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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Kilora's Avatar


Kilora
05.31.2013 , 09:31 AM | #351
Quote: Originally Posted by Themanthatisi View Post
from my perspective, I want people to be able to correct past mistakes, after already pulling time, effort and money, real or in game, into a toon, they discovered does not play as they wish, or to a style they have developed.

In the end really, as long as new features to not impact my game play in a negative fashion, I am on the side of change is good, it shows the game evolving into something more, better or different, and sets it apart from the others.
My question here, though -- what about someone like me? I got a jugg to 51, and hate it. I've played a Mara up to 30 -- and absolutely hate it.

So, why can't I transfer it to another base class to correct past mistakes? What about the time and money and effort I spent?

tiennen's Avatar


tiennen
05.31.2013 , 09:32 AM | #352
Quote: Originally Posted by WildbloodX View Post
^ This. Advance class change would be a huge mistake!
IN YOUR OPINION.


Why do people insist on presenting their opinions as fact? This is just completely ludicrous to me......
Quote:
Complainers gonna Complain

Levity's Avatar


Levity
05.31.2013 , 09:37 AM | #353
I just don't see the issue with "I don't like this class, I'll lvl another." The only people that will really utilize this feature are those people who are dead set on just having one character. Most people don't mind lvling an alt, and lvling alts is something BW still wants to happen. That guarantees people in game time. You know someone will lvl a character then say well this one wasn't for me, then lvl another and before they started that character they were f2p and then they realized "I love this advanced class." Then sub.

I find that's a better system then "hoping" that making said system a CM item people will buy it. Because that's all it is. Will they make the money to justify subs leaving? Because subs will leave over it. The people who really want this are either 1) Not vocal, or 2) In the minority. It always seems to me that people love the class stories of SWTOR. Massive amount of people play just to roll alts and experience the story. So would they actually make money appeasing the small % of players wanting this? OR will they lose money from the amount of subs guaranteed to leave?

Levity's Avatar


Levity
05.31.2013 , 09:41 AM | #354
Quote: Originally Posted by Kilora View Post
My question here, though -- what about someone like me? I got a jugg to 51, and hate it. I've played a Mara up to 30 -- and absolutely hate it.

So, why can't I transfer it to another base class to correct past mistakes? What about the time and money and effort I spent?
That's your fault. Advanced class shouldn't be able to change outside of your specific class. So Marauder can go to Jug. But you can't go to Inq. etc. I honestly don't see how they could implement it to be able to change between differing classes because you are so integrated into your story. And I don't like the idea of completely slipping out of your class into a completely different class. I wouldn't mind the option of going from Sent to Guardian, or Shadow to Sage, but going from Sage to Sent. shouldn't exist. Think of the implications, Smuggler to Sent. Completely different ships, companions, story, everything. Way too hard. So in your example, you are pretty much stuck with marauder or jugg either way, unless they can find a way to implement it smoothly.

Edit: You also seem like you are feeling "entitled" to this type of option. Remember, you aren't entitled to anything in this game, regardless of the amount of money or time you spent. It's like any # of those entitled posts everyone scoffs at.

Themanthatisi's Avatar


Themanthatisi
05.31.2013 , 09:44 AM | #355
Quote: Originally Posted by Kilora View Post
My question here, though -- what about someone like me? I got a jugg to 51, and hate it. I've played a Mara up to 30 -- and absolutely hate it.

So, why can't I transfer it to another base class to correct past mistakes? What about the time and money and effort I spent?
Well, i do think you agree a line does need to be drawn.... Remember, I am for AC change, with limits, I would not support a base change, at that point your swapping out companions, ship, story and more.... just too much. However, a cleaver post, I can see your point in it...

I went and made toons for all the base classes, than I made 4 more, as alternatives to run up a different AC.... Since, I would support AC, with limitations, of lets say, legacy 25, my hope would be, the people eligible for the AC change, have already played the other base classes and will not desire go this route.

If someone made a base class change post, I would feel bad for the OP, he would be pounded!. eventually, someone will ask, and Ill probably stay clear from posting in it. lol
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Themanthatisi's Avatar


Themanthatisi
05.31.2013 , 09:46 AM | #356
Quote: Originally Posted by Levity View Post
That's your fault. Advanced class shouldn't be able to change outside of your specific class. So Marauder can go to Jug. But you can't go to Inq. etc. I honestly don't see how they could implement it to be able to change between differing classes because you are so integrated into your story. And I don't like the idea of completely slipping out of your class into a completely different class. I wouldn't mind the option of going from Sent to Guardian, or Shadow to Sage, but going from Sage to Sent. shouldn't exist. Think of the implications, Smuggler to Sent. Completely different ships, companions, story, everything. Way too hard. So in your example, you are pretty much stuck with marauder or jugg either way, unless they can find a way to implement it smoothly.
Levity,

he used that as an example for an ongoing discussion, he is actually not for AC change and most definitely not for a base change.... He was using this as an example to see how I or others would reply, the ones in support of the AC change... read a few back.

