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Why no acknowledgement of overpowered heals?

STAR WARS: The Old Republic > English > PvP
Why no acknowledgement of overpowered heals?

JP_Legatus's Avatar


JP_Legatus
05.18.2013 , 04:32 PM | #231
Quote: Originally Posted by Jorojus View Post
I am pretty sure the facts are that you can't kill a good healer 1 vs 1.
I wonder if you ever played a healer yourself ? Without a tank I mean.

Btw, most of the posts on this forum are irrelevant if nobody that can do anything about the game is reading them ...

And and you didn't know wich school I went too in my days, YOUMAD bro? Getting all personal like that ? I am very good in comprehensive reading, your compliment proves that. Thx.
Another irrelevant ignorant post with 0 facts or evidence presented. Get lost if you can't contribute anything worth anyone's time, nobody gives a damn about your opinions.
Plaje - 65 PVP Assassin
http://www.twitch.tv/plajje

MotorCityMan's Avatar


MotorCityMan
05.18.2013 , 04:43 PM | #232
Quote: Originally Posted by MajinUltima View Post
Healers feel entitled to be good in every capacity, in a team, in a duo, solo, etc. And this is the result.
But really, the only ones that deserve to be good at solo and team play are dps, right? And you say healers feel entitled?

As a side note, isn't it the desire of every player to be viable solo and in a team? But because healers wish it also, warzones are doomed? In the recent mmos I have played no dps can down a healer 1v1 but yet their battlegrounds and warzones function. If anything SWTOR healers are still weak compared to these other mmos. So your assumed propositions that warzones can't function with healing are incorrect.

Astarica's Avatar


Astarica
05.18.2013 , 04:45 PM | #233
Quote: Originally Posted by MajinUltima View Post
I've also heard the opposite, the healers are on offense so much that no one plays defense and the game is who can click the ball respawn the fastest because scoring becomes a given. Either scenario is a pretty degenerate collapse of warzone mechanics. As stated before, ACW boils down to who clicked their side turret first and got up 10-0, because no one's going to die at mid or on the sides. If they do, then one team auto-wins because you'll never recap the objectives in time to turn it around.
If you can score you might as well score, as it's hard to imagine scoring a goal somehow puts your team in a worse position before.

In the degenerate Huttball game what happens is the ball carrier will just run straight down to the pit with his healers. This spot is practically impossible to pull someone into a fire trap, which is the only way you can kill the ball carrier. Now, if you're lucky you'll have someone you can leap to, but let's assume the other team reads your strat correctly. That's okay, because your ball carrier isn't dying with his healers, so he can wait until either a Sage manages to get into endzone (to rescue), or if he can intercede all he has to do is wait for any ally to get to the endzone to leap back up. Note that the ball carrier will rarely pass to someone unless he had the ball for so long that it's going to explode, because there's no need to risk an interception when you're not dying. And if he gets knocked off, it's okay because he's still not dying and can always try again later.

To counter this strat you just don't defend and try to control middle while the ball carrier and healers are away, though of course this at best only evens the score. If the enemy team is aware of this, you'll actually see their guys just stop by the goal line because they're getting the rest of the team back to mid to try to contest the ball. In the end, the team that grabbed the ball the most times from the middle is almost certainly the winner.

Jorojus's Avatar


Jorojus
05.18.2013 , 05:24 PM | #234
Quote: Originally Posted by JP_Legatus View Post
Another irrelevant ignorant post with 0 facts or evidence presented. Get lost if you can't contribute anything worth anyone's time, nobody gives a damn about your opinions.
You surely don't I dunno about the others. Why don't you go and post another high damage screenshot of a civil war where you weren't able to cap mid while you had highest damage as an assassin who could have possibly capped a side turret easy ?

I get it why you're mad the other team had some more healers and tanks and you couldn't kill them. Its funny that you are always giving the facts yourself and say I don't have any, go ahead, be blind and only look at the numbers

Get lost ? Nah, I'll stay a bit longer but thanks for the suggestion I am clearly worthwile of your time

Tankqull made a nice post 1 or two pages back, I'd very much like to know your opinion about the subject burst dps compared to burst healing.
The Progenitor
Shin'ju - Operative / Kor'n - Juggernaut / Lissa'nana - Sith sorcerer
Booya - Powertech

JP_Legatus's Avatar


JP_Legatus
05.18.2013 , 07:34 PM | #235
Quote: Originally Posted by Jorojus View Post
You surely don't I dunno about the others. Why don't you go and post another high damage screenshot of a civil war where you weren't able to cap mid while you had highest damage as an assassin who could have possibly capped a side turret easy ?

I get it why you're mad the other team had some more healers and tanks and you couldn't kill them. Its funny that you are always giving the facts yourself and say I don't have any, go ahead, be blind and only look at the numbers

Get lost ? Nah, I'll stay a bit longer but thanks for the suggestion I am clearly worthwile of your time

Tankqull made a nice post 1 or two pages back, I'd very much like to know your opinion about the subject burst dps compared to burst healing.
I haven't posted any screenshots of losses, and as usual everything you've said is irrelevant and stupid.

I don't usually do this, but I'll take the time to explain what is happening in our conversation because you seem to have a complete and total lack of understanding of the situation, believing that I don't want healers to be effective in warzones.

