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Operative Healing


Arkerus's Avatar


Arkerus
05.29.2013 , 11:11 PM | #51
Its their regen. 1 DPS can barely put a dent in it. Its brainless healing. Pop a hot, run around, heal up, all the while casting normal heals.

The hots need scaled back big time, then we can talk balance.
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SajPl's Avatar


SajPl
05.30.2013 , 01:51 AM | #52
Quote: Originally Posted by JediFlux View Post
Since 2.0 each class got an additional ability. From duel saber throw, reflect, sniper roll, sage bubble, commando root thing. All of it have been nice additions to every class. They have caused you to be even smarter when playing classes etc. Not one of those abilities has so completely broken pvp as scamper. It has completely changed the nature of pvp.
I disagree. shoulder cannon is by far the most ridiculously overpowered skill in the game. It hits people for 1.2k ! 1.2k NERF.

On a serious note ... yes operative healing is easy then again tell me a class that is not easy in this game?

Kesphin's Avatar


Kesphin
05.30.2013 , 02:21 AM | #53
Easy way to fix this :

1. Add a 20 seconds CD on scramper like force sprint.
2. Remove cover for operatives. Doesn't break PVE so no issue there.
3. Reduce healing in bolster by 10% for all classes.

And we would have some descent PVP.

Mularky's Avatar


Mularky
05.30.2013 , 02:39 AM | #54
The hots on the class are pretty absurd. I have both a healing op and sawbones scoundrel. You barely need to cast anything on the move. Unlike the Sage and mando have to sit there and take it. The funny thing is I feel its overpowered and I play the class.

Yestreen's Avatar


Yestreen
05.30.2013 , 08:51 AM | #55
Quote: Originally Posted by FROIDBUSTER View Post
A good operative still has their Cloaking Screen, Evasion, CC break along with their cleanse for certain debuffs (as well as Flashbang and their stun to disrupt people who might CC them). Now obviously those aren't all full proof especially if multitudes of enemies are around.

But in your average Voidstar/Hypergate/etc situation an Operative is going to easily be able to outrun any one single class. Even my Sniper has trouble halting Operatives alone because even with my own roll, cover pulse, leg shot, and flashbang. Its' still very easy for an Operative to outdistance someone simply by rolling and burning a CD or two if they get slowed.

And the problem is greatly compounded if team you're facing has more than one Operative/Scoundrel, or if anyone else on their team is being even slightly disruptive, since it either takes an Operative to be out of all their own CC/CDs or you to focus them global for global to keep pace with their own. (A long with any situation where they aren't actively in combat (i.e. running to disrupt node caps or to switch objectives).

Also some classes have no hope to ever stop an operative since after they use their ranged/gap-closer the Operative/Scoundrel is going to easily outrange them.

Juggernaut tanks, who are in pretty much every ranked warzone, have a spammable aoe slow. Pt tanks have oil slick and all pt's have grapple. Assassin tanks have a pull and slow. Several classes have knock backs with roots. Sorc dos has multiple ranges slows from chain lightning and force slow. Marauders have predation. Your team probably also has an operative who can also roll. Snipers have a root.

Every class has a mezz/stuns

Looks like there are tons of ways to counter operative roll. If you are on a team that's knows how to do these things then the operative roll is rendered useless for voidstar caps

Quit making excuses and l2p.
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Seireeni's Avatar


Seireeni
05.30.2013 , 08:52 AM | #56
Quote: Originally Posted by Kesphin View Post
Easy way to fix this :

1. Add a 20 seconds CD on scramper like force sprint.
2. Remove cover for operatives. Doesn't break PVE so no issue there.
3. Reduce healing in bolster by 10% for all classes.

And we would have some descent PVP.
40m run with no resource cost = 12m roll with high resource cost.
Interesting...
There is a face beneath this mask but it's not me.
Darth Malgus - And some alts on Satele Shan and Star Forge - The Firslay Legacy
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Aelaias's Avatar


Aelaias
05.30.2013 , 09:22 AM | #57
Quote: Originally Posted by Seireeni View Post
40m run with no resource cost = 12m roll with high resource cost.
Interesting...
The cost is so high they can cross a wz map in 3 gcds and still have a little something left for an encore. The skill needs to have a cooldown of AT LEAST 15 seconds.
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Seireeni's Avatar


Seireeni
05.30.2013 , 09:23 AM | #58
Quote: Originally Posted by Aelaias View Post
The cost is so high they can cross a wz map in 3 gcds and still have a little something left for an encore. The skill needs to have a cooldown of AT LEAST 15 seconds.
Warzone maps are 36 meters long?
Even more interesting...
There is a face beneath this mask but it's not me.
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referral link http://www.swtor.com/r/J24zRp

Astarica's Avatar


Astarica
05.30.2013 , 09:31 AM | #59
I don't get why people are even pretending to lie with these numbers when every Huttball begins with an Op/Scoundrel grabbing the ball before anyone who isn't them can even target them. According to the 'scamper has huge energy cost' guys this shouldn't even be possible, except it happens in every Huttball match if you got an Op/Scoundrel that knows what they're doing.

Seireeni's Avatar


Seireeni
05.30.2013 , 09:40 AM | #60
Quote: Originally Posted by Astarica View Post
I don't get why people are even pretending to lie with these numbers when every Huttball begins with an Op/Scoundrel grabbing the ball before anyone who isn't them can even target them. According to the 'scamper has huge energy cost' guys this shouldn't even be possible, except it happens in every Huttball match if you got an Op/Scoundrel that knows what they're doing.
It has a huge energy cost, when the op/scoundrel grabs the ball, they are low on energy/have popped cool head. With my scrapper, if I remember correctly, I cal roll 8 times (if I pop cool head) before I'm at 0 energy and can do absolutely nothing. After that, though, it takes 30 seconds to get back to full energy.

The problem is (well, the targeting problems of course, too) that in huttball, you don't need to use your energy to fight when you carry the ball, your purpose is to stay alive, move with the ball and score/pass it. So the fact that scamper is energy-hungry doesn't really hurt that much in huttball.
There is a face beneath this mask but it's not me.
Darth Malgus - And some alts on Satele Shan and Star Forge - The Firslay Legacy
referral link http://www.swtor.com/r/J24zRp