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Ridiculous healing for level 55 flashpoints

Feztonio's Avatar

05.29.2013 , 11:50 AM | #141
Quote: Originally Posted by Zombietroll View Post
I promise you, those 69 geared healers rage quitting are not the good ones. A skilled 69 geared healer with low latency should be able to keep everyone topped off a majority of the time, or close to it. Try mezzing a couple of elites if things are too rough.
I can keep up a bad group fine, but when players are truely terrible.. such as one tank on final boss of athiss who insisted a strat was to stand in a purple circle and tank the boss so more purple circles would be in one place and not spread around the chamber for instance ... I can't keep up stupid to the point of fail.

sometimes i feel like i should just go dps and pew pew and not have to work hard sometimes.. i run torparse and I have to have HPS in the 3k to 4k range generally while the dps doesn't even break 1500 DPS. it does feel a bit unfair that I have to put up three times the numbers that the dps does in order to succeed. I've hit 5k or more HPS on some trash pulls just to keep the group up and rolling.

i'd just like to see the group working as hard as I am and there's where I don't feel the HM's are tuned properly. it's not that they're hard.. it's just the effort required out of healers is, according to the parse numbers, three times that of the tank or dps.

if i have to work three times as hard.. i should get three times the rewards but that's not the case
"First, you can continue as a subscriber, which gives you unlimited access to ALL game features and future Game Updates at no additional charge." -Jeff Hickman - Executive Producer - Star Wars: The Old Republic

bsbrad's Avatar

05.29.2013 , 01:00 PM | #142
^^ Agree with this.

The Healers typically have the hardest time in the new FPs as you see an awful lot of people rush into trash mobs and know that you have managed to keep them up last time that you will keep them up this time.

Every now and again I should let the party wipe to prove a point. My healer typically pulls 2.5-3k healing on a single target and can get up to ridiculous numbers (5k+) on trash mobs if everyone is in my puddle. But to have to hit every cooldown correctly because of the amount of dmg people take means I cannot make a mistake. Bioware gave you defensive cooldowns, interrupts and stuns for a reason.....use them!!!
The answer is easy the question is not....oh who am I kidding!!!.

LanaRyra's Avatar

05.29.2013 , 01:10 PM | #143
I ran through 3 level 55 HM falshpoints as a scoundrel healer the other night with some pretty nice people. It was my first time going through them. 1 of the flashpoints i didn't see the tactics online for, but they were happy to explain. There were only 2 deaths, 1 where i was silly and got knocked off the edge in hammer station [they were able to live till i got back as well] and the other where a dps suddenly got hit by lots of enemies at once. 2 seconds and he was down, nothing i could really do. I didn't even get the time to target him.

Yes we did each of the bonus bosses. Each fp we got was different from the last, only one i didn't get to do was Athiss. This was with a group of people i didn't know previously. It was..pretty fun. c: I had no problems. Except for the fact that only heavy armor dropped each fp, mostly aim, a tiny bit of strength.

Note I wasn't geared all the way. I might have had a few 58 mods, headpiece was 61, and i had a fair amount of 63 mods i had bought, but not all purples. I don't think they are..that hard myself. But i might have just lucked out with a nice tank c:
Quote: Originally Posted by DarthDymond View Post
Estimated 16.7million people dealing with serious mental illness in the US alone each year. Estimated 400,000+ people subscribed to this game.
Guess some overlap was bound to happen eventually

Hxxr's Avatar

05.29.2013 , 02:16 PM | #144
Quote: Originally Posted by uniz View Post
i would like to see if the 55 hm would be doable in 55 columni which would put them on the same level as the 50 ones starting level gear wise. but that gear isnt no longer available.
It is not, but Rakata gear is available for very cheap at the planetary com vendor on Makeb.
Also the main hand weapon for 85 basic token is a steal, even though you'll need reputation to unlock it.

I'm seeing things from a tank perspective, but if the healer can go afk to get a beer out of the fridge during the mining Droid and Battle Lord Kreshan when I'm in full still in level 50 gear doesn't feel that ludicrously hard.

Bonus bosses actually all deal quite a chunk of damage to the tank, but this seems to be intended and sone of them actually do nothing else at all.
Quote: Originally Posted by Rtwozero View Post
Just remember that combat logs only state mathamatical facts. They are not rude or arrogant.

mikebevo's Avatar

05.29.2013 , 03:15 PM | #145
Quote: Originally Posted by LanaRyra View Post
I don't think they are..that hard myself. But i might have just lucked out with a nice tank c:
They are not that hard, at least with a decent group. You get with a group that knows positioning, uses cooldowns, interrupts, kill order and basically knows their rotations and these are a breeze to heal. Get with a group that knows nothing and they are a utter pain in the you know what. That goes for anything in the game. A good group makes average look like world beaters. I know my regular group makes my healer look extremely good. I have to beg them to random pull, not use cooldowns or to not use aggro dumps just so I can have a little excitement.

Feztonio's Avatar

05.29.2013 , 09:52 PM | #146
they're not hard at all.. they just require the healers to do the lion's share of the work, while the tank just has to hold aggro and the dps get to stand in all the fire, ignore cc and interrupts and run behind things breaking my heals LOS. then they always seem to get the drops, even needing and winning a roll on an upgrade for me (cunning) when they're a commando dps - on the grounds of "well the enhancement is an upgrade for me" lol

perhaps I'm jaded from months of carrying all the pugs
"First, you can continue as a subscriber, which gives you unlimited access to ALL game features and future Game Updates at no additional charge." -Jeff Hickman - Executive Producer - Star Wars: The Old Republic

TheNegotiator's Avatar

05.29.2013 , 11:51 PM | #147
Welcome to level 55 flashpoints.

Enter the BAD GROUP.

1. Tank leaps to everything, never asks for a cc
2. Dps get agro and die.
3. Healer is forced to constantly hit shield and de-agro
4. Group genius votes to kick healer from group
5. Healer puts all group members on ignore
6. Healer re-ques and completes the flashpoint in 20 minutes with competent group

Davionix's Avatar

05.30.2013 , 02:08 AM | #148
I have succesfully healed a pug Hammer Station HM with my merc healer even when he was mainly in stock columi gear with 2 pieces of black hole and campaign MH & OH.

I had to use my cooldowns a lot and had previous experience about the place but still the point is if you and more importantly the other people know what they are supposed to do & utilize their cooldowns well you can do it even naked.

In fact I tanked everything until 1st boss on my guardian with no armour, except belt because I still wanted to be classy yet naked, on

So yeh, like others mentioned the actual difficulty of the FP depends on the team in it.

They're on our left,right,in front of us,behind us..they can't get away this time.

Lowyjowylof's Avatar

06.05.2013 , 08:48 AM | #149
They aren't hard but the learning curve is easier for Scoundrel/Ops over the other 2 healing classes.
Battle is an orgy of disorder.
George S. Patton

Spyderwraith's Avatar

06.11.2013 , 11:53 AM | #150
Quote: Originally Posted by Astarica View Post
Snip. The deadliest enemy packs are probably the 5 dogs in Cademimu or 5 droids in Athiss. snip*.
I'm reading this thread and this is "Droids in Athiss" idea keeps popping up. What droids in Aithiss? I've done that FP 55 HM a few times and never come across any droids at all in that FP am i missing something?