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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Themanthatisi's Avatar


Themanthatisi
05.31.2013 , 11:19 AM | #371
Quote: Originally Posted by tiennen View Post
Oh, didn't realize that AC changing was only going to be available to a select few accounts.


Otherwise, how would it not "benefit everyone" as you put it? Everyone will have access to it, so the only way it would not benefit everyone is if someone could not use it while others could.

And, it is content. It may not be story content, or group content for that matter, but technically everything in the game falls under the category of "content".
You know what will happen after AC changes happen, the ones that do not want it, will most likely have at least one toon, they will use it on. Its "popular" to some to feel more elite, in making bold statements, like, make a new alt, do not be lazy, etc... fact is, after you have done all 8 stories, leveling is just boring and even THEY know this but will never admit to it, that would show "weakness"...
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LordArtemis's Avatar


LordArtemis
05.31.2013 , 11:31 AM | #372
Quote: Originally Posted by DAMossimo View Post
Threads like this are the reason we can't get real new content. Everyone wants their little pet project addressed and this causes the devs to have to rework the game instead of making new missions for us to run.
That's a rather silly contention.

Quote: Originally Posted by DAMossimo View Post
In no way can AC changing be considered "content". It's a conveinience. Plain and simple. One that will only benefit a certain niche of player.

More missions (of any kind) benefits everyone. All I'm trying to say.
That's up to the individuals definition of content. You do not get to define it for the entire playerbase.

QoL is content to me. There are already plenty of missions in the game IMO. The game needs to add more customization options IMO....this is one of those options.

Themanthatisi's Avatar


Themanthatisi
05.31.2013 , 11:53 AM | #373
Quote: Originally Posted by Anzel View Post
Well I'm not advocating that the game should be entirely free, just that there are other sales channels which exist that do not include preying on children and people with gambling addictions. Here is one example:

Develop an API that allows people to create and list some sort of product on the Cartel Market. As a player or entrepreneur you could create your own gear (orange gear, no stats, level 1 requirement, etc.) and then list it on the GTN. Other products could be UI mods, toys, mounts, weapons, companion skins, etc. Both the developer and EA would benefit from the proceeds.

This may sound far fetched but people also that about the Apple Store and they recently hit 50 BILLION DOWNLOADS. That's BILLION with a B. How much of that do you think Apple saw? I'll tell you. Enough to make the most valued company in the world. They have more cash reserves than any other company in existence. They could close their doors and do nothing but invest in bonds and this point if they felt like it.

How did they do it? The didn't listen to the people saying, "No that's impossible" or "Nobody will develop apps for your platform" or "It's not technically possible" or "It's too hard" or "OMG EVERYONE WILL UNSUB" or etc. etc. etc.

People always will fear change. They will always want to do what's easy. They will always take the path of least resistance. I'm sure there are many other ideas out there on how to drive revenue from a game like this. I'm an IT Director.. not an investment banker or financial wizard of any kind... but I know that they have a great game and a great IP with Star Wars. They need to stop listening to all the little forum trolls bent on ruining the game for everyone else.
I completely agree with you, again! But I would be surprised if they allowed the players to create anything, they will probably keep a tight lock on the CM and what goes in it.

BTW, I am a IT manager.... I had a shot to be a regional Director where I work, but it required too much travel, I love to be home in the evenings, to play my game with my wife.

I could handle working for you...
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Repman's Avatar


Repman
05.31.2013 , 12:16 PM | #374
Quote: Originally Posted by Anzel View Post
Oh my goodness... I remember trying to run naked through the Judland Wastes to pickup my stuff. It was horrible. At one point I think you could only heal in a med center. Or maybe that was just for wounds. I can't quite recall but I do remember having to go there to find it empty LOL.
I remember fatigue could only be healed by an entertainer; glad they don't have fatigue in this game, cause...well only combat classes :P
.

caveslug's Avatar


caveslug
05.31.2013 , 12:31 PM | #375
Quote: Originally Posted by jedip_enguin View Post

Worst idea ever, last thing an MMO needs is class conversion, enough people already suck at playing the AC they have, never mind letting them change to another without having to level with it to learn the ropes.

This is such a silly argument, that is used in every single MMO when people ask for the option to switch their class.

If someone sucks at their class now after 55 levels, letting them switch AC isn't going to make one bit of difference. And people that know how to play their class now, would take the time to learn a new AC. Which takes all of 10 mins to look up info online, or sitting next to a target dummy and practicing it's not rocket science.

