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Meta discussion on the PvP in the Gree Event

STAR WARS: The Old Republic > English > General Discussion
Meta discussion on the PvP in the Gree Event

Covaltage's Avatar


Covaltage
05.24.2013 , 12:51 PM | #111
Quote: Originally Posted by Vassise View Post
None of the quests tell you to kill other players. Which is why its not a PvP quest, but a PvE quest in a PvP area.
There is only one WZ that keeps count of player kills or tells you to kill players, and even on that one you don't get credit for your kills unless you cap a pylon. By your definition, does this game even have PvP?

Caelrie's Avatar


Caelrie
05.24.2013 , 12:54 PM | #112
Quote: Originally Posted by AlrikFassbauer View Post
Can anyone here give me as reason for this repeat ?
Alrik
Because people are tired of repeatedly having to justify PvP in a PvP zone.

Jadescythe's Avatar


Jadescythe
05.24.2013 , 01:00 PM | #113
Quote: Originally Posted by Jedlosson View Post
I do not whine about the PvP quests in Gree event. But to be honest, I do not like them.

I was always representant of the idea that there should be no open-world-PvP on PvE-servers. However, to get max reputation, players are forced to do these quests and are automatically marked PvP-flag on.

Not to mention that the situation usually is that 4 groupped up PvP players gankin PvE players without any need for effort simply because they outgear them. There is not way how a group of 4 PvE players can beat group of 4 PvP players. Worst part is that the system cannot be bypassed. Because the area is free-for-all instead of republic-vs-empire and because there is not way to form a bigger group then group of four, the system does not allow to group up larger number of players to beat the annoying PvPers who block the pylon.

The situation is similarly annoying the PvP players. To be honest, I do not see any reason why a PvP player should be forced to do PvE quest during any event when he is on PvP server.

What I would see as better solution would be that players should be able to to chose between PvP and PvE quests and be able to reach the maximum number of reputation without the other ones. That is not the case nowdays, because of the silly one week limitation of the event. If one wants to reach the Legendary status, he must earn as much relics as possible during that time, so he can convert them to reputation in the following weeks when the event is not on...
You can easily hit the rep cap during an event without doing any PvP content. Alt much?

Edit: If you want to go around the system faster than intended, then be willing to do some things you may not want to.
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Tatanka's Avatar


Tatanka
05.24.2013 , 01:22 PM | #114
Just find the least populated instance and work on the missions there. I completed the PVP missions on three characters back to back the past couple nights and can count on one hand the number of players I saw in the PVP area. There was only one time another player approached within 30m and that was because they had an orb to turn in as well and likely didn't feel like taking a chance fighting.

I really think that lots of players having an issue with this are likely bringing the grief on themselves. If the area is too hot, wave off and come back later. If you get killed, shrug it off and come back later.
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Crixa's Avatar


Crixa
05.24.2013 , 01:36 PM | #115
Quote: Originally Posted by Stib_ View Post
Why can't it be more like, those who want to fight, shall fight each other, those who does not, shall be left alone. Then everyone could do the quests they want, access all areas, and there would be peace. But some pvp players are just like bulls...you see something red, you bang against it with your head...
I love how ppl consistently reach back for these labels. Someone has a different playstyle from me so they must be MORONS, or CAREBEARS etc etc. The mechanic in pvp is the same as it is in pve. If something is red to you, then it is an enemy. The difference is that the AI limitations in pve mean that red mob over there has an aggro range of 20 meters. The red player has an aggro range of the limits of his vision. When you're passing through a mob's aggro range, you don't try to make peace with it. A pve enemy will ALWAYS attack something within its aggro range. A pvp enemy may not, but ignoring him is a risk you would not take in a pve setting.

waterboytkd's Avatar


waterboytkd
05.24.2013 , 02:14 PM | #116
There was this one guy who was kinda famous, and he said, "A rose by any other name is still a rose."

Similarly, a PvE quest by any other name is still a PvE quest. Just because Bioware slapped a PvP label on the quest does not make it so. ESPECIALLY the quest where you just kill droids to collect bits. That quest in no way, shape, or form is a PvP quest. Not only does it not require you to compete against other characters to "win", but there's literally no advantage in engaging other characters while doing it--that just slows you down, and there are enough mobs on the map that players aren't competing over the kills. At least the pylon has the impatience factor: killing other players may allow you to activate the pylon sooner than if you waited in line.

