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Summer of SWTOR

First BioWare Post First BioWare Post

Sziroten's Avatar


Sziroten
05.25.2013 , 11:15 PM | #591
Quote: Originally Posted by CommanderKeeva View Post
Thanks for the post and I appreciate the effort but unfortunately I feel compelled to join the majority of the posters here who complain about the lackluster nature of the upcoming content. (Admittedly, I haven't read 57 pages of posts, but I did read the first 15 or so to get a general feel for the people here and I got a distinctly negative one.)
Let me share my opinion (about which you don't give a **** probably) of why the upcoming patches are disappointing.



- A Nightmare Mode of the top end Operations might be fun and challenging content for 0.1% of the players who are lucky enough to be in top end raiding guilds. I would hazard a guess that less than 1% of all players have ever stepped foot in a Nightmare Mode Op. So you're dumping a ton of money and effort to create "content" that only an extreme minority of the players will ever experience (and even they might get sick of doing this rehashed instance over and over again). This will naturally upset 99% of the players who want something more accessible. Not to mention that these new Nightmare Modes still suffer from the same old glaring issues:

1. Having looked at the stats on Dulfy, I have to say that Kell Dragon armor is as ****tily itemized as every single previous tier. You know as well as we do that no self-respecting raider would ever wear the baseline mods that come in stock armor.
2. There is no commendation equivalent for Kell Dragon gear, making itemization virtually impossible. It's not craftable, so raiders will have to rely on random numbers to get gear. Since this tier cannot be crafted, min/maxing will be likely impossible.
3. Armor uses the same models, it's just recolored. Why can't you design at least different looking armor for each tier? And what's up with the ugly models? No self-respecting Consular would wear the Kell Dragon set.

- More XP for active people in the guild sounds like a good idea on paper. But there is a better idea that is accessible to smaller guilds as well! Maybe a 0,5% cumulative experience boost after each legacy level for a total of 25%? Maybe make those legacy levels actually worth something?

- Craftable 72 gear is a logical move if you're introducing a new tier. But for God's sake we need a set bonus-less, commendation based peer-tier for each gear set for itemization purposes.

- Global chat? Hope we can read fast...

- Seems you deliberately missed the new Cartel pack for 2.2. Probably to avoid the ensuing *****torm considering the otherwise epicly lackluster "content".

So yeah, all in all, 2.2 is a huge disappointment for me as well. When you teased "content-packed" I was expecting at least 1 new flashpoint for PvE. I believe Titans of Industry is about 14 months overdue. On a particularly happy day, I was actually thinking about getting the Imperial Warlord flashpoint as well in 2.2, which is close to a year overdue as well now. And at least a new warzone for PvP. But nothing new until August.

Perhaps you don't seem to understand that people want NEW content. That is, NOT Cartel Market, NOT reused old Operations, NOT recolored old gear designs etc. Or perhaps you just don't care.
this...

+ no pvp content (content is not fixes) until 2.4 is not enough. If people really do work aside from each other, we need to have at least a new warzone or something to keep us playing....

+ no casual update content (pazaak, swoop races.... ) which has been asked forever and it's on the wall of crazy before we knew this game would even exist

+ no subscriber love (yeah I don't see it, rehashed content doesn't verify my subcription, especially since this is the only content we get until the end of the year because 2.4 in late september/ early october and we are done for this year.
T3-M4 (former-Exar Kun)
Tark/Merk, Immacolata, Psychlon, Vorov, Zhadow, Kahum, Shee'la, Homeopathy
Bessel , Mercenary, Spetnaz, Shaa'li, Widir

schmel's Avatar


schmel
05.26.2013 , 12:40 AM | #592
Quote: Originally Posted by KillaDeuce View Post
So... no server transfers or even new warzones mentioned. It's like they want us to stop playing -,-
Actually, they are planning on including server transfers in 2.2.

