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Events bringing the trolls out from under their bridges, and how to fix it.

STAR WARS: The Old Republic > English > General Discussion
Events bringing the trolls out from under their bridges, and how to fix it.

OvenOfAshes's Avatar


OvenOfAshes
05.27.2013 , 08:35 PM | #111
Quote: Originally Posted by serovan View Post
too bad expertise removes all fun from the world pvp. Any good fights, or skill based combat is completely trivialized by expertise, it provides such a stupidly overwhelming advantage.

The free for all aspect also screws everything up. We got a nice force together and took on the imps in a massive battle.. and it quickly turned to a mess because outside my group of 4 I could hurt my friends.. I kept having to second guess my targets and carefully click through the battle field.

It was dumb and didn't last long.

I just avoid the pvp area because nothing is sporting, nothing is fun. Its just stealthers ganking singles at the pylon. woopdee-doo.
I don't know about you but man I hate expertise with a burning passion. Lets grab everyone that thinks expertise is dumb as hell, time travel to when the idea of expertise and tell them how stupid it is. Now if they still wouldn't remove it, then I suggest a stoning.

OvenOfAshes's Avatar


OvenOfAshes
05.27.2013 , 08:40 PM | #112
Quote: Originally Posted by Thaed View Post
The reward for killing other players is completing the quest faster.
Yeah and the reason why it gives you a thousand comms is to make it slightly more worth it. Had it given you like 250 for both the "pvp" missions then it would be a waste of time. Basically the pvp in swtor is jacked up and the event just made it worse.

YoshiRaphElan's Avatar


YoshiRaphElan
05.27.2013 , 08:40 PM | #113
I don't see the point of this thread. I am a quester, now, but even I know that when you walk into a PVP area you should be ready to fight. It's kind of the point of making the area "PVP." If you don't want to get attacked, I'd do the quests that don't go into those areas.

JimG's Avatar


JimG
05.27.2013 , 10:03 PM | #114
Quote: Originally Posted by ScarecrowES View Post
My expectation was that events like these would bring out the best in a community, and foster the sort of connection, esprit de corps, and cooperation that you'd see in other less involved events in other types of communities, but on a vast MMO scale.
Why do people even make silly statements like this? Sure, you thought it would be Woodstock and everyone would sit around holding hands and singing Kumbaya....sure you did, lol.
Quote: Originally Posted by ScarecrowES View Post
There are two missions which are flagged as "PvP," and occur only within the PvP area, but are, ostensibly, PvE missions... requiring no intra-player activity whatsoever to complete. If not for occuring in a PvP area, there is nothing "PvP" about these missions.
Dude, it's a freaking PVP quest. It's clearly marked as a PVP quest. It's in a PVP free-for-all zone. It's a PVP quest....not a PVE quest....and the obvious part of it that is PVP is that you have to survive attacks from other players while completing the quest. The amount of crying and whining over this is ridiculous and has gone on constantly in general chat every day that this event has run.....all 3 times it's run. There is absolutely no reason to run these if you don't want to PVP....especially since the rewards aren't all that good if you take out the warzone commendations which you won't need since you don't PVP. Problem solved....crisis averted.

OvenOfAshes's Avatar


OvenOfAshes
05.27.2013 , 10:09 PM | #115
I am just going to reword what everyone that is upset about the "crying" says; If you have such a problem with people complaining about it why not just avoid it? along with this forum? No one likes people who camp the mission and ruin your time end of story.

Esproc's Avatar


Esproc
05.27.2013 , 10:29 PM | #116
Quote: Originally Posted by Jenzali View Post
And this is where PvP and PvE players differ PvP players play for the love of the game.
Actually the game was made and promoted as a Story Based MMO, not a pvp warzone that carries no story advancement in it.

BioWare died when the founders quit in April 2012 and the layoff in May wiped out top people involved with SW:ToR.

ea is known for Sports, they are lost, and it has shown ever since that time.

The love of the game is the STORY.

pvp is a side game like space missions.
PvE advances the story arcs.

