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This game needs a combat log/dmg meter tool


ZeroPlus's Avatar


ZeroPlus
05.23.2013 , 01:49 AM | #51
Quote: Originally Posted by Lightingdebt View Post
i have no clue what most of you are talking about with all those abbreviations to be honest. I just wanted to say that every time i get into a group i am bashed because i am not a genius at this game. I am a tank i guess but there is no room for error. How can someone expect me to be perfect at a game i have played maybe 1 week tops? Some people work for a living in real life and do not have time to learn every single thing about this game. So if someone is not doing well in a group don't damn them to hell try and help the person for once.
Communication. Use it.
You've been playing the game for a week and you are a tank? TELL your group that. Let them know that you are new to the game. Ask if anyone has done the content before and what it is you should expect and what they expect from you. If noone has done it before, then you're all going to have a great time learning the fights. If someone has done it before, listen to them and learn.
*OR*, don't queue as a tank. Uncheck the "tank" role in the Group Finder window. This will allow you to experience the content without the expectation others have that you will be able to lead them through it.

BACK ON TOPIC:
I still say that in terms of "real-time" information, I would love it if we had a proper in-game combat log. I can live without a damage meter. Not knowing what happened during a fight because only the killing blow is reported? That annoys the hell out of me and has since December 2011 (when we didn't even get the killing blow reported).
If you seek answers, you must always ask questions. - Master Vandar Tokare.

[Suggestion] Add another Blaster Pistol with the "A-300 Heavy Sonic Needler" model = DONE!

NrDLeipe's Avatar


NrDLeipe
05.23.2013 , 03:42 AM | #52
lol "recount is the most important thing in a raid" thats just bs srry

FUN is the most important thing in a raid, then comes awareness.
The wrath of the empire knows no bounds
Ref link. http://www.swtor.com/r/C88CDZ

Ancaglon's Avatar


Ancaglon
05.23.2013 , 04:44 AM | #53
Quote: Originally Posted by TrillOG- View Post
Considering this is and MMO and not COD... the one with higher dps.
No. The higher DPS one is probably the one that decided to do his full DPS rotation on the Champion or Elite boss while ignoring all the weak, normal and strong mobs that are now killing the healer and/or the tank.

/facedesk.

Lostpenguins's Avatar


Lostpenguins
05.23.2013 , 08:10 AM | #54
Quote: Originally Posted by GeckoOBac View Post
6) the problem is raised when, with availability, meters become an excuse to blame (regardless of group success) people. Sure, it's the people doing the blaming, but you will always find that kind of people. Removing the root issue solves the problem and by making combat parsers available and voluntary, you have the best of both worlds. We already have this situation.
Actually, the root problem is the person... not the combat parser. I think it's fine that it's voluntary. In fact, it's probably better. However, I actually became quite bothered when you thought the root problem was the tool. It's like banning a product from the market because a few users use the product annoyingly.
Quote: Originally Posted by GeckoOBac View Post
7) I have cleared almost all the content in the game so far (lacking just styrak hm atm), with multiple different groups, and that was true before 2.0 as well. If another form of combat parsers was to be added to swtor, I'd certainly refuse in all the manners I can to join such meter outside of guild environment. And inside the guild there's no need for it in the first place. Whatever use you can get out of the combat parser as a proofing tool is already provided by the current implementation.
This is sort of redundant as you're basically saying what I said, that there's no need for meters outside of guild runs.

Lostpenguins's Avatar


Lostpenguins
05.23.2013 , 08:15 AM | #55
Quote: Originally Posted by Khevar View Post
Nobody here is saying that. You've misunderstood the position being made. That is what I was I was trying to point out to you in my earlier post.

You're on one side of an argument that doesn't have anybody on the other side arguing against you.

Aqqh was pushing for a Recount-type approach. In-game dps meters, rather than the opt-in combat logging that is already available for any sort of progression group, guild, or anyone that wants to use it.

Since mox, torparse, et. al. are not always available in a pug, he wanted the Recount-type approach. To find the "noskill" players. Responding to that, Kitru is saying:

and


Do you see? The point is NOT that you can "identify bad dps just by watching which is why you don't need meters". The point is that meters aren't REQUIRED IN A PUG to be able to identify bad dps.