Darthflowmotion's Avatar


Darthflowmotion
05.26.2013 , 01:16 AM | #593
Quote: Originally Posted by schmel View Post
Actually, they are planning on including server transfers in 2.2.
they are planning but it is not official for 2.2
no ty

Nyaara's Avatar


Nyaara
05.26.2013 , 01:49 AM | #594
Quote: Originally Posted by BruceMaclean View Post
Hello everyone,

First up, Game Update 2.2, which is currently targeted for launch on June 11th:
  • Recycled content

By July 9th, more Recycled content again

July 23rd look for a new recycled content again and again.

August 6th is our target date for Game Update 2.3, which we are working on right now and will be our biggest update since 2.0. Some of the bigger parts of this update are:
  • New Flashpoints
  • New Daily Area
  • New Recurring Event
  • Significant graphical upgrades
IŽd like to know what means NEW to BW. If NEW is Colicoid or Red Reaper or Black Hole tuned at 55 or NEW is NEW and is content they never released.

schmel's Avatar


schmel
05.26.2013 , 02:07 AM | #595
Quote: Originally Posted by Darthflowmotion View Post
they are planning but it is not official for 2.2
very true.

DoctorWhoTardis's Avatar


DoctorWhoTardis
05.26.2013 , 03:02 AM | #596
Quote: Originally Posted by CommanderKeeva View Post
Thanks for the post and I appreciate the effort but unfortunately I feel compelled to join the majority of the posters here who complain about the lackluster nature of the upcoming content. (Admittedly, I haven't read 57 pages of posts, but I did read the first 15 or so to get a general feel for the people here and I got a distinctly negative one.)
Let me share my opinion (about which you don't give a **** probably) of why the upcoming patches are disappointing.



- A Nightmare Mode of the top end Operations might be fun and challenging content for 0.1% of the players who are lucky enough to be in top end raiding guilds. I would hazard a guess that less than 1% of all players have ever stepped foot in a Nightmare Mode Op. So you're dumping a ton of money and effort to create "content" that only an extreme minority of the players will ever experience (and even they might get sick of doing this rehashed instance over and over again). This will naturally upset 99% of the players who want something more accessible. Not to mention that these new Nightmare Modes still suffer from the same old glaring issues:

1. Having looked at the stats on Dulfy, I have to say that Kell Dragon armor is as ****tily itemized as every single previous tier. You know as well as we do that no self-respecting raider would ever wear the baseline mods that come in stock armor.
2. There is no commendation equivalent for Kell Dragon gear, making itemization virtually impossible. It's not craftable, so raiders will have to rely on random numbers to get gear. Since this tier cannot be crafted, min/maxing will be likely impossible.
3. Armor uses the same models, it's just recolored. Why can't you design at least different looking armor for each tier? And what's up with the ugly models? No self-respecting Consular would wear the Kell Dragon set.

- More XP for active people in the guild sounds like a good idea on paper. But there is a better idea that is accessible to smaller guilds as well! Maybe a 0,5% cumulative experience boost after each legacy level for a total of 25%? Maybe make those legacy levels actually worth something?

- Craftable 72 gear is a logical move if you're introducing a new tier. But for God's sake we need a set bonus-less, commendation based peer-tier for each gear set for itemization purposes.

- Global chat? Hope we can read fast...

- Seems you deliberately missed the new Cartel pack for 2.2. Probably to avoid the ensuing *****torm considering the otherwise epicly lackluster "content".

So yeah, all in all, 2.2 is a huge disappointment for me as well. When you teased "content-packed" I was expecting at least 1 new flashpoint for PvE. I believe Titans of Industry is about 14 months overdue. On a particularly happy day, I was actually thinking about getting the Imperial Warlord flashpoint as well in 2.2, which is close to a year overdue as well now. And at least a new warzone for PvP. But nothing new until August.

Perhaps you don't seem to understand that people want NEW content. That is, NOT Cartel Market, NOT reused old Operations, NOT recolored old gear designs etc. Or perhaps you just don't care.
Totaly agree, for each damned point.
This led me to unsubscribe at this time, and I would also point out : for some classes alacrity is useless, why they continue to put in all set ? This makes min-maxing heavier.

