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Events bringing the trolls out from under their bridges, and how to fix it.

STAR WARS: The Old Republic > English > General Discussion
Events bringing the trolls out from under their bridges, and how to fix it.

JattaGin's Avatar


JattaGin
05.23.2013 , 04:13 AM | #21
Did any of the PvPers in this thread even bother to read the OP's post or are you just here to say "quit whining"?

Fact is, the OP posted 3 very good solutions for the current mess that Western Ilum still is.

I personally stopped going into this PvP zone after encountering a group of mentally messed up known Imps who made a fun ganking single players on a RP-PvE-server. I could have faced them anyway, because I have a PvP char, but I was not there to PvP.

The problem is: The PvP quests in the Gree event bring quite some reputation. I miss them now, because of the bad quest design. Instead I have to collect more green reputation rewards with alts.

As the OP wrote: Make a proper PvP quest and put the two PvE quests outside the PvP area. If it would become a PvP quest, I might as well take my guildies, we form a PvP premade and then the Imps will learn that they only depend on their gear and numbers. But until it is a pure PvE mission, I cannot be bothered to put one foot in that area. And frankly, it should not be like this. When they adjust the missions for level 55, they should also address this issue.
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Lung_Tien_Lien's Avatar


Lung_Tien_Lien
05.23.2013 , 04:59 AM | #22
I agree, but the average PVPer who isn't nearly as good as they like to believe they are likes the easy pickings an event such as this provides. I'm sure I'm an easy target, but then, I have yet to get attacked by anyone who was the same level as me and on their own. Somehow, it's always people ten levels above you (generally, not Gree specifically) or groups of three or more.

If those quests were actual PVP quests (as in, kill X amount of players or do X amount of damage or heal X amount of health in the PVP area etc.) it would be a different matter, I think. As it is, they're PVE quests shoved into a PVP zone, providing ample opportunity for people to just hang around and gank PVEers 'for the lulz'. If they were real PVP quests, I might even participate! I have nothing against PVP (I do play Warzones on my low-levels and it's fun), but I dislike the forced mix of PVP and PVE.

But as I said. It's relatively popular because a considerable number of (but not all) PVPers aren't actually looking for a fair fight. They're looking for a fight they can win. And this event provides.

goreblade's Avatar


goreblade
05.23.2013 , 05:24 AM | #23
Dude, it's a PvP area...I don't PvP because I suck hard at it, but when I go into the PvP area, I keep my eyes open for other players so I won't get ganked. But I do get ganked now and then, sure I have raged at the screen, wishing diverse bad things to happen to the lil **** that just tore out my spine to keep as a trophy. But know what I don't do? Go on the forums and ***** about it, because PvP is a part of the game, even though I personally dont participate in that part. If you don't want to get ganked, stay out of the PvP area, it's that simple.
"Make him doubt himself, his beliefs, or his intentions. Such things disrupt connections to the Force—and death soon follows." -HK-47

CaptCody's Avatar


CaptCody
05.23.2013 , 05:28 AM | #24
Quote: Originally Posted by ScarecrowES View Post
There is no reason, and no reward, for a quester to attack another player in the PvP zone
Are you kidding? They recently added that achievement system. There are now plenty of reasons to kill players in open world.
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HitokiriAkins's Avatar


HitokiriAkins
05.23.2013 , 06:45 AM | #25
From the way I understand the OP, in the Gree Event, there is a PVE quest that requires you to go into the PVP area. Making it not completable if you don't want to be autoflagged for PVP. Most on here jumped on the "I don't want to PVP" part, and not what he was actually saying. The OP wants to finish a PVE quest, but can't because it takes him through a PVP area to finish it, because he doesn't want to get murdered by those who want to be there.
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http://www.swtor.com/community/showthread.php?t=583230

Stib_'s Avatar


Stib_
05.23.2013 , 06:50 AM | #26
I totally agree with the OP. It's sad there are people that can't see the other side of things, only theirs. (targeted at gankers and griefers)

I wish there was a system that would substract money, exp, valor, and achievment points from players, that attack another player without expertise. You want to gank a non-pvp player? Then lose big time!

