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Meta discussion on the PvP in the Gree Event

STAR WARS: The Old Republic > English > General Discussion
Meta discussion on the PvP in the Gree Event

Covaltage's Avatar


Covaltage
05.24.2013 , 07:00 AM | #21
Quote: Originally Posted by AlrikFassbauer View Post
I'm awfully sorry, but you are completely missing the point.

I did not ask for reasons.

What I asked for was this :

Why this repeat of arguments ?.
I answered your question already, the response is repeated because we don't understand how someone could argue against it. It's a PvP quest in a PvP area that pays PvP comms as quest rewards. PvP happens there.

Stib_'s Avatar


Stib_
05.24.2013 , 07:01 AM | #22
Quote: Originally Posted by AlrikFassbauer View Post
I'm awfully sorry, but you are completely missing the point.

I did not ask for reasons.

What I asked for was this :

Why this repeat of arguments ?

And this is why I called this discussion "meta", what you do not seem to have noticed.



Thank you for fully proving my point.

Because you are repeating the same arguments again, too.

Point proven.
If you look, my first post was about the meta part. And my another post was not against you, but the first pvp player, who started to argue. Again.

DarkSaberMaster's Avatar


DarkSaberMaster
05.24.2013 , 07:04 AM | #23
Quote: Originally Posted by Elly_Dawn View Post
and this is the PvP mentality i just cant fathom... something fun... ganking/griefing lowbies that don't stand a snowballs chance in a blast furnace is somehow fun... do these same people get enjoyment out of kicking kittens and punching cancer patients?.. i mean really...
Then why are you doing a quest that intentionally puts you up against opponents that you know you are not of a high enough level to defeat? PvPers that attack you in that area that you yourself purposely went to, knowing full well what could happen, are doing what the devs intended. You were flagged, you were killed. Its as simple as that. I guess personal responsibility for our actions is a lost art nowadays.
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Quraswren's Avatar


Quraswren
05.24.2013 , 07:07 AM | #24
Quote: Originally Posted by Covaltage View Post
These arguments are repeated because they are so simple. it's a [PvP] Quest, in a PvP zone and people are surprised when they get ganked there? You really don't need to do the [PvP] quests, your helix components come from the [HEROIC] quest that can be done in the non-PvP area. Anyone whining about PvP in a PvP area should probably just do the PvE quests instead (which there are many more of than [PvP] quests).
Agreed ^

You don't want PVP - Stop picking up quests that pretty much tell you PVP is going to happen.

An example where I could see someone complaining about forced PVP.

The HK quest line where you had to venture into a PVP area just to finish the major story arc. The Gree event is is not that.

For HK, the larger quest was PVE (similar to Gree). Sending PVE players into a PVP zone just to push through some stupid developers idea of world PVP. Though all it did was diminish the entire HK experience in both fun and depth for many though not all. That quest was a PVE quest where PVP was just tacked on so BW could say - Here, have a taste of screw you. The HK quest could not be completed without PVP and that's where this differs from the Gree event.

The Gree event on the other hand clearly labels those quests. Tells you right up front it's PVP but the more important part is, the main Gree event can be done on one toon, who never has to PVP if they so choose to leave those quests. You can finish the entire event (Unlike the HK quest) and never touch the PVP quests or enter the PVP area.

You can get it done a little faster by doing the PVP quests but they can be skipped and still cap your rep every week.

If you don't want to PVP then don't do quests that involve PVP, are clearly labeled PVP and will surely involve you in PVP. It's pretty easy to understand and avoid.

Kilora's Avatar


Kilora
05.24.2013 , 07:07 AM | #25
Quote: Originally Posted by Elly_Dawn View Post
and this is the PvP mentality i just cant fathom... something fun... ganking/griefing lowbies that don't stand a snowballs chance in a blast furnace is somehow fun... do these same people get enjoyment out of kicking kittens and punching cancer patients?.. i mean really...
I wouldn't call it a PvP mentality -- it is a mentality stemming from insecurity of immaturity.

When I go in with a group -- we only kill people who are:

1.) Attacking us.
2.) Another group (same size).
3.) Someone taking pylon when we want to.

Some people have strange reasons. But, it doesn't much matter because they aren't doing anything wrong by game standards.

Stib_'s Avatar


Stib_
05.24.2013 , 07:08 AM | #26
Quote: Originally Posted by SturmUndSterne View Post
Just because you insist the argument isnt valid doesnt make that the case.

