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Summer of SWTOR

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CosmicKat's Avatar


CosmicKat
05.29.2013 , 07:56 PM | #711
Quote: Originally Posted by Tsillah View Post
I'll give you one.

As soon as you start saying stuff like "most pvp'ers" you are not being factual. Facts are based on real numbers and I would challenge you to give some real numbers that prove that it is indeed most pvp'ers. Not holding my breath here...

And yes you have said stuff like that.
It's the internet. People don't have to say... "in my opinion" every time they post their opinion, it's implied.

Besides "most pvp'ers" is not factual. 72.5% of pvp'ers, that would be factual.

Double besides... the only people who can give exact metrics of anything related to TOR are EA/Bioware and since any information they release will have been filtered through the PR and legal departments, it's about as "factual" as facts on Clean Coal, from the Clean Coal Institute, funded by the Coal Industry. Hint: It's not clean.

spectreclees's Avatar


spectreclees
05.29.2013 , 08:11 PM | #712
Quote: Originally Posted by BruceMaclean View Post
Hi Warforever!

We are listening and do care. For what it’s worth I’m a PvPer too. PvP is one of our priorities and we are not going to do away with it. I’m not a big believer in making excuses, and can understand why it might feel like we are not focused on PvP, but here’s a bit of an explanation why the next big PvP update is several months out:

PvP and Class Balance are the same team of guys. It makes sense that the designers working on one also work on the other. This means that raising the level cap to 55 for Rise of the Hutt Cartel last month and redoing all the talent trees for all classes and extending the PvP game to level 55 and redoing the PvP gear for Rise of the Hutt Cartel has kept them busy. In fact, it took a heroic effort on their part to accomplish all this. This team plays PvP every day and share your and my passion for it. Now that Rise of the Hutt Cartel is behind them they don’t want to just service PvP by adding another warzone to the rotation, they want to address PvP with a meaningful update. We’ve given them the go ahead to do this and that’s why the big PvP features are several months out.
Please all I ask out of this PvP update is you allow us to queue cross server (Hell I'll take it in any update.) As someone who plays late at night getting a queue is nearly impossible or takes forever.
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Miskenzar's Avatar


Miskenzar
05.29.2013 , 08:20 PM | #713
There should really be only one server anyway. PVP, PVE whatever... With instances solving the number problems.

Warforever's Avatar


Warforever
05.29.2013 , 08:32 PM | #714
Quote: Originally Posted by BruceMaclean View Post
Hi Warforever!

We are listening and do care. For what it’s worth I’m a PvPer too. PvP is one of our priorities and we are not going to do away with it. I’m not a big believer in making excuses, and can understand why it might feel like we are not focused on PvP, but here’s a bit of an explanation why the next big PvP update is several months out:

PvP and Class Balance are the same team of guys. It makes sense that the designers working on one also work on the other. This means that raising the level cap to 55 for Rise of the Hutt Cartel last month and redoing all the talent trees for all classes and extending the PvP game to level 55 and redoing the PvP gear for Rise of the Hutt Cartel has kept them busy. In fact, it took a heroic effort on their part to accomplish all this. This team plays PvP every day and share your and my passion for it. Now that Rise of the Hutt Cartel is behind them they don’t want to just service PvP by adding another warzone to the rotation, they want to address PvP with a meaningful update. We’ve given them the go ahead to do this and that’s why the big PvP features are several months out.
Thanks for the reply!! I am excited that the DEVs are taking their time to improve PvP. I just wish it would come sooner. But again, thanks!! Still love the game.

I_Sithed_MyPants's Avatar


I_Sithed_MyPants
05.29.2013 , 08:41 PM | #715
Quote: Originally Posted by BruceMaclean View Post
PvP and Class Balance are the same team of guys. It makes sense that the designers working on one also work on the other.
So the pvp developers are the ones who also do class balance?
So this means that they don't have much perspective on the classes balance in pve?
Or do the pve developers have a say in class balance as well.
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CosmicKat's Avatar


CosmicKat
05.30.2013 , 12:10 AM | #716
Quote: Originally Posted by I_Sithed_MyPants View Post
So the pvp developers are the ones who also do class balance?
So this means that they don't have much perspective on the classes balance in pve?
Or do the pve developers have a say in class balance as well.
I had the same thoughts.

