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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Ottoattack's Avatar


Ottoattack
05.29.2013 , 04:20 PM | #221
Quote: Originally Posted by Elfa View Post
Having more choice is never a bad thing in any game.
Exactly. Why is having the option out there a bad thing? If you do not like it do not use it.

LordArtemis's Avatar


LordArtemis
05.29.2013 , 04:25 PM | #222
The answers given, however, have amounted to...

Choices should matter
It would cause confusion
It would cause problems with FOTM
Classes are not similar enough to allow such drastic changes
It would cause players to not know how to play their class


I may have missed a few...

All reasonable contentions IMO, but frankly every point was answered with a counterpoint that also seemed reasonable....

Choices do not matter any more
There would be no confusion
Problem with FOTM already exists
Classes are too similar AC wise to not allow it
Losing levels would allow players to learn


The thing is there are reasonable pros and cons on both sides. There is no reason to paint one side unreasonable or petty simply because you do not agree with it. Far too many sensible posts have been made pro and con...though some folks have made silly contentions for or against it seems most have presented good arguments.

When you argue that your opponents arguments are petty often times your argument tends to join that group.

branmakmuffin's Avatar


branmakmuffin
05.29.2013 , 04:42 PM | #223
I believe a few people have made RP-related arguments against AC change. If that's true, this is a completely ridiculous argument because class, basic or advanced, has nothing to do with RP (other than it'd be hard to RP being a Sith or a Jedi if the character does not have the ability to at least activate a light saber).

Cyberwoman's Avatar


Cyberwoman
05.29.2013 , 07:25 PM | #224
Hmm . . . not sure if I personally like the idea. I mean, one of the joys of this game for me is how much re-playability there is in the journey to endgame. I am currently playing through the class-stories again with some of my favorite classes and it has been been great fun exploring a different side to the story whilst also playing a new type of class. I kinda wish the class stories changed depending on your AC.

Is the fact that people simply don't want to level another character the reason for this? This feels a bit like asking for instant-endgame characters. It would be a shame if that is the driving force behind this, because they are missing out. Anyway, that's just my opinion. If people want to pay money to do so then they should be able to. I cant see how it really effects us who prefer to make a character of each class anyway!
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Ratajack's Avatar


Ratajack
05.29.2013 , 08:03 PM | #225
Quote: Originally Posted by LordArtemis View Post
The answers given, however, have amounted to...

Choices should matter
It would cause confusion
It would cause problems with FOTM
Classes are not similar enough to allow such drastic changes
It would cause players to not know how to play their class


I may have missed a few...

All reasonable contentions IMO, but frankly every point was answered with a counterpoint that also seemed reasonable....

Choices do not matter any more
There would be no confusion
Problem with FOTM already exists
Classes are too similar AC wise to not allow it
Losing levels would allow players to learn


The thing is there are reasonable pros and cons on both sides. There is no reason to paint one side unreasonable or petty simply because you do not agree with it. Far too many sensible posts have been made pro and con...though some folks have made silly contentions for or against it seems most have presented good arguments.

When you argue that your opponents arguments are petty often times your argument tends to join that group.
While some have made reasonable points as to why they should be allowed to change class, do you really think "I refuse to put the effort into leveling another character" ranks among those reasonable points?

LordArtemis's Avatar


LordArtemis
05.29.2013 , 09:10 PM | #226
Quote: Originally Posted by Ratajack View Post
While some have made reasonable points as to why they should be allowed to change class, do you really think "I refuse to put the effort into leveling another character" ranks among those reasonable points?
I could skim through the posts to find the ones you believe state that, but it would probably be easier to have you point them out.

...mainly because I find it unlikely anyone would have said "I refuse to put the effort into leveling another character"...I think it's more likely your taking some dramatic license with that statement.

But I'll wait until you can point out some posts....please leave out the names of the posters if you don't mind.

breathofrockets's Avatar


breathofrockets
05.29.2013 , 09:19 PM | #227
Hopefully never added. You want to play the new fotm then you should have to deal with leveling again.

Mekkanon's Avatar


Mekkanon
05.30.2013 , 01:26 AM | #228
Quote: Originally Posted by branmakmuffin View Post
It's only permanent now because that's how the game works now, not because it's an irrevocable law of the universe. Your attitude is just "I oppose change just because I don't like change."
What's it to you how "slothful" people are? Mind your own business.
Nice cherry picking there, i gave multiple arguments how it could influence the gameplay EXPERIENCE of others.

1 of the main arguments being. If someone leveled 2 characters with 2 different advanced specs. While someone else can buy it. It feels like its pay2win
Real money > time and effort.
This is not the case for all the cosmetic changes currently available.
This is the reason why i oppose it.
The reason i chose to quote that line from your AC choice is because choices should matter in an RPG. its one of the universel rulesets of and RPG .

About the paladin/AC discussion.
Yea A paladin can Furfill all roles, they only got 1 specialisation per role though. Every AC has 3 specialisations. Marauders and Snipers even have 3 dps specs.
While 2 talent trees are comparable, they operate vastly different in the AC's.
when they old talent system was in place Paladins had acces to ALL sills except for the one obtained through talents.
In an AC you only have acces to 40% of the skills which are generic for the storyline, the rest of the skills are for the AC only>Class skills.

LordRahlik's Avatar


LordRahlik
05.30.2013 , 01:37 AM | #229
Quote: Originally Posted by Kilora View Post
I have to disagree. I don't think sharing one stat is enough of a reason to say they aren't vastly different.

Assasins can tank -- so the gear a tank would use is very different than what a healer would use.

I was more focused on -- playstyle is completely different.
Sage = ranged DPS with 500+ Force (closer to warlock Mana)
Shadow = melee DPS or tank with 100 Force (closer to a rogues energy)

Sages use a self-damaging mechanic to regen mana, like warlocks.
Shadows rely on talents to increase normal mana regen, like rogues.

While they share a few spells -- having someone go from Assassin to Sorc (Shadow to Sage) is nowhere near as simple as having someone go from Healing Sorc/Sage to DPS Sorc/Sage.
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Say NO to AC change!
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MajikMyst's Avatar


MajikMyst
05.30.2013 , 02:01 AM | #230
Hopefully never..

There is absolutely no need for this ever..

You want to change your AC.. Roll a new character..

Thanks..
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