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User Interface improvements: What's your wishlist?

STAR WARS: The Old Republic > English > General Discussion
User Interface improvements: What's your wishlist?
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PetFish's Avatar


PetFish
05.23.2013 , 07:05 PM | #81
I have lots of ideas and wishes for the UI but here are some of my most-desired:

  • Ability to re-arrange my compaion window so I can put my most-used ones at the top so I don't have to scroll down to select my companions that have the critical bonus.

  • Smaller and tighter character selection screen when I start up the game. Right now only 8 are listed and need to go to the next page to see the other 4. The list should be small enough to fit all 12 (or even 16) slots on a single page.

  • Gathering missions should also all fit neatly into a single window so that I don't have to scroll up and down every time to find a mission I want to do.

  • This one is difficult to explain: when companions return and the window pops up the "accept" button is always in a different position depending on what happens upon return (ie. success, failure, long description, short description). So if I get 5 mission returns that I have to accept they should put the "accept" button in the same place so I can just click 5x quickly in one spot instead of having to move my mouse to 5 different spots after each one.
    ---
    OR, and this is probably easier to do, put a small "accept all" button next to the "pending" notification.
    ---
    OR, how about an option to "auto accept all gathering missions" similar to how we can "auto decline duel invites".

  • To un-clutter my crafting list I'd like to be able to "hide" things that I have no use for any longer. Once I RE and learn how to make the blue version of something, I can hide the green one cuz I won't be making it again. This goes for blue-to-purple also.

  • One-click gear changer. At the very least we should have a quick way to switch between PvE and PvP gear. Right now we have to click on 14 different pieces every time we want to go do something else.

  • This is my first MMO so I have nothing to compare it to but the way many things are labeled/graded/etc is ridiculously clumsy. For example, gathering missions are labeled "Mission Level 10-16" that gets us Grade 1 stuff but has nothing to do with the actual level of my character. Why not just label them like "Grade 1, Grade 2, etc"? If I need to gather a Grade 4 Gemstone I actually have to select "Mission Level 33-40" from the dropdown.

    And what about how mods are labeled? You'd think getting "AnyMod 13" would mean you have to be at least level 13 to use it, right? But that's not the case... AnyMod 13 actually requires me to be Level 31 so why not label them them as AnyMod 31 so it's obvious to see that I need to be Level 31 to use it? This goes for anything... armoring, enhancements, hilts, etc.

  • I have 11 characters and I'd like to be able to view my entire Legacy Family Tree by being able to zoom out or something. Right now I can only scroll around if I want to see everything.
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Talimar's Avatar


Talimar
05.23.2013 , 07:56 PM | #82
Quote: Originally Posted by Simplygarces View Post

-Improve Naga Mouse support right now holding down the right click button causes the mouse cursor to click through occationally which will cause the camera to spin on you.
I get this with all mice, not just my naga.


So while I'm at it, for gods sake please allow me crafting window to remain sorted by level.

Omne's Avatar


Omne
05.23.2013 , 09:03 PM | #83
  1. Mission History - Listing of completed missions and rewards. Would be useful if it could also show completed chains and in-progress quest chains. Very useful when you come back to an ALT after a while.
  2. Cutscene History - Ability to play cutscenes that you have already seen again - probably tied to above Mission History
  3. Reward History - Show rewards/codex entries/achievements you have received in a sortable order (by type/by order) and the ability to click on them and open the appropriate item. For example, see the codex entry you just got and click on it to go to the entry.
  4. Multiple Crew Management - A mechanism by which we can manage all crews across all characters on a server for crafting.
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CosmicKat's Avatar


CosmicKat
05.23.2013 , 09:29 PM | #84
A five minute timer on customization options. After 5 minutes it asks "do you wish to keep these settings" and if not, no cost incurred.

Sometimes they look different in the editor window than they do in the game.

LordArtemis's Avatar


LordArtemis
05.23.2013 , 09:32 PM | #85
I really would love the see the UI color options I suggested. I'm getting burned out on the blue overload.

Ayradyss's Avatar


Ayradyss
05.23.2013 , 09:41 PM | #86
Quote: Originally Posted by PetFish View Post
  • Smaller and tighter character selection screen when I start up the game. Right now only 8 are listed and need to go to the next page to see the other 4. The list should be small enough to fit all 12 (or even 16) slots on a single page.
That could work. I'd be happy just to switch from having discreet 'pages' to having a vertical scrollbar. I find a quick scroll via mouse-wheel to be much better than having to click an on-screen button to change pages.

