Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why no acknowledgement of overpowered heals?

STAR WARS: The Old Republic > English > PvP
Why no acknowledgement of overpowered heals?

UrbanSaint's Avatar


UrbanSaint
05.19.2013 , 10:41 AM | #251
I'll sum up what the community thinks of healers:
"They are overpowered, when they are not on my team"

Personally I think healing needed to be buffed. Most people didn't like healing in warzones pre 2.0 because 1 DPS could easily kill 1 healer if they were geared right, so there was no point in playing them. Now that it is not the case anymore, everyone is complaining lol. God forbid that you actually need to have a little more teamwork to take down a healer instead of just roflstomping them with ease (this is obviously harder with pug groups)

As a DPS, I welcome the challenge, though I will agree that the team with no healers is almost a guaranteed loss if the other team has at least one, which sucks but it is what it is.

xxIncubixx's Avatar


xxIncubixx
05.19.2013 , 11:12 AM | #252
Quote: Originally Posted by MajinUltima View Post
That's just not the case, if you're killing healers, it's often because THEY are playing badly or not evasively enough, especially Scoundrel/Operative whose probe/medpac FAR outdoes mobile damage of all ranged specs and many melee specs. If all you're doing is chasing a healer who is constantly running, LOSing, etc, then you aren't doing damage or taking objectives, which means you aren't achieving anything productive.

The worst part is, it isn't even optional. If you chase them, you're not achieving anything. If you DON'T chase them, they freecast. It's a literal lose-lose situation that becomes worse the more players are involved.

A sniper or marauder can theoretically stack enough cooldowns and burst abilities to take one down, but that's a completely inane way to justify healing as "balanced". "Well 2 of the 18 dps specs in the game could theoretically burst down a healer with no cooldowns of their own who sits there and takes it, so healing is balanced." Completely insane.

Stacked healers makes things more difficult. Have 2-3 people chasing 1 healer, and said healer is themself being healed extensively by the other un-focused healers.

Warzone results consistently show healers above dps, often by very large margins. What people overlook is that dps values are INFLATED by a lot of wasted cleaves, AOEs, DOTs, that never endanger someone and don't kill anyone and are easily meditated off. It's VERY easy to spam Corrosive Grenades and Shrap Bombs to inflate damage numbers while achieving nothing whatsoever.

Healing, however, is UNDERstated in the results, where overhealing and unused absorbs aren't included. This actually means that the true output of healers is even HIGHER than results typically reflect. So not only is it mathematically FAR easier to achieve high healing numbers, those numbers are actually understated, whereas a lot of damage numbers are inflated and overstated. The margin between healing and dps is considerably higher than scorescreens will ever reflect. If you see 1 million healing to 500k damage, the true discrepancy is more like 1.2 million to 400k, or even wider.

This is a simple observerable mathematical fact.
this pretty much

Zajfien's Avatar


Zajfien
05.19.2013 , 12:02 PM | #253
Quote: Originally Posted by UrbanSaint View Post
I'll sum up what the community thinks of healers:
"They are overpowered, when they are not on my team"

Personally I think healing needed to be buffed. Most people didn't like healing in warzones pre 2.0 because 1 DPS could easily kill 1 healer if they were geared right, so there was no point in playing them. Now that it is not the case anymore, everyone is complaining lol. God forbid that you actually need to have a little more teamwork to take down a healer instead of just roflstomping them with ease (this is obviously harder with pug groups)

As a DPS, I welcome the challenge, though I will agree that the team with no healers is almost a guaranteed loss if the other team has at least one, which sucks but it is what it is.
This whole issue is the "bads" want to roflstomp the healers @ now they can't we get threads like this
The challenge is to much for them

NathanielStarr's Avatar


NathanielStarr
05.20.2013 , 12:38 AM | #254
ok leave healers how they are but anyone with any healing abilities should have their damage cut by 75%

NathanielStarr's Avatar


NathanielStarr
05.20.2013 , 12:45 AM | #255
Quote: Originally Posted by Zajfien View Post
This whole issue is the "bads" want to roflstomp the healers @ now they can't we get threads like this
The challenge is to much for them
Or this is for "bads" that want to roflstomp every team that doesn't have perfect class composition.

MotorCityMan's Avatar


MotorCityMan
05.20.2013 , 01:11 AM | #256
Bioware knows that even if they nerf healing the xbox mentality players will just move on to the next perceived obstacle to their pew pew derp play style. Bubbles, gear normalization, bolster, tank guard, other dps that beat them, healing, having to defend, taunting, sage force armor, Op rolls, snipers, CCs, stuns, the list never ends and neither do the QQ posts about them. Not to mention any adjustment to their dps abilities.
Until this crowd gets pvp to play like their pve playstation shooters on easy mode the complaints will just keep rolling in.

Sathid's Avatar


Sathid
05.20.2013 , 01:22 AM | #257
The BIG problem isn't heals it is DPS players on average are knuckledraggers that DO NOT FOCUS,thats the big issue,many are still thinking back prior to 2.0 and think they can "ROFL Smah everything" not as much now.

xxIncubixx's Avatar


xxIncubixx
05.20.2013 , 01:35 AM | #258
Quote: Originally Posted by Sathid View Post
The BIG problem isn't heals it is DPS players on average are knuckledraggers that DO NOT FOCUS,thats the big issue,many are still thinking back prior to 2.0 and think they can "ROFL Smah everything" not as much now.
the sad part is that if DPS players focus Operative healer, it just takes to much time to kill one , especialy with another healer behind... combine that to the fact that the players focusing can or may not have a healer, if they dont they will die so fast... but i guess all players on these forums are all "uber" players and the rest are fail. These kids...

Jorojus's Avatar


Jorojus
05.20.2013 , 01:46 AM | #259
Quote: Originally Posted by MotorCityMan View Post
Bioware knows that even if they nerf healing the xbox mentality players will just move on to the next perceived obstacle to their pew pew derp play style. Bubbles, gear normalization, bolster, tank guard, other dps that beat them, healing, having to defend, taunting, sage force armor, Op rolls, snipers, CCs, stuns, the list never ends and neither do the QQ posts about them. Not to mention any adjustment to their dps abilities.
Until this crowd gets pvp to play like their pve playstation shooters on easy mode the complaints will just keep rolling in.

/like like like THIS ^

I have another suggestion, if the best players would make more stuff like this http://www.swtor.com/community/showthread.php?t=594135 and guide the "new players" to it.

Everything would improve for everyone.
The Progenitor
Shin'ju - Operative / Kor'n - Juggernaut / Lissa'nana - Sith sorcerer
Booya - Powertech

NathanielStarr's Avatar


NathanielStarr
05.20.2013 , 01:48 AM | #260
Quote: Originally Posted by xxIncubixx View Post
the sad part is that if DPS players focus Operative healer, it just takes to much time to kill one , especialy with another healer behind... combine that to the fact that the players focusing can or may not have a healer, if they dont they will die so fast... but i guess all players on these forums are all "uber" players and the rest are fail. These kids...
No! 4 players from team A chasing 2 healers from team B (they were cross healing and making each other immortal) for more than a solid minute while the remaining 4 players from team A are butchered by 6 players from team B and your objectives are taken is considered a good strategy. You are bad if math works correctly for you, the real players are able to defy math.