt.
5. Crafting on my 55 and sending it to my new alt for free.
6. Using unlocked +41 power crystals from my collections.
7. Buying gear with comms on my 55 and sending it to my new alt through legacy gear.

You see #7 above is abuse. As cheating the system. As getting something they don't deserve. As if somehow, this fact is indicative of some general laziness and character flaw, bleeding into a videogame and will somehow eventually poison the game and turn it into something bad.

I see #7 above as a way to avoid some of the drudgery of an MMO to see more of the fun parts. I watched a friend of mine play EQ. He would spend uncountable hours doing the same things over and over again. It was about as appealing to me as watching paint dry. I laughed and instead played Baldur's Gate, Planescape and Kotor.

This game isn't devoid of grind, as would be the case in any MMO. But the fact that there are ways to avoid the grind, added by the devs, is a good thing.

I know that this game has gotten, shall we say, a lot more alt friendly, to say the least. They've added things like allowing people to farm ultra low level content for the highest mods available from a vendor.

I also know that since they started adding things like allowing players to "cheat the system" as you put it, by farming ultra low level content for the highest mods, we have seen an upsurge in the numbers and types of things players are asking be given to them for little to no effort, or asking to made available for purchase.

We've seen players asking to be handed datacron stat bonuses on characters that did not earn them because they did not want to put the effort into finding the datacrons on that character since they had already found them on one character. We've seen people asking to be able to buy the class buffs because they don't want to actually level characters to earn the buffs. We've seen people asking to be able to change class because they do not want to put the effort into leveling a character of the actual class they want to play.

Do I need to continue?

Sometimes, people can actually be harmful in an attempt to be helpful, and it's possible the devs are treading dangerously close to that line. I said it before, but if you give a mouse a cookie...

Hizoka's Avatar


Hizoka
06.01.2013 , 05:40 PM | #438
Quote: Originally Posted by Ratajack View Post
I know that this game has gotten, shall we say, a lot more alt friendly, to say the least. They've added things like allowing people to farm ultra low level content for the highest mods available from a vendor.

I also know that since they started adding things like allowing players to "cheat the system" as you put it, by farming ultra low level content for the highest mods, we have seen an upsurge in the numbers and types of things players are asking be given to them for little to no effort, or asking to made available for purchase.

We've seen players asking to be handed datacron stat bonuses on characters that did not earn them because they did not want to put the effort into finding the datacrons on that character since they had already found them on one character. We've seen people asking to be able to buy the class buffs because they don't want to actually level characters to earn the buffs. We've seen people asking to be able to change class because they do not want to put the effort into leveling a character of the actual class they want to play.

Do I need to continue?

Sometimes, people can actually be harmful in an attempt to be helpful, and it's possible the devs are treading dangerously close to that line. I said it before, but if you give a mouse a cookie...
if you give lazy people an inch they will try to take a mile.

There is also a MASSIVE difference in doing things to make a game more alt friendly and then changing the game so people don;t need to make alts, like AC changes.

Bioware said back in beta to the full time beta tester that they added in all the confirmations at the AC select screen because they were never going to allow AC changes. Now being political they will not tell people that it will never happen now that the game is live because that is a negative, but saying it won't happen anytime soon is just a positive way of saying "no will will never happen."

branmakmuffin's Avatar


branmakmuffin
06.01.2013 , 06:21 PM | #439
Quote: Originally Posted by Jeweledleah View Post
you are making a mountain out of a molehill.
For some reason, it just sticks in the craw of these busybodies who want to dictate to everyone else that the best way to play the game is how they (the busybodies) play and anyone seeking to do it in a more relaxed fashion is lazy or entitled or whatever meme-of-the-hour they choose to run up the flagpole.

Ratajack's Avatar


Ratajack
06.01.2013 , 06:58 PM | #440
Quote: Originally Posted by branmakmuffin View Post
For some reason, it just sticks in the craw of these busybodies who want to dictate to everyone else that the best way to play the game is how they (the busybodies) play and anyone seeking to do it in a more relaxed fashion is lazy or entitled or whatever meme-of-the-hour they choose to run up the flagpole.
I cannot speak for anyone else, but I am not against all conveniences. You may not understand, but it is possible to favor certain conveniences while at the same time believing that some things should remain in the "a modicum of effort is required if you want this" category.

I was not against speeder training being dropped to level 15 for subs, nor the cost for that training being lowered. I was not against the introduction of XP boosts, or even the double XP weekends. Lowering the time required to reach max level allows new players to join the game and not feel overwhelmed by the leveling process as well as making it easier and quicker for those wishing to level alts to reach max level.

Lowering the time to reach max level is far different than allowing class changes or handing someone a character of a new class at any level.

If a player wants to play a new class, then they can make use of those time saving conveniences to actually level that new class. It takes little time or effort to reach max level, even for a player with limited time. Will that player have it today, instantly? No, but they can probably reach max level within 2 weeks, not an unreasonable amount of time. If they instead choose to use their "limited" time for other pursuits, then I guess maybe they do not want that new class, after all.