MindSpore's Avatar


MindSpore
05.23.2013 , 10:20 PM | #87
Quote: Originally Posted by EricMusco View Post
I really wish that SWTOR would add visible mission rewards! You know, like the ability to see what your experience gains, credits, and items will be from completing a mission!

I really hope this happens with Game Update 2.1.1 too!

-eric
Thats all fine and good, not sure really how useful that will be once you get into the phase (lvl 55) of doing dailies over and over, as if you need to be reminded what the rewards are. However useful this may be for some players, I'm going to go out on a limb and say that most people could give two. What players HAVE been asking for pretty consistently since release, and certainly afer 1.2 when the UI editor was implemented would be things like....

-Not in any order of demmand, but all requested repeatedly.

1. Debuff filtering
2. Debuff/Buff /Hots/Dot tracking e.g. bars.. moveable. not attached to the unitframe
3. Improved raid frame options.. buff/hots/debuffs
4. Click to cast functionality
5. Power auras type feature
6. Save talent builds
7. Save keybinds for different specs
8. Save gear loadouts

Of all the good ideas people have been posting on this thread, if I was to prioritize all of them... being able to see the rewards you get from a quest would be dead last. Props for trying I guess.

Kynesis's Avatar


Kynesis
05.24.2013 , 01:06 AM | #88
  • I'd like an option to disable character portraits. I'd like that a lot.
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  • Class coloured health bars.
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  • Role icons on raid frames - though by extension this means being able to designate who is filling what role, presumably by the raid leader / lieutenant right-clicking the frames.
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  • Predictive healing - I can't find a handy link to describe it to those who will assume this somehow automates the game. It's a visualisation on health bars that illustrates incoming heals as they're being cast.
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  • Smoothed damage animation - in some ways the mirror of predictive healing except that rather than showing incoming damage (though that would be nice), it hilights how much damage has just been taken.
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  • Mouse-over (raid frame / character frame) healing.
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  • Generally anything you can duplicate from VuhDo, Grid or Prat (see curse.com for details).
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  • An in-game combat log (yes, I know it's on the wall).
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  • Placable markers - ie for use during raids (I know, they're on the wall too, most of these are).
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  • Alternate UI border colour or perhaps even one day in the distant future, full alternate colour themes.
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  • Right-click functions on character names in chat, particularly group invites.
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  • Some control over scrolling combat text - I never see it with larger creatures as it appears above their heads which are already out of frame.
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  • Colour & symbols used for SCT to make the numbers relevant to whatever attack / heal they're representing. The current sea of numbers really doesn't tell us much because it has so little context.
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  • More prominent display of abilities that have become available because their trigger condition has been reached. A (movable) icon that appears at that time, outside the action bars would be nice. (AKA a simple Weak Auras).
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  • Refined crafting windows - which I won't detail here because that deserves its own discussion.
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  • Ping-able minimap (with a restriction on how rapidly a player can ping..)

Nhudri's Avatar


Nhudri
05.24.2013 , 01:12 AM | #89
I play a madness sorc in a 16 man raiding guild. My #1 quality of life UI feature would be dot filtering and scaling in the UI. I want to be able to see whether other raid members put up armor debuffs etc., so I would not be happy with a toggle that only gives you the option to show all dots/debuffs on a target or just your own.

I want a way to distinguish my dots and debuffs on a target from another player's at a glance. For example, one way would be through scaling. It'd be amazing if you could adjust the size of your own dots/debuffs on a target. You could make yours 2x the size of other people's. Then it would be very easy to discern at a glance if that affliction still on the target is yours or another sorc's.

This leads to my second wish: dot timers. I want to be able to track the number of seconds left on all my dots on all targets (or maybe a cap of 5, for example). This way I can easily track dot uptime in a multi-target fight. That is all. Thanks.

earsrgood's Avatar


earsrgood
05.24.2013 , 05:02 AM | #90
For me the UI is very very good for one that is not custom moddable by 3rd party solutions.

However, there is one ABSOLUTE must for me:

1) Ability to track and identify your buffs, de-buffs, DOTs etc on a mob and not every man and his dogs. Seeing 4 incinerate DOTs and not knowing which one is yours for example is a pain in the butt!

And one wishlist item:

2) Mouse over healing, please reduce the wear and tear on my naga by 50%!!!!!!!!!!!!!!!!!!!!!!
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