There are plenty of pvp only games that are well made and balanced that you could try.
Of course you would be doing pvp against pvp all the time and there would be no PvE server for you to hide on.
In this Age of Information, Ignorance is a Choice!

pan_sObak's Avatar


pan_sObak
05.28.2013 , 02:15 AM | #117
Quote: Originally Posted by Thaed View Post
The PvP objective is to use your orb before anyone else does. This means killing/interrupting other players trying to use their orb. By killing other players, you get your quest finished faster, therefore you are rewarded for participating in PvP.
Wrong :-)

Queue is the fastest way to complete the quest
Because when it goes to mess - nobody could use the trigger... everybody starts hunting players with the orb and it really slowers the game for all
even if you have a full team - you couldn't withstand against dozen of other players who just want to kill you
And it is not faction vs faction - it's your team vs all other players!
Tomb of Freedon Nadd, Pansobak Legacy
Merc 60, Jugg 60, Sorc 60, Sin 60, Op 60, Sage 60, Comm 60, Guns 55, Vang 60, Sent 60

Craft: Bio 500, Cyber 500, Art 500, Arm 500, Armor 500, Syth 500

pan_sObak's Avatar


pan_sObak
05.28.2013 , 02:42 AM | #118
Quote: Originally Posted by YoshiRaphElan View Post
I don't see the point of this thread. I am a quester, now, but even I know that when you walk into a PVP area you should be ready to fight. It's kind of the point of making the area "PVP." If you don't want to get attacked, I'd do the quests that don't go into those areas.
it is.
but the quests are PVE in their sole and so PVErs are doing them
besides it's a good way to get WZ comms for some PVP relics which were the BIS for PVE sometime ago :-)

i am not complaining about ganging in that zone

but i think that is an ugly way to create an "open world" PVP
i saw other ways of that and it can be done better

for example:

you have a planet
both factions are to conquer it

first phase - you need to capture and hold some locations (earth-2-air missiles batteries for example) from NPCs (natives or opps faction), it can be a kind of Flashpoint or open world so other faction players could interfere.
for holding that locations you got some strategy points (may be even other faction holding such locatins put down your points or get their own ones), when you'll get enough points you can attack the capital.

second phase - at certain hour two factions clash at the battle for the planet's capital.
it could be 2 stages - space battle first and earth operation then if attackers manage to clear the sky and dropship temselves. their should be also NPCs for every side, amount of them depends upon amount of strategy points every side have.

it's a kind of PVP event and the wining side will get some cookies - unique gear or relics or crafting mats or titles or all that in one box :-)
there can be also a ladder for active players and guilds
Tomb of Freedon Nadd, Pansobak Legacy
Merc 60, Jugg 60, Sorc 60, Sin 60, Op 60, Sage 60, Comm 60, Guns 55, Vang 60, Sent 60

Craft: Bio 500, Cyber 500, Art 500, Arm 500, Armor 500, Syth 500

ClavisN's Avatar


ClavisN
05.28.2013 , 05:24 AM | #119
Quote: Originally Posted by LadyJezebele View Post
... CLEARLY the quests are marked PVP. Now you have a choice, you can choose to get the extra rep and muddle through the pvp, or you can CHOOSE not to do the two pvp quests. ... There is none of this "unsuspecting player" crap. I hate to sound so harsh but you are crying because you don't like the PVP quest, it is simple, don't do it. I don't do the WZ dailies, but you don't see me crying about it.
And on and on and on. Just stop it already. This is the only argument the pro-ganking crowd is bringing up, and it fails.

I don't buy any of this totalitarian crap. PvP is not an take it or leave it option. There is legitimiate PvP activity with these quest (resource contention) and there is the ganking stuff people complain about.

Having an area flagged PvP doesnt give you a jerk license. It doesnt authorize you to stalk people for hours. And above all it doesnt give you ownership of an area!

The pro-ganking PvPers here behave like some kid that joins a boxing club with the stated objective "to beat up people". No, that's not how it works.

The quests create specific incentives that invite PvP, and within these incentives I am quite willing to accept PvPing. But your claim that I consent to getting randomly ganked by folks in uber-gear and big numbers all the time is simply completely rubbish.

Applicator's Avatar


Applicator
05.28.2013 , 05:27 AM | #120
If you hadn't noticed, the pylon mobs in the pvp area are weaker than in the pve area, it's risk vs reward