Fight people suited for you, that want to pvp, and leave the pve players alone!

Stib_'s Avatar


Stib_
05.23.2013 , 06:54 AM | #27
Quote: Originally Posted by HitokiriAkins View Post
From the way I understand the OP, in the Gree Event, there is a PVE quest that requires you to go into the PVP area. Making it not completable if you don't want to be autoflagged for PVP. Most on here jumped on the "I don't want to PVP" part, and not what he was actually saying. The OP wants to finish a PVE quest, but can't because it takes him through a PVP area to finish it, because he doesn't want to get murdered by those who want to be there.
You understand it right. The gankers/griefers are defending their position with "its a pvp quest, because its named pvp, and its in a pvp area, and rewards warzone comms", but they refuse to see, that the quest itself is by design a pve one, not a pvp one. So its a pve quest in a pvp area.

Levity's Avatar


Levity
05.23.2013 , 06:59 AM | #28
Quote: Originally Posted by ScarecrowES View Post
Some background. I just started playing SWTOR a few months ago, and when the last Gree event came along I was not high enough level on my first toon to participate. Ever since then, I've been very excited at the prospect of joining in on a community-wide event, as those types of things are rarely seen outside of MMOs. When this current session of the Gree event was announced, I worked very hard to get my second toon (the first is already 55), up to a minimum of level 45 so I could participate in the event from both sides, Republic and Imperial. My expectation was that events like these would bring out the best in a community, and foster the sort of connection, esprit de corps, and cooperation that you'd see in other less involved events in other types of communities, but on a vast MMO scale. Imagine my disappointment... my frustration really... as instead seeing perhaps some of the worst sorts of behavior in gaming communities on display as the most constant and memorable fixture of this event.

First, let me say that I recognize that no all players are bad. In fact, the overhelming majority just go into this event intending to quest, at minumum, as if it was any other mission series or dialies. There are, however, a small but fiercely dedicated percentage that insist on doing whatever they can to ruin other people's fun. Much of this problem, I think, stems from a set of contradictory goals for players... largely from the "PvP" section of the event.

There are two missions which are flagged as "PvP," and occur only within the PvP area, but are, ostensibly, PvE missions... requiring no intra-player activity whatsoever to complete. If not for occuring in a PvP area, there is nothing "PvP" about these missions. Most players take these missions and do exactly what they objectives tell them to do. Go here, kill some droids, go home. However, as you'd expect, there are players who will forego any missions or objectives, and merely walk around killing other unsuspecting players who are only there to quest.

Now, I have heard arguements from dedicated PvP'ers that walking into a PvP area should cause some expectation of being attacked and killed by other players. While I understand the arguement, the counterarguements are simply too numerous to bother repeating here. Because the missions do not require any interaction between players, ultimately, there is a conflict of interest here. Questers, which make up the vast majority of players (significantly moreso on the PvE server I am on), only go into the PvP area because a quest tells them too, and the quest has nothing to do with PvP combat. Dedicated PvP players go into the PvP area specifically because their intended targets do not fight back, which makes working towards otherwise difficult achievements much much easier.. and of course griefers merely go into the area to ensure that other players simply can't complete their mission objectives. In other words "griefers gonna grief."

There is no reason, and no reward, for a quester to attack another player in the PvP zone nor any reason to believe they'll be attacked at random while working mission objectives, and PvP players get no reward other than progress toward an achievement. Unsuspecting PvE'ers make an easy target for a dedicated group of PvP'ers.
Ultimately, this has lead to a situation of predation on questers, and to a lack of any sort of enjoyment in this event for anyone but the most rotten fruit of the community.


There are several solutions that could be recommended to remedy the problem of conflicting interests.

