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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

branmakmuffin's Avatar


branmakmuffin
05.28.2013 , 10:46 AM | #171
Quote: Originally Posted by shadowrouge View Post
I dont have to wah wah.
You did just that in your previous post. "On 2 conditions. You gotta pay 6000 CC. Only once a year." As if it's a big deal. It's not a big deal. Why do you care when it has no impact on you at all? If it were free and people could do it hourly, so what? For whatever reason, it just chaps your hide that this might be allowed under any circumstances.

aVmuse's Avatar


aVmuse
05.28.2013 , 10:48 AM | #172
Quote: Originally Posted by SW_display_name View Post

Let's think about your claim.

We'll begin with the generous assumption that every month, 1 of 8 classes becomes the new "flavor". We'll also assume that each class has an equal chance of becoming this flavor and ignore similarities between 2 same-class ACs which can also lead to similar weaknesses in the current metagame.

Since you are already one class, you have a 12.5% chance of not even needing to AC change! So we can discard 1 class because that's you (wave at the camera!) and you might be lucky and become OP for a month!

Thus, we'll decide that there are 7 other classes that might become more powerful and appealing to you than your current class, every month.

You can AC change to exactly one of them.

Thus, you have a 14.29% chance of being able to impulsively become the new FotM class every month, while retaining about 25-30% of the same skills and tools you would have had if you didn't change.

I am sceptical that this is a significant or gamebreaking development.
Is this a serious response, statistics pulled out your ***? If because its time for the fotm! And when it returns to normal simply pay again so you can go back to your old AC. No you made a choice with what AC you chose if you wanted another AC reroll and alt and gear it up to show your actually committed rather than swapping ACs at your fotm fancy.

Also I don't need an AC change service, you know why? Because I like to learn how to play the class from ground up, instead of lazy make me fotm now!

aVmuse's Avatar


aVmuse
05.28.2013 , 10:52 AM | #173
Quote: Originally Posted by branmakmuffin View Post
You did just that in your previous post. "On 2 conditions. You gotta pay 6000 CC. Only once a year." As if it's a big deal. It's not a big deal. Why do you care when it has no impact on you at all? If it were free and people could do it hourly, so what? For whatever reason, it just chaps your hide that this might be allowed under any circumstances.
Confirmed for having no idea how this effects the metagame of pvp and pve. Why be a jug when a marauder does more dps, why be a dps operative when snipers do more, how many people would get told to swap their AC because ops don't want that dps and now they can influence people into changing ACs.

branmakmuffin's Avatar


branmakmuffin
05.28.2013 , 11:06 AM | #174
Quote: Originally Posted by aVmuse View Post
Confirmed for having no idea how this effects the metagame of pvp and pve. Why be a jug when a marauder does more dps, why be a dps operative when snipers do more, how many people would get told to swap their AC because ops don't want that dps and now they can influence people into changing ACs.
How many people are gonna swap ACs at some unknown CC cost just because someone else tells them to? And if they do, again, so what? It's their CCs.

LordArtemis's Avatar


LordArtemis
05.28.2013 , 11:21 AM | #175
The FOTM argument has not validity IMO. Because classes are not locked out to player when a FOTM pops up....players can simply roll a new character, power level it, and have it ready in a very short amount of time.

This would just make that easier. But it would not create the problem...the problem already exists.

This would be mainly for those people that play more casually, and find out that most of the classes have glaring problems when they hit 45 to 50 for casual game play. Just one example.....

Sorc is incredibly underpowered at level 50. If you struggled to level the class up to the top, the real struggles come after that for anything but being a heal bot.

Many classes just don't feel right (speculative naturally, and also subjective) at top level, certainly not how they felt around level 30ish. This is the main focus to allowing the change IMO. Allowing a player to try out a different AC to see if it plays a bit better. If not, they can eventually change it back....

And that is why I suggested a few restrictions...that I might expand on here.

(2) max AC changes per character. Characters can change AC once they have completed their storyline. A change would cost a large amount of CC (no EC cost), you would HAVE TO BE A SUB, and it would have a 30 day cooldown.

Once you have changed it twice no further AC changes for that character would be allowed.

schmel's Avatar


schmel
05.28.2013 , 11:57 AM | #176
Quote: Originally Posted by Stoofa View Post
LOL.
The game is far too easy.
Do a couple of flashpoints on a planet and throw in some PvP and you'll be out-levelling the content almost from the second planet onwards.
This means that you only need to complete class quests before you move on.
Even the slowest player couldn't take months to take a character to 55.
It's not the difficulty of the game. It's just that I can't seem to play that fast somehow. Do you have a faster-than-normal mount or something? A treasure trove of quick travel passes? That sort of stuff is what makes it take awhile.

schmel's Avatar


schmel
05.28.2013 , 12:02 PM | #177
Quote: Originally Posted by Themanthatisi View Post
I am waiting for the AC changes to even play my Pub side again.... When I first started this game, I had no idea what classes did why, this is my first MMO. So I rolled a Sentinel, because I loved dual sabers... Well, time has passed, I have 12 toons in total and I have discovered, I love to tank. However, my pub toons were early, before I knew better and my Imp side, is heavy on the tank spec, the way I like it.

