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Meta discussion on the PvP in the Gree Event

STAR WARS: The Old Republic > English > General Discussion
Meta discussion on the PvP in the Gree Event

SturmUndSterne's Avatar


SturmUndSterne
05.24.2013 , 07:23 AM | #31
Quote: Originally Posted by Stib_ View Post
So if a label an operation with pvp, make it a pvp area where the players get automaticly flagged (but the operations group still cant attack each other, because they are a group), and reward the boss kills with warzone commendations, then it will be a pvp thing?

Are you really this shortsighted?
Again, I see the goalposts moving down the field.

If the quest is labeled PVP there should be an expectation of PVP to be had while completing it. Period. It does not in any way matter what the quest asks you to do. None of the warzones have kill-X-players as an objective. Does that make a warzone objective PvE?

By your logic, the Outlaws Den pvp quest (Find open world PvP area on Tatooine) should be a PvE quest because it involves map exploration, and thats not an activity tied specifically to PvP.

Stop being disingenuous. PvP quests may require PvP activity.
Would have loved to have seen your reaction to the Rakghoul event, where killing one of the event bosses REQUIRED you to enter the Outlaws Den.

Stib_'s Avatar


Stib_
05.24.2013 , 07:25 AM | #32
Quote: Originally Posted by Seireeni View Post
There would probably be 1 operations boss, then, and more than 1 group to fight each other so that the last group standing could kill the boss. Actually sounds pretty awesome to me, probably too problematic to arrange though, not to mention that many people like only pve or pvp and don't want to be forced to pvp in order to do the operation/just want to pvp and leave when it's over.
You see, your tought was, it should be altered, to be called pvp. The problem is, the "pvp" quests on Ilum, are not altered, they are plain pve quests put in pvp areas.

Quote: Originally Posted by GeckoOBac View Post
For the specific issue, for what it matters, my take is: they are badly designed pvp quests. The fact that they are pvp is not in discussion: they are marked as such, they are in an area that forcibly flags you for pvp and they have been advertised as such (one of the earliest comments on the issue was on a dev video hinting at new stuff coming that talked explicitly of an upcoming patch that would do something about world pvp on ilum). These are the facts as they stand and refusing them is a sign of stubbornness and possibly simply willful ignorance.
The point were a legitimate discussion could be held is: SHOULD they be pvp quest? Again, my stance is: as they are they suck for pvers and they are a sad excuse for pvpers. They suck so much for pvpers that in most cases you can safely go in the pvp area and solo the quests without any fear of pvp engagements. That on its own is a measure of their own failure. The old ilum pvp had a lot of problems but at least it was pvp mostly, except for the fact that by allowing the pvp component to be bypassed, many people chose to do that due to perfomance issues and general "unfun" factor of the zerg-farming.
Somehow, what i see is "the dev said 2+3 = 4, it was their intent from the beginning, and they say its equal, so it must be!"

On one thing i agree with you fully. They are badly designed quests. On their type, we disagree.

Kilora's Avatar


Kilora
05.24.2013 , 07:29 AM | #33
Quote: Originally Posted by Stib_ View Post
Somehow, what i see is "the dev said 2+3 = 4, it was their intent from the beginning, and they say its equal, so it must be!"
Just a note to you

If the devs PROGRAMMED the game so that 2+3=4 -- then yes, it would be correct.

We are talking about a video game created and owned by a company. They have complete rights -- and if they call something a PvP quest, it is. If they put a PvE quest in a PvP area, ESPECIALLY if they mark the quest PvP -- you have the answer as to why it is PvP. They wanted it to be.

Since none of us are developers -- we try to explain using the arguments people are most likely to understand.

Stib_'s Avatar


Stib_
05.24.2013 , 07:30 AM | #34
Quote: Originally Posted by SturmUndSterne View Post
Again, I see the goalposts moving down the field.

If the quest is labeled PVP there should be an expectation of PVP to be had while completing it. Period. It does not in any way matter what the quest asks you to do. None of the warzones have kill-X-players as an objective. Does that make a warzone objective PvE?

By your logic, the Outlaws Den pvp quest (Find open world PvP area on Tatooine) should be a PvE quest because it involves map exploration, and thats not an activity tied specifically to PvP.

Stop being disingenuous. PvP quests may require PvP activity.
Would have loved to have seen your reaction to the Rakghoul event, where killing one of the event bosses REQUIRED you to enter the Outlaws Den.
With the outlaws den, you are right, by design its a pve quest too. The finding it at least. And the warzones? No, they have no kill payer objective, but they have capture and hold objectives, AND you can loose there, if you do not fight. What can you loose on Ilum when you let people play in peace? Maybe you could gain some humanity too??

