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Concerns About Players Being Suspended

STAR WARS: The Old Republic > English > General Discussion
Concerns About Players Being Suspended
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Andryah's Avatar


Andryah
05.23.2013 , 11:38 AM | #191
Quote: Originally Posted by BadOrb View Post
Almost everyone on the forums where screaming out for a legacy light saber to send hilts between legacy alts , even when the chevin event came out . A hell of a lot of people moaned and groaned about why no light saber BioWare! etc.

Mind you you did have a few months off the forums , maybe it all happened then ?
I was here.

Where did Bioware post that they agreed players needed another mod-mule legacy item? They gave you a legacy lightsaber to pass along to your other characters. With it came the same old loophole. You cannot prove they released the sabers specficially for the loophole.

Look, Bioware is guilty, IMO, of allowing two unrelated features to open a loophole for exploit by players. That said, player are also guilty of using it and exploiting something that was not intended.

We don't know the ban threshold, and probably never will. But it's there, and it's been applied, and it's clear from all the discussions across the internet what was behind the bans. There is debate if it is one thing or two things, And how badly you had to have played them... but the actual things are well known. We know they patched to fix one thing last week. Verdict is stil out on the other thing and how they close it.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Jadescythe's Avatar


Jadescythe
05.23.2013 , 11:43 AM | #192
Quote: Originally Posted by Andryah View Post
1) Derp!.... companions on other characters.

2) rerolls.. some people are altaholics you know.

3) Besides... nobody ever said the legacy gear idea was the best idea ever.
This is a quote straight from the SWTOR website:

Quote:
Throughout your adventures in The Old Republic, you will come across special items and equipment that may be useless to your current character, but of intense value to another member of your family tree. Known as “Legacy Gear”, these items bind on your Legacy, and can be traded freely between the different characters in your family tree to provide everyone with the most powerful weapons and armor that are available to them at their level.
So if I'm in an operation and it drops a WP piece that I win the roll on, this system is in place to let me pass that gear to my equally level 55 Sorcerer. Your claim that this is not intended is invalid. The same applies to my Marauder who wins the roll for a Strength piece, but already has better gear. It is useless to my current character, but of intense value to another member of my family tree. Don't tell us we're wrong without facts to prove it. I found some to support my side.
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Andryah's Avatar


Andryah
05.23.2013 , 11:43 AM | #193
Quote: Originally Posted by Kilora View Post
No, I'm fairly certain Eric is allowing this to continue, while monitoring it, because they realized people need to know what NOT to do.

Guess what? I received a warning yesterday for discussing an exploit -- Reason: Discussion of exploits, cheats, or hacks is prohibited. Specifically, transferring items via legacy gear.

Unless they're now going to ban me and every other person in this thread -- I think they realized they cannot shut this one down without harming players who are NOT trying to use the exploit.
Agree... and we are all trying to discuss this reasonably and without listing the recipe to doom.

Personally, I appreciate them giving us some latitude to discuss.. so I encourage everyone to not abuse this thread.

Besides... this thing is ALL OVER the internet.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

tman_ac's Avatar


tman_ac
05.23.2013 , 11:45 AM | #194
Quote: Originally Posted by Andryah View Post
Look, Bioware is guilty, IMO, of allowing two unrelated features to open a loophole for exploit by players. That said, player are also guilty of using it and exploiting something that was not intended.
That is so wrong. The purpose of legacy gear was always to send over bound mods/hilts/barrels/armorings/enhancements to your alts. Else it would be useless. No one is using the gear cause it looks awesome. (Maybe except of the Gree sabers).

What I did the past months is an exploit as well in your opinion then?

I bought 2 level 10 crystals (+41 stats) from the CM and used it on a toon I leveled up. Once I was done with that char and wanted to level up another one, I sent over the 2 crystals to that one instead of buying another pack of 2 crystals. Every player who has legacy weapons did that. It is a feature that is working as intended.

Now all of a sudden they mark their own feature as an exploit. As I do agree that white crystals shouldn't be spammed and lose it's rare status, you can't ban players just because they use an ingame feature that's working as intended. The failure on this is 100% up to BW, not the players and banning them is the worst action they could take about it.

But lately I am not wondered anymore....
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Andryah's Avatar


Andryah
05.23.2013 , 11:47 AM | #195
Quote: Originally Posted by Jadescythe View Post
So if I'm in an operation and it drops a WP piece that I win the roll on, this system is in place to let me pass that gear to my equally level 55 Sorcerer. Your claim that this is not intended is invalid. The same applies to my Marauder who wins the roll for a Strength piece, but already has better gear. It is useless to my current character, but of intense value to another member of my family tree. Don't tell us we're wrong without facts to prove it. I found some to support my side.
Looking carefully for the words "mods" in what you quoted. Can't find it anywhere.

Also cannot find any bind to legacy mods in game. A real head scratcher there.

Bioware has been known to make mistakes that lead to unintended loopholes.

Severity of mistake dictates how fast, and if, they fix mistake.

