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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

DAMossimo's Avatar


DAMossimo
05.31.2013 , 10:06 AM | #361
Threads like this are the reason we can't get real new content. Everyone wants their little pet project addressed and this causes the devs to have to rework the game instead of making new missions for us to run.

tiennen's Avatar


tiennen
05.31.2013 , 10:26 AM | #362
Quote: Originally Posted by DAMossimo View Post
Threads like this are the reason we can't get real new content. Everyone wants their little pet project addressed and this causes the devs to have to rework the game instead of making new missions for us to run.
You do know that "Making new missions for us to run" falls into the category of "your little pet project" as well, right?

I could just as easily say that I would rather see a giant floating spaghetti monster above Voss, rather than have more missions, and it would be my "little pet project" as you put it.
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LordHartigan's Avatar


LordHartigan
05.31.2013 , 10:33 AM | #363
Quote: Originally Posted by Kilora View Post
Care to enlighten us?

I've yet to see a single game with a "permanent" class choice allow you to switch. If you can think of at least a few, why didn't you bother to list them?
FFXIV and EVE were the ones that immediately came to mind.

tiennen's Avatar


tiennen
05.31.2013 , 10:35 AM | #364
Quote: Originally Posted by LordHartigan View Post
FFXIV and EVE were the ones that immediately came to mind.
EVE doesn't really have a class system....

Better example would be Eden Eternal.
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LordHartigan's Avatar


LordHartigan
05.31.2013 , 10:36 AM | #365
Quote: Originally Posted by Themanthatisi View Post
I do not think I could support a base class change.... If they keep it to only the AC, so a Jedi Knight Sentinel, can only switch the a JK Guardian, for example, at least the stories and romances do not get affected, as well as all the companions remaining the same. The way this game set up its classes, AC changes look logical, without a big impact to story progression, however, that same story progression, would make base class changes a disaster, IMO.

i do not suspect, RP'ers would be on board with AC changes.... I am curious though to where that community does stand.

from my perspective, I want people to be able to correct past mistakes, after already pulling time, effort and money, real or in game, into a toon, they discovered does not play as they wish, or to a style they have developed.

In the end really, as long as new features to not impact my game play in a negative fashion, I am on the side of change is good, it shows the game evolving into something more, better or different, and sets it apart from the others.
My point is only that it's a gray area. It's not like being able to change classes is bad thing in any and all MMOs. In this game I wouldn't support it either, however. It would be immersion breaking imo.

DAMossimo's Avatar


DAMossimo
05.31.2013 , 10:46 AM | #366
Quote: Originally Posted by tiennen View Post
You do know that "Making new missions for us to run" falls into the category of "your little pet project" as well, right?

I could just as easily say that I would rather see a giant floating spaghetti monster above Voss, rather than have more missions, and it would be my "little pet project" as you put it.
Except (feel free to correct me by posting a link to a serious thread), noone has ever complained that there are too many missions.

More content: makes everyone happy

Mechanics changes: makes a few people happy and pisses some people off - some don't care at all

tiennen's Avatar


tiennen
05.31.2013 , 10:50 AM | #367
Quote: Originally Posted by DAMossimo View Post
Except (feel free to correct me by posting a link to a serious thread), noone has ever complained that there are too many missions.

More content: makes everyone happy

Mechanics changes: makes a few people happy and pisses some people off - some don't care at all
Regardless. More missions might be considered "Content", but others would just as easily want more "Content" along the lines of more Ops and FPs.

Others might want more "Content" through more cosmetic choices. Others might want more "Content" through greater character progression options.

Do you understand what I was saying now? Something YOU think should take priority is not automatically top priority for EVERYONE.
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DAMossimo's Avatar


DAMossimo
05.31.2013 , 10:56 AM | #368
Quote: Originally Posted by tiennen View Post
Regardless. More missions might be considered "Content", but others would just as easily want more "Content" along the lines of more Ops and FPs.

Others might want more "Content" through more cosmetic choices. Others might want more "Content" through greater character progression options.

Do you understand what I was saying now? Something YOU think should take priority is not automatically top priority for EVERYONE.
In no way can AC changing be considered "content". It's a conveinience. Plain and simple. One that will only benefit a certain niche of player.

More missions (of any kind) benefits everyone. All I'm trying to say.

branmakmuffin's Avatar


branmakmuffin
05.31.2013 , 11:01 AM | #369
Quote: Originally Posted by Xeperi View Post
We all have different definitions of "fun", but we also all have different definitions of anything, yet somehow there are coherent and consistent threads (principles) that run through most, if not all such definitions. We can argue everything from the origins and evolution of gaming and even fiction and no where in that argument will you find a total lack of resistance or challenge. If it comes to that, just go ahead and buy Star Wars dolls and dress them and call them whatever you like. Cut out a roughly human shaped figure from a piece of printer paper and call it a "level 55 Assassin Juggernaut Trooper" and color it any way you want. Take the resistance and challenge out of swtor and you essentially have the digital version of coloring in cut-out paper dolls (and calling them whatever you want).
Again, if "resistant and challenging" (as if TOR as-is is all that challenging in any event; and if you're implying that allowing AC change is tantamount to a total lack of resistance and challenge, put that hyperbole to bed) is how you get your fun, go ahead. If "pliant and easy" is someone else's idea of fun, who are you to tell them otherwise? As stated many times, how they choose to play the game has no impact on you, other than to the extent you allow it.

Quote: Originally Posted by DAMossimo View Post
In no way can AC changing be considered "content". It's a conveinience. Plain and simple. One that will only benefit a certain niche of player.

More missions (of any kind) benefits everyone. All I'm trying to say.
The "niche" bit and the second paragraph yes. But if it's in the game, it's content. You can try to impose your personal definition of "content" on everyone else if you want. Good luck with that.

tiennen's Avatar


tiennen
05.31.2013 , 11:04 AM | #370
Quote: Originally Posted by DAMossimo View Post
In no way can AC changing be considered "content". It's a conveinience. Plain and simple. One that will only benefit a certain niche of player.

More missions (of any kind) benefits everyone. All I'm trying to say.
Oh, didn't realize that AC changing was only going to be available to a select few accounts.


Otherwise, how would it not "benefit everyone" as you put it? Everyone will have access to it, so the only way it would not benefit everyone is if someone could not use it while others could.

And, it is content. It may not be story content, or group content for that matter, but technically everything in the game falls under the category of "content".
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