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User Interface improvements: What's your wishlist?

STAR WARS: The Old Republic > English > General Discussion
User Interface improvements: What's your wishlist?
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DigitalChris's Avatar


DigitalChris
05.23.2013 , 12:46 PM | #51
Wait, does this mean some dev somewhere might actually be reading feedback?

Oooh ok then:

Chat channel commands are broken. /channellist is clearly a command (it returns "Current Channel list:") but will not list your channels. Other custom chat channel commands are similarly broken.

Inventory/Bank "sort by" - I was so excited to see devs providing something here... but wow it is worse than useless. Basically all you can do is shuffle your items in completely useless ways, often destroying any manual organization done. What WOULD be useful? SEARCH. Guildmate needs alusteel. Do I have any alusteel? Who knows, lets trying mousing over every nondescript piece of metal until I either find it or give up and say I don't THINK I have any.... So much easier to type the first couple letters and have it highlighted, no? Or if you wanted it to be REALLY good, type letters, get a listing of all the places you have it (10 in inventory, 99 in bank, 15 in guild bank)

GTN - WHY OH WHY can't you drag an item onto the freetext box of the "buy" dialog and have it type the name for me? Or even better, if you drag an item into the "sell" box, have the "buy" window show the current sales for that item? I can only imagine how much annoying manual typing this would save as the majority use case when selling an item is 1. go to the buy tab and see what that item is currently selling for 2. switch to sell tab and make an offer.

Simplygarces's Avatar


Simplygarces
05.23.2013 , 12:47 PM | #52
-Better Flexibility with Op Frames to be able to have groups horizantal as opposed to verticle only.

-Raid Frames that will darken when another player is out of line of sight. Very annoying on maps like huttball and cival war middle. When players are above you or below you can your sitting there targeting them but cant heal them please improve this.

-Improve Naga Mouse support right now holding down the right click button causes the mouse cursor to click through occationally which will cause the camera to spin on you.

-Some sort of pulse cooldown where when something comes off cd the icon can flash in the middle of the screen.

-Something to the Frames that lets you see purge able debuff's currently its annoying to get a debuff or a dot and just spam purge hoping to be able to purge it maybe add a green lining around the icon for purgeable and a red lining to unpurgeable.

-A Proc Indicator when you get a proc from a spell can we get something noticable that we can modify to the procs we want but maybe something that shows up around your character on the middle of the screen.
Naitsirhc 55 Corruption Sorc PoT5

Tatile's Avatar


Tatile
05.23.2013 , 12:49 PM | #53
Quote: Originally Posted by Rankyn View Post
I want the dark background (or at least the option to choose between the two) back for the character preview window.
Oh my god, yes.

And a transparency slider for tooltips.

Laiov's Avatar


Laiov
05.23.2013 , 12:57 PM | #54
The UI would really benefit from enabling the resizing and movement of all major windows. And get rid of the limitation on the number of windows that can be open at once. In other words, I'd like to be able to browse the GTN, crew skills menu, inventory, and character sheet simultaneously. I also want to be able to resize these windows so that they'll all fit on the screen at once. Having to close one window to open another is reminiscent of computing at 800x600 back in 1995.

Oh, and keybind profiles that can be loaded like the interface profiles. That would be good too.

And some kind of proc / cooldown HUD optioning would be nice. I'd like to know that I've just procced something important without looking at the sea of buffs on my buff bar. Think of the "Power Auras" addon from WoW.

And, if at all possible, try to reduce the input lag and false casts.

TUXs's Avatar


TUXs
05.23.2013 , 01:00 PM | #55
Quote: Originally Posted by EricMusco View Post
I really wish that SWTOR would add visible mission rewards! You know, like the ability to see what your experience gains, credits, and items will be from completing a mission!

I really hope this happens with Game Update 2.1.1 too!

-eric
Wow...about time I've often wanted this, but never thought to suggest it
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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eponymousbosch's Avatar


eponymousbosch
05.23.2013 , 01:05 PM | #56
A lot of great suggestions. I'll reiterate a few faves and add mine:

1. Resize/move player/target/ops buffs/debuffs
2. Export/import keybinds
3. Power Auras-like functionality for procs
4. Ctrl click to fill search field on GTN
5. Batch posting and purchasing on GTN
6. Sortable price per unit column on GTN
7. Better tooltips: vendor price per unit and price per current stack
8. Ability to set alpha of UI elements by state: In combat (IC), Out of combat (OOC)
9. Allow color change of UI. Personally, I find the color occasionally eyestraining and would like to set it to a more muted tone.

I personally think 1 and 3 are pretty important because, sadly, we end up spending too much time watching cooldowns instead of cool animations while fighting. Pretty sure the animators would agree.

Added bold for emphasis on those I consider of particular importance.

DigitalChris's Avatar


DigitalChris
05.23.2013 , 01:10 PM | #57
Quote: Originally Posted by Laiov View Post
The UI would really benefit from enabling the resizing and movement of all major windows. And get rid of the limitation on the number of windows that can be open at once. In other words, I'd like to be able to browse the GTN, crew skills menu, inventory, and character sheet simultaneously. I also want to be able to resize these windows so that they'll all fit on the screen at once. Having to close one window to open another is reminiscent of computing at 800x600 back in 1995..
The multiple window thing already exists, but it's not obvious. Under the interface editor "enable moveable secondary window" both makes them moveable and allows many windows to be opened at once.

Drebs's Avatar


Drebs
05.23.2013 , 01:11 PM | #58
Quote: Originally Posted by ML_DoubleTap View Post
Love this post.

Not necessarily cuz that is a huge feature I desire...but it's a fun way to communicate upcoming features with the community! Keep it up!
I asked for this so long ago I'd forgotten about it. It was one of the first things I noticed coming from WoW. In that game, you always knew what you were questing for. It was kind of a subconscious incentive.

ninjonxb's Avatar


ninjonxb
05.23.2013 , 01:14 PM | #59
One big thing we are missing (from my perspective). Target of Focus Target and Cast bar of Target of Focus Target. There are several fights where we may not be looking at the boss (kill adds or healer) and there are abilities that may need to be known that they are going off and who they are targeting (I am looking at you Bonethrasher in KP)

Laiov's Avatar


Laiov
05.23.2013 , 01:17 PM | #60
Quote: Originally Posted by DigitalChris View Post
The multiple window thing already exists, but it's not obvious. Under the interface editor "enable moveable secondary window" both makes them moveable and allows many windows to be opened at once.
Ah! Awesome. Thank you.