Kilora's Avatar


Kilora
05.24.2013 , 07:31 AM | #35
Quote: Originally Posted by Stib_ View Post
With the outlaws den, you are right, by design its a pve quest too. The finding it at least. And the warzones? No, they have no kill payer objective, but they have capture and hold objectives, AND you can loose there, if you do not fight. What can you loose on Ilum when you let people play in peace? Maybe you could gain some humanity too??
So are you trying to say it is inhumane to attack others in a PvP area?

Give me a break. It is a 100% valid playstyle and you have no right to demean it. Mind you, I'm NOT a PvP player -- I have more interest in playing Cooperatively.

Seireeni's Avatar


Seireeni
05.24.2013 , 07:33 AM | #36
Quote: Originally Posted by Stib_ View Post
You see, your tought was, it should be altered, to be called pvp. The problem is, the "pvp" quests on Ilum, are not altered, they are plain pve quests put in pvp areas.
Yeah, there should be players to fight. In Ilum, there are players to fight. See? Simple.

If I was doing the quests with my guildies and there was another group who i.e. wanted to activate the pylon just like we did, of course we tried to kill that other group. 1 pylon, more than 1 group, last group standing gets the prize. Pretty same idea as in the "pvp operation".
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NrDLeipe's Avatar


NrDLeipe
05.24.2013 , 07:38 AM | #37
Quote: Originally Posted by Stib_ View Post
You see, your tought was, it should be altered, to be called pvp. The problem is, the "pvp" quests on Ilum, are not altered, they are plain pve quests put in pvp areas.
.
If it would bin a pve quest you wouldnt get any warzone commendations wich we do get for it so its a PVP quest in a PVP area
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Stib_'s Avatar


Stib_
05.24.2013 , 07:38 AM | #38
Quote: Originally Posted by Kilora View Post
Just a note to you

If the devs PROGRAMMED the game so that 2+3=4 -- then yes, it would be correct.

We are talking about a video game created and owned by a company. They have complete rights -- and if they call something a PvP quest, it is. If they put a PvE quest in a PvP area, ESPECIALLY if they mark the quest PvP -- you have the answer as to why it is PvP. They wanted it to be.

Since none of us are developers -- we try to explain using the arguments people are most likely to understand.
Speak in your name only, i am a developer, just not for this game. I can think that something is good in a certain way, but i can still be wrong. So can BioWare devs. The patterns are there, you can finish pvp quests without a fight if left alone, not even you do not need to kill to finish it, you even do not need any help doing it, and if you finish your quest (aka you "win"), nobody looses anything at all (or does finishing my quest prevent you from finishing yours?). That's not pvp. It's still pve you can call it anything, or put it anywhere, inside or outside a pvp area.

yoomazir's Avatar


yoomazir
05.24.2013 , 07:43 AM | #39
PVP quests? AH, don't make me laugh, those are pve quests set in a pvp area, worst decision BW has ever done.

Do you gain any Valor? Does the rewards, give you pvp coms? No, so basically BW allowed trolls to wander around.

GeckoOBac's Avatar


GeckoOBac
05.24.2013 , 07:43 AM | #40
Quote: Originally Posted by Stib_ View Post
Somehow, what i see is "the dev said 2+3 = 4, it was their intent from the beginning, and they say its equal, so it must be!"

On one thing i agree with you fully. They are badly designed quests. On their type, we disagree.
And this is why people keep repeating the same argument over and over.
As one guy said: yes, if the developers want 2+3 to make 4 then by all rights it would make 4 in their game. We have a right to complain ofc, but that doesn't change reality.
It's like the EULA. You may not read it, may not agree to it, but if you play the game then you are bound by it. Ironically, the best way to ask for a change there is the same way here: stop giving them money, stop using their service.

Again, ignoring the facts or wishing they were different does NOT in any WAY make them any less valid: they are FACTS and are true by definition.

Quote: Originally Posted by Stib_ View Post
So if a label an operation with pvp, make it a pvp area where the players get automaticly flagged (but the operations group still cant attack each other, because they are a group), and reward the boss kills with warzone commendations, then it will be a pvp thing?
Yes.
You know, if you were not THAT shortsighted, you would actually know that there are games out there that actually do exactly THAT, one of them is developed by the same company no less... WAR: there are keeps, in pvp areas, accessible and defensible by players, that have keep lords that require large numbers of people to kill them (even discounting player interference), that give not only "commendations" but actual pvp gear when killed.
And yes, that's a pvp activity.
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