It's NOT an argument against dps meters. It's an argument against always-on group-wide dps meters in a pug, as there is another solution to the problem of "who is the noskill"

P.S. If it isn't clear, I actually AGREE with the points you've been making. That's whats a little frustrating about this discussion. I believe it is a simple misunderstanding, not a disagreement, that is the cause of all this round-robin argumentation.
Sure, but they're bringing up the exception that proves the rule. There are definitely times where you can identify bad dps by watching them. But not all the time. However, meters can always show bad dps... every time.

We're basing pugs on the assumption that people aren't generally as group-coordinated and that there's always a few over-geared to help the under-geared... and that it's usually SM content, right? That's fine... and I'll leave it at that: Meters are never needed for PUGs.

Ottoattack's Avatar


Ottoattack
05.24.2013 , 10:34 AM | #56
While whipping due to lack of dps does happen, 99% of the wipes are due to lack of knowledge of fight mechanics. I do not think that the log is needed or necessary.

mikebevo's Avatar


mikebevo
05.24.2013 , 10:55 AM | #57
Quote: Originally Posted by Lostpenguins View Post
However, meters can always show bad dps... every time.
Meters can show low output dps ever time, it does not show bad dps, healers or tanks every time unless the person looking at the data know what they are looking at. Just looking at DPS is only looking at one important part of the story. If someone is only worried about their DPS numbers, but not getting out of AOEs, not cleansing DoTs when they have the ability, not dumping threat, not following kill order, not using interrupts when appropriate, pulling before tank and not popping defensive cooldowns when needed, then they are bad DPS, even if they have the highest damage per second numbers of the group.

paowee's Avatar


paowee
05.24.2013 , 01:01 PM | #58
there's mox and torparse already XD
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MorgothPl's Avatar


MorgothPl
05.25.2013 , 02:42 AM | #59
From the point of view of DPS. As sniper, I always kill trash first, as it should be. If other DPS go for elite or boss, he can do much more damage while I'm tabbing between trash and kill those. Recount will show that the other One will have higher DPS. Guess who will be blamed for "being useless" and who will be praised to be "zomg leet DPS"?

In tor, it's much more to dpsing than just fire at the mob targeted by tank. You just can't judge DPS only by meters, but by how they behave.

Also, if you kick DPS who pulls first, aggroes cc'ed mobs, don't follow kill order, we will see posts of "they kicked me, but I was having highest DPS, those noobs can't play, Bioware fix that".

It's really easy to see who does good and who does bad in pugs, you don't need recount for that

Aqqh's Avatar


Aqqh
05.25.2013 , 08:53 AM | #60
Quote: Originally Posted by zzoorrzz View Post
Learn to play is a process, not something you can do over night. Therefore your reasoning doesn't make sense, because it's implying that all you call "noskill" are that because they are lazy to learn to play. Which is nonsense of course. It's fine if you're not willing to help anbody. But don't pretend it has anything to do with you being skilled or others being lazy.
Ya, sure man ... problem is for those people untill you show them that they are bad they wont even start to improve.
They would be cheerfully living in their illusion that what they do is good and proper.

That guy i was talking in first post clearly said that there is no point in fighting that boss becouse "he always hits hard at the end" (enrage). He obviously had no clue that he - hes pathetic dps - was the only reason of it.
Wonder how many pugs he wiped earlier and after and still doesnt have a clue that reason of it is hes lack of skill.
And im quite sure that the guy wont do anything to improve untill something would show him that what he do is very wrong.

Their policy of "no elitists" led to situation that players who actually enjoy progress of their skills in this game are forced to drag such people through.
You enjoy that?
I sure dont.

> If you're doing a pug 16m ops, the problem is that you're doing a 16m ops with pugs, not that the game needs to give you a tool to sort out the havoc that ensues with that many players.

I do play 16 man pugs.
I play 16 ops with guild on my main.
And i pug them on my alts.
Got problem with that?

So you play 16 man pug - it happens very offten that dps is low so obviously some dps are lacking skills.
I would love to hear your proposition of how to figure out which one of 10 dpsers in OPs are lacking.
Becouse for me simpliest and best solution would be dmg meter tool.