Vaerah's Avatar


Vaerah
05.26.2013 , 04:06 AM | #597
Quote: Originally Posted by ForsakenKing View Post
well you obviously havent tried ranked since at least 2.0.

1)Ranked wzs pop on a regular basis. people want cross so that new teams dont have to face people that have been queing together for months and elite teams from different servers want it so that they can que against each other.
Well, I don't like to PUG a RWZ (usually it's not fun) and I know nobody taking someone who's not close to full Conqueror plus augmentations.
Considering there are about 6-7 hours in the day (I am not talking of 3am) where WZ hardly pop at all, I may just imagine how frequent the RWZ pops are.

Quote: Originally Posted by ForsakenKing View Post
2)Min/Maxed Partisan is all you need to be competitive in ranked WZs and that only takes about a 7-10 for the average person to get if they have a plan. conq is nice but the difference isnt large enough to exclude a person from a ranked match.
I know that, now how to explain it in game to those who do the invites...


Quote: Originally Posted by ForsakenKing View Post
3) people are upset at you because you arent playing your roll of guarding the node. You can do that in infiltration now. heck, some teams prefer that so that you can put pressure on their node when they need it. your problem is you say you are going to guard the node and then leaving it. who wants to que up ranked with someone like that?
In a RWZ (and 8+ men PvE) I do everything I am told to do, I am talking about regular WZs with randoms.
Pray tell me, why should I take all of 2 medals and 45 WZ coms for boringly sitting at a node? It's not like I don't do it, I just want to spend half of the time actually *doing something* that brings me fun, medals and 140+ WZ coms.
Conqueror gear is slow to grind as is, why shall I take 4 times as long to get it?
Last match I have played, I actually had a tank spec shadow command me to go guard pylon, while he went to the middle bunker...


Quote: Originally Posted by ForsakenKing View Post
anyway, i said my peice even though i doubt you will ever read it (lets be honest, i know i wont come back to see if you replied lol)
I always reply to those who spend their time to reply me. It's just good education.

Vaerah's Avatar


Vaerah
05.26.2013 , 04:29 AM | #598
Quote: Originally Posted by Jandi View Post
Not a single cent of profit is put back into the game, It's how EA operates. You can find the evidence to support this claim easy enough if you choose to. It's how every single game under EA works, don't delude yourself into thinking SWTOR is somehow a special case. They operate the gaem at a bare minimum with no plans whatsoever in place to increase it's funding, ever.
I can confirm this. I have played other titles including MMOs and not a single time EA re-invested any of the revenue, the just sit on stuff till it slowly dies.

Leoness's Avatar


Leoness
05.26.2013 , 06:45 AM | #599
Where is the NEW content again?

All this nonsense you are putting out should be in addition to new content not masquerading as it.

Completely underwhelming.

justandulas's Avatar


justandulas
05.26.2013 , 07:47 AM | #600
Quote: Originally Posted by Vaerah View Post
I can confirm this. I have played other titles including MMOs and not a single time EA re-invested any of the revenue, the just sit on stuff till it slowly dies.
I wanted to believe differently, that SWTOR would be the exception to the EA rule. I should have known though. Even in their console games, they never put money back into it. Dynasty mode stayed broken in NCAA football afew years back, completely broke the game. I love SWTOR, but the PVP devs don't love the game or we'd see an influx of about 500% content. We should see a new warzone every 90 days or so, not one every 18 months. We bought an expansion with not a bread crumb of content for PVP players like myself, not even new valor ranks. Makeb had zilch world pvp despite the big promises. The staff at SWTOR may love the game, but it's clear EA isn't investing heavily into the game to make it all it could be.
Peace is a lie, there is only passion. Through passion I gain strength.
Through strength, I gain power. Through power, I gain victory.
Through victory, my chains are broken. The force shall free me.
-Darth Justandulas