PvP and PvE are two different beasts. Balancing for PvP often makes PvE worse, and vice versa.

Nyaara's Avatar


Nyaara
05.30.2013 , 12:45 AM | #717
Quote: Originally Posted by BruceMaclean View Post
Hi Warforever! PvP and Class Balance are the same team of guys. It makes sense that the designers working on one also work on the other. This means that raising the level cap to 55 for Rise of the Hutt Cartel last month and redoing all the talent trees for all classes and extending the PvP game to level 55 and redoing the PvP gear for Rise of the Hutt Cartel has kept them busy. In fact, it took a heroic effort on their part to accomplish all this.
Heroic? if was heroic then they are a very small team. We had to wait tons of months for a class balance and what we got? just minor tweaks and ONE NEW skill for each class being an expansion pack. Sorry but was very disappointing if you ask me. And about PvP, a Bolster which even being a good idea, was totally broken.

Agamantelo told us about reworking Ilum when was closed a year ago and what we got after many months? a crappy recurrent event released last Feb.

Sorry but your customers are starting to need proofs, not just emplty words. And the time is running fast im afraid. Like i said, is raining over wet ground.

Dawginole's Avatar


Dawginole
05.30.2013 , 12:48 AM | #718
Quote: Originally Posted by BruceMaclean View Post
This team plays PvP every day and share your and my passion for it. Now that Rise of the Hutt Cartel is behind them they don’t want to just service PvP by adding another warzone to the rotation, they want to address PvP with a meaningful update.
Why not service it?

I think 99% of your PvP community would have been completely satisfied with a reskinned Hutball or really a reskin of any of the current game modes to tide them over for the next 4-5 months that we will be waiting.

It seems like the majority of any reskin would have been performed by the art department anyway (unless of course PvP has their own art crew).

I appreciate the reply. But the sentiment is that you guys don't want to do anything until you can do this massive PvP update. When I think by the response, the PvP community actually thinks the opposite and wouldn't have minded the wait if you had of thrown us even a tiny bone.

Getting one update in 18 months sucks, dood. It sucks.
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Cleet_Xia's Avatar


Cleet_Xia
05.30.2013 , 12:59 AM | #719
Quote: Originally Posted by Dawginole View Post
Why not service it?
I thought the same thing.....Anything is better than nothing.

It appears like WZ's are not considered a signifigant update internally....but BW sure has been acting like it's a real pain the rear to make a new one.

So which is it?

Last year when BW was in a deep dark restructuring hole, the CM & f2p were in development, they still managed to put out Novare Coast & Ancient Hypergate.

~ but this year when the game is actually making money, they can't put out a new WZ until August? That don't make Noooooo sense....
~Master Telagtun Telag of Lord Calypho~

ChrisMattar's Avatar


ChrisMattar
05.30.2013 , 03:17 AM | #720
Here's a quick and very easy one that i thought of and posted in another link someone mentioned a few pages back.

Here's a scenario for huttball I just thought of that would take a few days to implement and change the game.

The team that gets scored on (rotworms) gets a second red ball at their spawn area. That second red ball if scored reduces the opposing team's score by 1. Everything else stays exactly the same! regular ball still spawns in mid etc etc. but mechanics will be totally different.
If red ball carrier is killed or misses pass, red ball goes back to spawn point, unless the regular ball is scored by rotworms themselves in the meantime then a frogdog killing red ball carrier will be able to steal it as they are the ones that got scored on and red ball spawn point goes to the frogdog side. simple.

That little addition would change the whole dynamic while affecting nothing else, and is quick work!