Old mistake, which used to be relatively benign (to the point of being an urban legend as designed for intention) now more significant due to overlap with new features. OOOPs.

Are you following the bread crumbs here? Or do you just want to insist we agree to disagree? I'm fine either way, just let me know.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

chuuuuucky's Avatar


chuuuuucky
05.23.2013 , 11:49 AM | #196
Quote: Originally Posted by Andryah View Post
Asked and answered already. Please go back and re-read carefully what I wrote. I'm not going to go in circles with you on this.
This is a bad excuse to proofe your point. The legacy armors and weapons empty as you can get them are not worth giving them to your alts. (Who is running around without mods and anything) You can't send armors, weapons or whatever isn't needed anymore to your alts as long as they are not legacy armors, weapons.
That means to make them usefull and actually give old stats to your alt you have to put mods into the armor, for example my old level 49 gear i don't need anymore. But i think it doesn't matter which level it is. So this part is 100% the way it is supposed to be. And i highly doubt that it is a bug if i send my level 69 gear to my new toon level 55 because i got 72 gear on my main or have the same piece of armor twice.
So i have to ask did you only send the empty legacy gear from alt to alt?

curtkram's Avatar


curtkram
05.23.2013 , 11:49 AM | #197
so anyway, after reading about this from outside sources, i'm pretty convinced the issue has nothing to do with transferring to your toons. if you have an exploit that is limited in nature to the characters of a given account on a single server, it's not really an exploit. you should be able to go ahead and transfer crystals to alts until they change the mechanics. a lot of people were banned because of a mistake.

that's just my opinion and i'm anxiously awaiting a real dev response to clarify.

Kilora's Avatar


Kilora
05.23.2013 , 11:54 AM | #198
Quote: Originally Posted by curtkram View Post
so anyway, after reading about this from outside sources, i'm pretty convinced the issue has nothing to do with transferring to your toons. if you have an exploit that is limited in nature to the characters of a given account on a single server, it's not really an exploit. you should be able to go ahead and transfer crystals to alts until they change the mechanics. a lot of people were banned because of a mistake.

that's just my opinion and i'm anxiously awaiting a real dev response to clarify.
They changed mechanics.

Prior to 2.1 -- you couldn't duplicate any items.
2.1 introduced Collections -- the entire point is to duplicate items on ONE character.
If you want to have those same items available on other toons, you HAVE to pay a CC fee.

People are using an exploit to get AROUND the CC requirement. It is fairly obvious that this wasn't possible Pre-2.1 -- and the feature that allows it added in 2.1 was built around having you pay CCs to "unlock" it.

Jadescythe's Avatar


Jadescythe
05.23.2013 , 11:54 AM | #199
Quote: Originally Posted by Andryah View Post
Looking carefully for the words "mods" in what you quoted. Can't find it anywhere.

Also cannot find any bind to legacy mods in game. A real head scratcher there.

Bioware has been known to make mistakes that lead to unintended loopholes.

Severity of mistake dictates how fast, and if, they fix mistake.

Old mistake, which used to be relatively benign (to the point of being an urban legend as designed for intention) now more significant due to overlap with new features. OOOPs.

Are you following the bread crumbs here? Or do you just want to insist we agree to disagree? I'm fine either way, just let me know.
Umm, what? The only thing you can use legacy gear for IS mods, armorings, enhancements, hilts, and barrels. So your whole post makes no sense. If the mods I am putting in the legacy gear aren't bound to me already, then why do I need the gear to pass it? Please explain.
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Andryah's Avatar


Andryah
05.23.2013 , 12:08 PM | #200
Quote: Originally Posted by Jadescythe View Post
Umm, what? The only thing you can use legacy gear for IS mods, armorings, enhancements, hilts, and barrels. So your whole post makes no sense. If the mods I am putting in the legacy gear aren't bound to me already, then why do I need the gear to pass it? Please explain.
Shells or not.. the point is the armor was designed to be transfered to other characters in your legacy for other uses.

Now.. about those mods...... please show me one instance of a bind to legacy mod in the game. That would invalidate my statement and validate yours all in one simple transaction.

Until you can provide me with definitive proof that mods were ever meant to be legacy movable, I'll stand by my statement that Bioware implemented moddable legacy gear with a loophole in it that allowed players to take character bound mods (look at the mod.. it says "bound") and move them around. Unintended by design, but a loophole in the design that they never closed.

The fact that people like yourself see no value in a legacy armor or weapon shell other then to use it to move bound mods around your legacy simply demonstrates two things: 1) legacy shells were poorly designed to begin with (and since they predate adaptive armor.. they are antiques) 2) legacy shells were poorly designed to begin with (because they contained a loophole in the bind to character mechanics of mods in the game).

Yep.. legacy gear was poorly designed on multiple levels. But I am sure you disagree, being as they provide you a method to move bound mods around.

The big irony in the entire discussion here is.. lookie.. lookie...me criticizing something Bioware did (and it's consequences in the new patch) and all the foam at the mouth people who attack me for "only ever defending Bioware on everything" are probably stunned to silence.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.