So, in reality, I would like to have a Guardian, the mirror of my 55, well geared Jugg.... SO, I do NOT want to hear from others, that I need to learn the class, I know it based on my Jugg alone, never mind my other tank toons.

I am at a point, I am very burnt out on leveling.. The thought of making a new toon, in a base class I already have, the same base story and after all that effort, I wont even have anymore legacy perks for a duplicate base class... is TOTALLY NOT desirable.

However, they could consider having perks in legacy for the AC, that may have some incentive for some of us to maybe roll a new alt and deal with the frustrating and repetitive grind. But I am sure, this is not likely anyway....

Ill pay $20 to have my sentinel turned into a guardian, I do not care if its only one time, I will never need to change it back.

I am not the only person new to MMO's that started with this game, and over time, after learning classes and their roll in OPS for example, should have the possibility to correct past mistakes. Unlike some of you that say no, and maybe have no job and tons of time to level toons, not all of us do. I work and when I come home, I play. Lets face it, leveling is a boring and frustrating GRIND, some of us, are not excited to repeat or sink all that time into doing, when we would rather enjoy the end game content.

YESSSSSSSSSS to AC changes!!!! My wallet is open and waiting.....
+72 Well said, sir!!

VacoVenator's Avatar


VacoVenator
05.28.2013 , 12:36 PM | #178
I always love these discussions. You have the players that want the feature, the players that don't care one way or the other and then the "Worst idea ever" players. The irony of this is that if Bioware had included the ability to change your advance class in the release version, most of the "Worst idea ever" players would be using it and never even give it a thought.

Same thing applies to having a multi-spec feature that allows for quickly changing your abilities and gear. Every time someone mentions that as a desired feature you get 10 guys whining about how we are too lazy already. How much you willing to bet that if that feature had been in release and someone proposed taking it away, the same cry babies would be screaming bloody murder.

Bottom line is, if someone proposes a feature that you don't like, think about this: Would you have used the feature if it had been included in release or would you have ignored it out of principle? Well same thing applies in reverse, if Bioware adds a new feature that you disagree with, don't use it and just keep playing the way you want.
Yeah, I can explain it to you, I just can't understand it for you.

Margoth's Avatar


Margoth
05.28.2013 , 01:25 PM | #179
I'm reading this thread and shaking my head at the arguments being presented here. Personally I don't care. I'm pretty much ok with the AC choices I've made on my toons. I might change my Jugg DPS to a marauder if they ever implement but probably not.

Some of the more amusing arguments I've seen presented:
1. The Devs have said they will never let this happen.
Well yeah. And "Never" in MMO land means. "Until such time as the creative team changes, economic conditions force a change or the evolving game makes us revisit the decisiion".

2. Your Class is your Class and you can't change it.
Your species is your species and you can't change it.... Oh wait. You can now. So we accept a world where you can change your species but not your fighting specialization...

3. People won't know how to play their class.
PUGed recently? There are many people that can't play their classes now.
Also you can already respec. So you can go from Healing to DPS, DPS to Healing, Tank to DPS, DPS to tank, depending on your AC. So is it really the end of the world if you can go from Tank to Healing?

4. Your armor/equipment won't work because it's medium to Heavy or vice versa.
This affects only a small subset of classes (Warriro/Knight) most classes have the same Armor (but not necessarily weapon) between ACs. Also if you are wearing Adaptive armor (which many people do) then it would simply adapt. Given the introduction of adaptive armor, perhaps the whole Light/medium/heavy is due for re-evaluation along with the small number of class limited armor pieces left floating around out there.

Bigger issue is the weapons which do vary. So throw a warning in there before letting a person respec. If they choose to anyway so be it.

5. People will change to the FOTM
Like they do now....

6. People will quit the game.
Sure. Some might. I could argue that others will flock to the game because of the new flexibility. I can't prove that any more then you can prove people will leave. Anecdotal examples as a % of the population are meaningless.

7. You just want it because you are lazy.
It's a game. It's not work. Games are supposed to be fun. I work to make money. I play the game to have fun. It has nothing to do with being lazy.

8. It's like going from a rogue to a monk...
Last time I checked this game doesn't have rogues or monks... But if you are thinking of some other universe, I'd ask how it is any different then being able to respec as oh say a Paladin, from heals to DPS to tank?

End of the day it will get implemented or not. If it is implemented life will go on. The haters will point to the people that convert and have no clue and cite it as an example of why this was a bad idea. Every fail tank will be pointed to as "they must have just switched ACs"

If it doesn't get implemented life will go on. People will continue to whine about it and some will say "I'm quitting because they didn't implement this".

Anyone that thinks anything we say in this thread is going to effect the business decision on whether they implement it or not is delusional.

So with that being said I'll return you to your regularly scheduled ranting and raving.

Spatology's Avatar


Spatology
05.28.2013 , 01:26 PM | #180
hopefully the ETA is never.