It is a quest labeled PVP in a PVP area that grants PVP comms as a reward. Stop moving the goalposts and saying "bbbbbbut PVE style objective" ... it is clearly marked in every way a PVP quest.
So if a label an operation with pvp, make it a pvp area where the players get automaticly flagged (but the operations group still cant attack each other, because they are a group), and reward the boss kills with warzone commendations, then it will be a pvp thing?

Are you really this shortsighted?

GeckoOBac's Avatar


GeckoOBac
05.24.2013 , 07:13 AM | #27
Repetition itself is meaningless. Doesn't make the argument any less true or any less false.

It's usually more of a way to gauge how a faction sees an issue and whether there is consensus on the issue or not.
This, by itself, does not prove the speaker right or wrong (as can be seen in a lot of RL arguments on political issues or even some debates where science is involved, IE evolutionism vs creationism).

So the only thing you can gather from this is: one of the faction agrees at large on the issue at hand.

Are they right? Possibly, but it's beside the point.

For the specific issue, for what it matters, my take is: they are badly designed pvp quests. The fact that they are pvp is not in discussion: they are marked as such, they are in an area that forcibly flags you for pvp and they have been advertised as such (one of the earliest comments on the issue was on a dev video hinting at new stuff coming that talked explicitly of an upcoming patch that would do something about world pvp on ilum). These are the facts as they stand and refusing them is a sign of stubbornness and possibly simply willful ignorance.
The point were a legitimate discussion could be held is: SHOULD they be pvp quest? Again, my stance is: as they are they suck for pvers and they are a sad excuse for pvpers. They suck so much for pvpers that in most cases you can safely go in the pvp area and solo the quests without any fear of pvp engagements. That on its own is a measure of their own failure. The old ilum pvp had a lot of problems but at least it was pvp mostly, except for the fact that by allowing the pvp component to be bypassed, many people chose to do that due to perfomance issues and general "unfun" factor of the zerg-farming.
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Seireeni's Avatar


Seireeni
05.24.2013 , 07:16 AM | #28
Quote: Originally Posted by Stib_ View Post
So if a label an operation with pvp, make it a pvp area where the players get automaticly flagged (but the operations group still cant attack each other, because they are a group), and reward the boss kills with warzone commendations, then it will be a pvp thing?

Are you really this shortsighted?
There would probably be 1 operations boss, then, and more than 1 group to fight each other so that the last group standing could kill the boss. Actually sounds pretty awesome to me, probably too problematic to arrange though, not to mention that many people like only pve or pvp and don't want to be forced to pvp in order to do the operation/just want to pvp and leave when it's over.
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DarkSaberMaster's Avatar


DarkSaberMaster
05.24.2013 , 07:19 AM | #29
Quote: Originally Posted by GeckoOBac View Post
Repetition itself is meaningless. Doesn't make the argument any less true or any less false.

It's usually more of a way to gauge how a faction sees an issue and whether there is consensus on the issue or not.
This, by itself, does not prove the speaker right or wrong (as can be seen in a lot of RL arguments on political issues or even some debates where science is involved, IE evolutionism vs creationism).

So the only thing you can gather from this is: one of the faction agrees at large on the issue at hand.

Are they right? Possibly, but it's beside the point.

For the specific issue, for what it matters, my take is: they are badly designed pvp quests. The fact that they are pvp is not in discussion: they are marked as such, they are in an area that forcibly flags you for pvp and they have been advertised as such (one of the earliest comments on the issue was on a dev video hinting at new stuff coming that talked explicitly of an upcoming patch that would do something about world pvp on ilum). These are the facts as they stand and refusing them is a sign of stubbornness and possibly simply willful ignorance.
The point were a legitimate discussion could be held is: SHOULD they be pvp quest? Again, my stance is: as they are they suck for pvers and they are a sad excuse for pvpers. They suck so much for pvpers that in most cases you can safely go in the pvp area and solo the quests without any fear of pvp engagements. That on its own is a measure of their own failure. The old ilum pvp had a lot of problems but at least it was pvp mostly, except for the fact that by allowing the pvp component to be bypassed, many people chose to do that due to perfomance issues and general "unfun" factor of the zerg-farming.
Another post I have to QFE.
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itsmymillertime's Avatar


itsmymillertime
05.24.2013 , 07:22 AM | #30
I do not see the point of this thread, the OP wants to know why people agree on the answer and why they don't look for new answers.