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User Interface improvements: What's your wishlist?

STAR WARS: The Old Republic > English > General Discussion
User Interface improvements: What's your wishlist?
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Nergath's Avatar


Nergath
05.23.2013 , 12:05 PM | #41
- Raidframes with mouseover healing functions and fully costumisable buff and debuff options
- better dot-tracking options

and some fluff options like disabling the default art, so you get a more minimalistic view!

VesperFrost's Avatar


VesperFrost
05.23.2013 , 12:14 PM | #42
  • Make the "Dressing Room" window scalable in the interface editor
  • Make the Operations window expand out from a center point, instead of pushing the window left as it expands. Example: 2 operations frames are center in a line between the two groups. When four groups are in the op, it expands an additional group to the right, and an additional group to the left, so the center stays in the same place
  • Allow us to apply dyes to individual pieces in the "Dressing Room." I.E. I want to apply one dye to my gloves, and a different dye to my boots. This would probably be a complex change with the dressing room, but with the weird way dyes are actually visually represented, a single unify to chestpiece color system often doesn't work well.
  • Make the focus target modifier work properly, it often targets me, even when I have the modifier button pressed down. And I do mean OFTEN. I usually have to release the modifier button and repress it to get the focus modifier to work properly.
  • After every combat ends (the little red eye goes away), have a tiny report show up in the system (yellow) text, that shows your average DPS and HPS (Damage per second & Healing per second), for that combat sequence.
  • Have your debuffs/buffs on enemies/players somehow separated from the swarm, so you can tell when they're down. Especially important in large groups and for attacks that rely on debuff effects, such as wounding shots
  • Perhaps not a UI issue, but a hood up/down toggle would be downright FANTASTIC.
  • Have an option for your helmet to show while in combat, but not show while not in combat. So when my bounty hunter is kicking behind, her helmet is on, but when she's running around not in combat, she has it off.
  • Perhaps not UI related, but add some more Miraluka masks please. These don't unify to chest piece (there's an idea, make them unify to chest piece), so it's kind of important to have different options to go with the outfits.
  • A global channel creation system, one that can be seen by both sides, please please please. Our guild plays both sides, and it would be easier to get groups together and communicate with our friends if this was possible.
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Vangarr's Avatar


Vangarr
05.23.2013 , 12:26 PM | #43
- A better chat system. The current one is terrible. Well maybe that's harsh. It's functional... just barely. It's certainly the worst of any game I've spent significant time in. I imagine it's modeled after WOW's which must be why there aren't more complaints about it. Just once I wish Bioware would look at games other than WOW for inspiration. Both Guild Wars 2 and Age of Conan have much better chat systems. Basic things like full copy/paste functionality and more right click options on people's names for replies, etc.

I'd be happy if I just didn't lose control of my character when entering the chat input bar. Seriously, if I click back on the game screen, the input bar should be deactivated and full control of my character returned like every other online game I play. No need to hit enter or spam the chat window with "wwwwdddsssssaaa's." No wonder so many people don't call for help in warzones. Maybe it would even help the chat lag.

- More functional Guild List. Okay we actually got the ability awhile back to invite guild members to groups. Could we please get the ability to send tells to guildmates with a mouseclick rather than having to put guildmates on our friends list... please? This is basic stuff in most other games.

- Account wide hotkey binds. Other than the dread of doing 55 lvls of the same 2 quests repeatedly, having to rebind keys for every new character is one of the primary reasons I don't bother starting alts anymore.

Polstar's Avatar


Polstar
05.23.2013 , 12:27 PM | #44
Add a timer to the PvP flag icon so we know how long is left to go. Even a mouse over tool tip would do
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racknut's Avatar


racknut
05.23.2013 , 12:31 PM | #45
Quote: Originally Posted by SW_display_name View Post
As far as MMO default UIs go, I think SWTOR is actually pretty awesome. Between the basic design and the Interface Editor, I'm impressed with how comfortable I've been able to make my UI in a game with no AddOns.

Interface Editor
  • Toggle to make frames "snap" to each other's edges in editing mode, for easier alignment/positioning of elements (such as the Group frames)

Skill Tree
  • Ability to save pre-set Skill Tree layouts (using Field Respec at later levels to switch roles for FPs/Ops/WZs involves a lot of tedious OMG-I-know-this-by-heart clicking to reconstruct familiar builds)
Agreed! I would pay money for these 2 features. I think they would make the UI much more transparent to the user and easier to edit. A good UI should not get in the user's way.

Machine-Elf's Avatar


Machine-Elf
05.23.2013 , 12:32 PM | #46
Quote: Originally Posted by SW_display_name View Post
I disagree. It's very well-made, in my opinion, conveying most of the information you need with surprising clarity. Especially compared to eg, WoW's UI which seems basically designed to make new players fail without extensive modification.

I think it's a "curse" of MMO UIs that the default will always feel a little clunky or extraneous, but I'm honestly very happy with SWTOR's approach. It just needs some tweaking here and there. WoW's default, on the other hand, needs to be shelled down to the bedrock and rebuilt as something remotely comprehensible.
Sorry I blurted out and sounded rude, but as you can tell from this thread, I quite passionately disagree with you on this subject.

-Wes-'s Avatar


-Wes-
05.23.2013 , 12:35 PM | #47
Quote: Originally Posted by JimG View Post
The crafting UI needs an ability to hide/unhide each recipe so you can filter your list to leave one out of the display that you rarely use.
This is a great idea! I like to have as many schematics as possible, but it sure does clutter up the list! Beyond this, I'd like to see either the default crafting view be set to show the item's minimum level requirement. Already, that level requirement (when selected) is colored to reflect the crafting difficulty, which really makes the default "dot" view pointless.

Perhaps a quicker way to filter the list of schematics to put like items together overall. Filter by greens, blues, oranges, etc., you name it, let's be able to filter for it. Like the GTN, multi-layer filtering would be very nice.....
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Andryah's Avatar


Andryah
05.23.2013 , 12:37 PM | #48
Quote: Originally Posted by EricMusco View Post
I really wish that SWTOR would add visible mission rewards! You know, like the ability to see what your experience gains, credits, and items will be from completing a mission!

I really hope this happens with Game Update 2.1.1 too!

-eric
+1000 on that Eric.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

EricMusco's Avatar


EricMusco
05.23.2013 , 12:41 PM | #49 This is the last staff post in this thread.  
Quote: Originally Posted by ninjonxb View Post
My own meme? I like it

I couldn't help but have a little fun in the thread, just to spare any confusion... visible mission rewards are coming in Game Update 2.1.1.

-eric
Eric Musco | Community Manager
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Rankyn's Avatar


Rankyn
05.23.2013 , 12:44 PM | #50
I want the dark background (or at least the option to choose between the two) back for the character preview window.