And for the record I could care less about switching AC, been playing since beta. At this point I have just about every single AC, not to mention Bioware will charge CC for a switch, something I wont pay real life cash for.
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Ratajack's Avatar


Ratajack
05.31.2013 , 04:01 PM | #376
Quote: Originally Posted by Themanthatisi View Post
Yes, I have not seen ANYTHING in this thread to make me think a AC change is bad.... To me, the reasons many give are out of their own fears. Show me, or anyone that wants a AC change, PROOF or FACTS of how this will somehow ruin the game. If the system is abused, it would be annoying at most.... Why some restrictions should be made. However, there is no good reason I can see to not allow anyone to correct a past mistake.

you are the same bunch of people that did not want species changes or body type changes, guess what, they are here and BW makes money off it. Players that wanted it are happy, it was a win win, except for the people that play this game in total fear that a new feature to make customers happier, will destroy your experience. NOT A ONE OF YOU have yet to explain this out..... Its just fear, nothing more.

You will lose this fight, the AC change will come, question is when, not if.....
You now demand PROOF as a way to justify you're dismissal of the reasonable concerns that people have.

Let me turn the tables around. You provide PROOF that allowing class changes will have NO negative impact on the game and I will be happy to try to find proof that it will have negative impacts.

I can say that until you can provide PROOF that allowing class changes will have no negative impact on the game, there are no reasonable justifications for allowing class changes other than people not wanting to put the effort into leveling that new class and wanting to be handed that new class for no effort. Effort spent leveling a sorcerer does not equal effort spent leveling an assassin, as an example.

In before the "I asked you first" defense.

Ratajack's Avatar


Ratajack
05.31.2013 , 04:12 PM | #377
Quote: Originally Posted by Themanthatisi View Post
I do not think I could support a base class change.... If they keep it to only the AC, so a Jedi Knight Sentinel, can only switch the a JK Guardian, for example, at least the stories and romances do not get affected, as well as all the companions remaining the same. The way this game set up its classes, AC changes look logical, without a big impact to story progression, however, that same story progression, would make base class changes a disaster, IMO.

i do not suspect, RP'ers would be on board with AC changes.... I am curious though to where that community does stand.

from my perspective, I want people to be able to correct past mistakes, after already pulling time, effort and money, real or in game, into a toon, they discovered does not play as they wish, or to a style they have developed.

In the end really, as long as new features to not impact my game play in a negative fashion, I am on the side of change is good, it shows the game evolving into something more, better or different, and sets it apart from the others.
You will never see a Jedi Knight Sentinel in the game, They DO NOT exist. There are Jedi Sentinels and Jedi Guardians, but NO Jedi Knight Sentinels. If you wish to say that I am wrong, the prove it by providing a screen shot of either a guild roster, a /who or even a targeted character with the class Jedi Knight Sentinel.

Khevar's Avatar


Khevar
05.31.2013 , 04:24 PM | #378
Quote: Originally Posted by Ratajack View Post
You will never see a Jedi Knight Sentinel in the game, They DO NOT exist. There are Jedi Sentinels and Jedi Guardians, but NO Jedi Knight Sentinels. If you wish to say that I am wrong, the prove it by providing a screen shot of either a guild roster, a /who or even a targeted character with the class Jedi Knight Sentinel.
This is silly. Are you being argumentative just for the sake of stirring the waters and driving this discussion off-topic?

It is clear from reading Themanthatisi's post about "Jedi Knight Sentinel" and "JK Guardian", that he was referring to the Jedi Sentinel and Jedi Guardian and simply mis-typed it.

Ratajack's Avatar


Ratajack
05.31.2013 , 04:42 PM | #379
Quote: Originally Posted by Khevar View Post
This is silly. Are you being argumentative just for the sake of stirring the waters and driving this discussion off-topic?

It is clear from reading Themanthatisi's post about "Jedi Knight Sentinel" and "JK Guardian", that he was referring to the Jedi Sentinel and Jedi Guardian and simply mis-typed it.
I may be wrong, but I do not think that is the case, as many have contended that sages and sorcerers are both inquisitors and sentinels and guardians are both Jedi Knights, etc.

Is it not possible, or even probable, that these continued references to Jedi Knight Sentinels, Jedi Knight Guardians, Sith Warrior Juggernauts and Sith Warrior Marauders are intentional and an attempt to try to muddy the fact that they are all different classes.

LordArtemis's Avatar


LordArtemis
05.31.2013 , 04:50 PM | #380
Neither side can provide proof, and proof is not required since it is unlikely that the folks participating in the thread are the ones that make the decision to add it to the game or not.

It still comes back to reasonable reasons pro and con that have been presented in the thread. Hopefully the discussion can continue without all the ridiculous drama.