But compare the gree event to warzones, and you can clearly see why the gree event PvP quests are mislabeled. In a WZ, in order to succeed (aka win), the other team must lose. So even though killing isn't a requirement in the WZs, you ARE competing against another set of players no matter what. Because to win is also to make them lose. Now look at the gree event. Completing the PvP quests in no way hinders any other player from completing the quests (with the one exception of the orbs--although you don't prevent them from completing, you do make other players wait by activating the pylon). There is no competition here. In fact, when the event was busiest back when it first came out, it was actually FASTER to complete the PvP quests for everyone (including the orbs quest) by avoiding PvP at all times. If you found the instance where no one fought one another and everyone waited in line to deposit orbs, you never died with orbs, and completing the quest was actually much quicker (and possible while solo or in a short-man group).

If you distill PvP and PvE terms down to this:
PvP = in order to win, other players must lose
PvE = in order to win, no other players must lose
then the Gree Event is certainly ALL PvE, and the PvP label on quests is a misnomer.

Personally, I would like to see the Gree Event PvP quests be something more akin to the PvP Daily and Weekly Warzone quests (do X Warzones, win X Warzones), only it uses a special Event queue and puts you in only special event Warzones.

Jedlosson's Avatar


Jedlosson
05.24.2013 , 02:43 PM | #117
Quote: Originally Posted by GeckoOBac View Post
The rest of your post is debatable and subject to opinion, but this is objectively wrong. Nobody is forcing you (or anybody) to do those quests, in any possible meaning of the term.
They don't give anything unique, they are not needed to cap the weekly cap even on a single character, and even if you say "but I want to cap my reputation to legend in one week", that's a self imposed objective that is very clearly not somebody "forcing" you. That said, it's also a pointless objective as the event is RECURRING and so you're not losing your ONE TIME CHANCE to get reputation.
To help you clarify the meaning of force, please, let me refer you to this Cambridge Dictionary's definition of "force", especially the examples will open whole new levels to the word for you:
http://dictionary.cambridge.org/dict...ritish/force_5

Quote: Originally Posted by GeckoOBac View Post
If, with all this said, you still feel the need to complete those quests, I have 2 things to say:
1) Go to a doctor cause you may have some form of OCD. And yes, it can be a serious illness.
I always love when people are trying to offend other people in this matter. I have always found it very fascinating. But no worries, OCD is far more complex problem than that, it is different then just having the need to do something. The feeling of need to achieve something is a question of motivation rather than an anxiety disorder.

Quote: Originally Posted by GeckoOBac View Post
2) They are Pvp quests, marked as such, in a pvp area. By going there you implicitly accept this fact. Period.
Placing PvP quests and PvP areas on PvE server is like placing a firing range in a guns-free zone. Just saying...

DaxCalvo's Avatar


DaxCalvo
05.24.2013 , 03:08 PM | #118
Quote: Originally Posted by Jedlosson View Post
Placing PvP quests and PvP areas on PvE server is like placing a firing range in a guns-free zone. Just saying...
Wrong.

Not everyone who plays on a PVE server wants to avoid ALL PVP. Some just want to limit it, and want to be able to quest freely and only PVP when they choose.

Choosing by, say, taking a PVP mission in the Gree event and enterring the PVP area.

Don't try to deny other players options. Just because they don't play your way doesn't make them wrong.

Jedlosson's Avatar


Jedlosson
05.24.2013 , 03:28 PM | #119
Quote: Originally Posted by DaxCalvo View Post
Don't try to deny other players options. Just because they don't play your way doesn't make them wrong.
I am not trying to deny other players anything, nor do I have any means to do so and nor do I have any authority over BioWare's decisions which could or would have any restrictive result to any affected players.

I never said that anybody plays wrong or had any similar remark. I am simply venting my personal opinion. Never have I even tried to imply how many people do and how many people do not share my opinion, especially since I would not have any means to verify or prove such a claim.

Grayseven's Avatar


Grayseven
05.24.2013 , 03:39 PM | #120
Quote: Originally Posted by Stib_ View Post
Shall we start again here too? The so called "pvp" quests are not pvp quests, they are pve quests by their design. And thats a bad design, what most pvp players refuse to accept. Is it because it's the only thing that lures some pve meet into the grinder?

Ok, i am cynical now, so sorry! Please explain me why those quests are pvp quests. Their design i mean.
So explain, but do not use their name/tag, their location, and reward they give.

Just explain what is pvp about those quests you can do. Are you up for the challenge?
The quests themselves really don't matter. Anything that occurs within a PvP area is PvP, regardless of whether or not the quests themselves involve PvP. However, the simple answer to your question is that the quests occur in a FFA PvP zone. In order to complete the quest tasks, you might have to engage in FFA PvP. That makes them PvP quests.

Completion of those quests also award PvP commendations, so you get a PvP award for completing a quest inside of a PvP zone.

It is pretty simple and, as others have stated, you do not have to do them. The moment you flag for PvP, you agree to PvP.

I'm taking a wild stab here, but the biggest complaints are most likely coming from PvE players who want the pet drop from the Champion mobs around the pylon...
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