I do think many of us agree, base class changes should never happen.... for the reasons you mention.
Click HERE for FREE stuff in SWTOR, including 7 free days as a subscriber. For more information, click HERE.

Levity's Avatar


Levity
05.31.2013 , 09:51 AM | #357
Quote: Originally Posted by Themanthatisi View Post
Levity,

he used that as an example for an ongoing discussion, he is actually not for AC change and most definitely not for a base change.... He was using this as an example to see how I or others would reply, the ones in support of the AC change... read a few back.
Ahhh I see. Well I wouldn't mind AC change that is very limited like you suggested, and we seemed to have been on the same page with implementation lol. But if anyone really replied like that then there's a good answer for them to read. I've only read half way through, and there was no quote in his post, so I assumed haha. You know what assuming does ^^. Anyway, no hard feelings Kilora.

Anzel's Avatar


Anzel
05.31.2013 , 09:55 AM | #358
Quote: Originally Posted by Themanthatisi View Post
Anzel,

I am not sure when or if we would ever see "free" like Facebook or others you mention, since they do get money through advertisers and ongoing investor interest. However, I have been standind with you one some of theri practices, like gambling packs ( especially jawagrams as rare items) and gamble dyes, as if they needed to do that to the community that was wanted it from day one, but without the need to gamble for color.

I don't want to change the topic... we will fire up the few that constantly defend all things BW does. lol. You know who they are....

AC changes, to me would be positive as a whole, some will always gripe, no matter the change made, you know this all too well. I do think both sides love the game, but one side wants it to evolve, the other, leave it alone, its fine as it is.... You other post, was a great example of changes that were feared, but overcame and the sky is still blue and never fell.

Kilora made a good point about it though, if its too wide open, it could create too much anger and more than desired would quit. Also, if not tested, they could break things, which, as we know, this dev team is very good at doing, not because of incompetence, but more likely because they rush out the updates without proper testing.

Keep up the good work in the forums.....

Without the complaints, this game would probably already be dead....
Well I'm not advocating that the game should be entirely free, just that there are other sales channels which exist that do not include preying on children and people with gambling addictions. Here is one example:

Develop an API that allows people to create and list some sort of product on the Cartel Market. As a player or entrepreneur you could create your own gear (orange gear, no stats, level 1 requirement, etc.) and then list it on the GTN. Other products could be UI mods, toys, mounts, weapons, companion skins, etc. Both the developer and EA would benefit from the proceeds.

This may sound far fetched but people also that about the Apple Store and they recently hit 50 BILLION DOWNLOADS. That's BILLION with a B. How much of that do you think Apple saw? I'll tell you. Enough to make the most valued company in the world. They have more cash reserves than any other company in existence. They could close their doors and do nothing but invest in bonds and this point if they felt like it.

How did they do it? The didn't listen to the people saying, "No that's impossible" or "Nobody will develop apps for your platform" or "It's not technically possible" or "It's too hard" or "OMG EVERYONE WILL UNSUB" or etc. etc. etc.

People always will fear change. They will always want to do what's easy. They will always take the path of least resistance. I'm sure there are many other ideas out there on how to drive revenue from a game like this. I'm an IT Director.. not an investment banker or financial wizard of any kind... but I know that they have a great game and a great IP with Star Wars. They need to stop listening to all the little forum trolls bent on ruining the game for everyone else.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

Anzel's Avatar


Anzel
05.31.2013 , 09:58 AM | #359
Heck... I would develop this for them... hint hint
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

Quraswren's Avatar


Quraswren
05.31.2013 , 10:01 AM | #360
Quote: Originally Posted by Kilora View Post
My question here, though -- what about someone like me? I got a jugg to 51, and hate it. I've played a Mara up to 30 -- and absolutely hate it.

So, why can't I transfer it to another base class to correct past mistakes? What about the time and money and effort I spent?
Cause that this point, given how SWOTR is designed and setup, you are asking for an entirely different class. Not just a different AC, inside one particular class.

SWTOR, is designed to support a AC change and not a class change because of the way the stories play out. The hidden check system we don't all see to what you have accomplished along with way. Each AC gets the same things. A base class change would not.

A Jugg and maru are so close to the same I'm shocked you made it to 30 if you didn't like the first one.