My favorite thing to do in a warzone is as you can probably guess it - farm damage while ignoring objectives and letting someone else guard nodes and make calls. The only reason I even play the objective is because my teammates want me to. If I ever got into a warzone with 15 healers between both teams and I'm the only dps, it would be the best warzone of my life. I would love nothing more than to push my damage to the limits and get 12million damage from spreading dots and aoe on 8 people with my sin while nobody caps the novarre nodes. Acting like I want healers to be ineffective is pointless and stupid, because anyone who knows me knows I want healers to never die. On top of this I've already stated healers can be killed with focus fire and timed cc.
I'm not arguing with you because I can't kill healers or because I want them to be ineffective, I'm arguing with you because you're wrong and your posts are stupid.

The simple fact of the matter is, healers are doing 60% more healing than the dps is doing damage according to the records charts. The OP stated healing was overtuned, the numbers support him, and the numbers don't support you.

The only point of any value you've made since you started posting in this thread is that burst dps is better than burst healing. Unfortunately, you are forgetting 2 things: the fact that the biggest heal is nearly the same size as the biggest hit (12302 vs 11734) and the fact that dps gets taunted and healers don't. The only move in the game that lowers healing is the marauder/sentinel's new saber throw, and it's less often and less % than taunting. Not only that, but a guard completely negates burst damage to begin with so it's not even relevant.

Now please, stop wasting everyone's time and get lost.
Plaje - 65 PVP Assassin
http://www.twitch.tv/plajje

MotorCityMan's Avatar


MotorCityMan
05.18.2013 , 09:26 PM | #236
I don't believe that healers are doing 60% more than damage on average. A healer will do more than the average dps if they have a tank guard and another healer or 2 to work in tandem with. But what if a dps had a tank guard and a pocket healer? They would do much more dmg than an unguarded, unsupported healer without a doubt. So then should we conclude that dps are OP and needs to be tuned down?

I routinely see AoE smash for 8400+, mauls for 9k, etc. I don't ever recall doing anything close to a 8400 AoE heal or heals for 9k.

Quoting made up or selective statistics and then inferring what you want from them isn't a convincing argument.

Jorojus's Avatar


Jorojus
05.18.2013 , 09:47 PM | #237
Quote: Originally Posted by JP_Legatus View Post
I haven't posted any screenshots of losses, and as usual everything you've said is irrelevant and stupid.

I don't usually do this, but I'll take the time to explain what is happening in our conversation because you seem to have a complete and total lack of understanding of the situation, believing that I don't want healers to be effective in warzones.

My favorite thing to do in a warzone is as you can probably guess it - farm damage while ignoring objectives and letting someone else guard nodes and make calls. The only reason I even play the objective is because my teammates want me to. If I ever got into a warzone with 15 healers between both teams and I'm the only dps, it would be the best warzone of my life. I would love nothing more than to push my damage to the limits and get 12million damage from spreading dots and aoe on 8 people with my sin while nobody caps the novarre nodes. Acting like I want healers to be ineffective is pointless and stupid, because anyone who knows me knows I want healers to never die. On top of this I've already stated healers can be killed with focus fire and timed cc.
I'm not arguing with you because I can't kill healers or because I want them to be ineffective, I'm arguing with you because you're wrong and your posts are stupid.

The simple fact of the matter is, healers are doing 60% more healing than the dps is doing damage according to the records charts. The OP stated healing was overtuned, the numbers support him, and the numbers don't support you.

The only point of any value you've made since you started posting in this thread is that burst dps is better than burst healing. Unfortunately, you are forgetting 2 things: the fact that the biggest heal is nearly the same size as the biggest hit (12302 vs 11734) and the fact that dps gets taunted and healers don't. The only move in the game that lowers healing is the marauder/sentinel's new saber throw, and it's less often and less % than taunting. Not only that, but a guard completely negates burst damage to begin with so it's not even relevant.

Now please, stop wasting everyone's time and get lost.
Thank you, I am glad I was able to convince you to write something really useful imo. Do you think that in a very well coordinated team and thus ranked games there is definetely a chance to win against the other team ? And if you can win, what makes the difference ?

I mean just imagine, everyone has the same skill, same gear, but acts like a brainless robot that only looks at numbers, what would happen ?
Think about, you'll always have a stalemate, where nobody gets killed, nobody dies and everyone will have the same stats.

THAT my good sir is balanced pvp explained for you. The only way to counter that in competitive pvp is to actually use your brains.

I got another question for all the so called uberleet pvp players on this forum but where they are mistaken in. Who does the tank has to guard ?
The Progenitor
Shin'ju - Operative / Kor'n - Juggernaut / Lissa'nana - Sith sorcerer
Booya - Powertech

sauerkraut's Avatar


sauerkraut
05.18.2013 , 10:29 PM | #238
So why can't we have WZs where players actually fight rather than this pathetic heal, stun, interrupt? Just for players who like fight. You don't have to sign up if you don't like violence.

Powercow's Avatar


Powercow
05.18.2013 , 10:59 PM | #239
Quote: Originally Posted by sauerkraut View Post
So why can't we have WZs where players actually fight rather than this pathetic heal, stun, interrupt? Just for players who like fight. You don't have to sign up if you don't like violence.
This is what duels are. Or random ganking.

MotorCityMan's Avatar


MotorCityMan
05.18.2013 , 11:06 PM | #240
Quote: Originally Posted by sauerkraut View Post
So why can't we have WZs where players actually fight rather than this pathetic heal, stun, interrupt? Just for players who like fight. You don't have to sign up if you don't like violence.
They have those on your playstation.