One of the most simple solutions, especially on PvE servers, it to entirely remove the open-world PvP area of the map. Leave the objectives, mind you, but simply remove the automatic flagging for free-for-all PvP. Since the quests do not require any player-on-player action as it is, it changes nothing in regards to how the quest is run. While certainly this removes some of the enjoyment from predatory PvP players and griefers, it's otherwise universally beneficial for the whole server. However, my feeling is that this does remove an opportunity for some honest PvP action for PvP players looking for some event-worthy experiences.

A second solution. Simply rework the missions so that all current missions occur outside the dedicated PvP arena. Since the objectives are PvE objectives anyway, there's no real reason to have them occur in the PvP arena at all. This lets PvP players keep their arena, including the FFA fights, ... not much different than having the Outlaw's Den on Tattooine... but ensures PvE questers have no reason to go in there. But here too is a missed opportunity.

A third solution. Remove all existing PvE mission objectives from the PvP arena. Leave the PvP quests active in the PvP arena, but beef the missions up to include actual PvP objectives. If you're going to have a mission marked "PvP," maybe it should have some objective that requires you to at least interact with, let alone kill, other players. Maybe build in some sort of FFA group objectives. "Kill X number of opposite faction players." or "Kill X number of your faction's players." Or something more creative. Basically give PvP players something to satiate their bloodlust, but put them on equal footing in engagements with other PvP players, instead of preying on hapless questers to get their kicks. Then, in place of the reworked PvP missions, add 2 new dedicated PvE missions. Perhaps a Heroic 2+, or something unique. This way, PvP players get actually PvP event content, and PvE players have more to do away from the PvP'ers.

Now, any of these 3 solutions eliminates PvP player predation and griefing. Any one would greatly improve the player experience during the event and make it something more memorable for interesting missions than for anger and frustration at the worst a community has to offer. However, since they event is being reworked anyway for the future level 55 interpretation, why not take the opportunity to do something better with it, as the third solution suggests?
Just going to say... the idea behind PvP is to capture something before someone else... which is just like the quest where you have to capture the node in the middle. That is straight up PvP. No PvE about it. It's 2 dailies. Get over it. Don't go in the PvP area, stay in the PvE area. It's simple :P I know a bunch of people who got legend without ever stepping foot into the PvP area. And if you must do them, get a group. Wowza.

_tegrof's Avatar


_tegrof
05.23.2013 , 07:02 AM | #29
I'm a pure PVE players and while I hate getting ganked by a pvp guy while doing a quest.

this:
Quote:
Unsuspecting PvE'ers make an easy target for a dedicated group of PvP'ers
is kinda ridiculous to say....

1) there's a PVP title on the quest.
2) you are warned as you enter the area....in fact you get a countdown to turn around and leave.
3) if you think people shouldn't attack you in a PVP area, when you're pvp flagged, you're being foolish.

I get that people feel this is a PVE quest, but it's not. It's in a PVP area, labeled PVP. Just because it has an objective does make it a PVE quest.

I put forth this...

Do you pick up warzone quests that call for "participate in 3 warzone matches" then when you inevitably get Huttball, do you yell at people that attack you while carrying the ball because you feel it's a PVE aspect of the game since there's an objective? Do you get angry when you're in the hypergate one trying to cap a node and someone attacks you?

I doubt it, because you realize these are PVP areas. What makes ilum any different?

I am by no means a blind "biodrone" supporter of this game, I think it's a buggy pie of crap, but I'm honest and logical and what people complain about with this Ilum thing is just a little silly to me. It says PVP...


If your problem with it just comes down to how long it takes to get rep...roll alts and do it more, wait till it returns and do more of it. It's a recurring event, you're not supposed to get it all in one go.

Elly_Dawn's Avatar


Elly_Dawn
05.23.2013 , 07:05 AM | #30
Quote: Originally Posted by Jenzali View Post
And this is where PvP and PvE players differ PvP players play for the love of the game.
wow i haven't even really started reading the thread responses yet, and this is the most backward thing i've read all morning, so let me fix it... PvE players play for the love of the game, PvPers rush through or skip most of the core game only to play the bonus content and to grief those that legitimately love the core game...
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