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Why no acknowledgement of overpowered heals?

STAR WARS: The Old Republic > English > PvP
Why no acknowledgement of overpowered heals?

sirullrich's Avatar


sirullrich
05.17.2013 , 02:32 PM | #161
Quote: Originally Posted by Raansu View Post
Chances are you wouldn't have.
Just because you can't do it doesn't mean I can't. At that moment nobody was guarding the healers. You attack the healer he stops healing the tank then tank has no support. You take out 2 birds with on stone.

sirullrich's Avatar


sirullrich
05.17.2013 , 02:38 PM | #162
Quote: Originally Posted by Astarica View Post
You seem to be saying that if there are more DPS than healer then the healer has to have higher HPS than the BEST enemy DPS. This is wrong. Imagine 2 teams with 1 healer and 7 DPS. If both team know what they're doing, the lone healer will be target of 7 DPS the moment any fight begins. Because we have no tanks, that lone healer is obviously going to die very horribly. It's almost unfathomable the healer could possibly pump out higher HPS than the best opposing DPS (probably some kind of ranged DPS). The healer might have a higher HPS than the average DPS on the other side, but he should not be able to touch the best DPS. And why should he, if he is indeed properly focus fired by the opposing team, and in this case we got no tank and no other healer so he can't possibly do anything to improve his survivality.

Now one thing you sort of alluded to is that tanks should be considered part of the healer crew. After all, if the tank didn't improve the healer's performance, why is he even there? He sure isn't going to out DPS the enemy DPS. So let's say you have these numbers:

Your top tank - 500K damage done, protection irrelevent (because any benefit of protection is reflected by the additional heals your healer did)
Your top healer - 1.5M healed
Their top DPS - 1 million damage done (X2)

In this scenario you can say it's perfectly fair that the healer healed for 50% more than their top DPS because your tank only did 50% of their DPS and makes up the other 50% as his Guard/other abilities improved your healer's survivality to do that extra in heals. But the healer did not do this alone. If you replaced your tank with a clone of the enemy DPS, then the healer's HPS is almost certainly going to drop. Further, there's no rule written in stone that the healer's total healed must not be less than 1 million. In particular, if the enemy top DPS then outplayed your top healer (say, by killing him now that he has no tank to hide behind), it'd be reasonable to expect your healer do heal less than what their top DPS did.

I didn't mention this earlier but the healer who healed 600K while dying 7 times was never guarded (compared to our DPS doing 500K with 1 death). I don't think they had a tank in the game. In fact if he's guarded you'd have to try really hard to die 7 times. So there's no tank to pump up the healer's HPS, but even while dying a rather ridiculous 7 times in the WZ, that guy still outhealed our best DPS who died only once.
I don't know what game you play but even when I was bubble spec I could out heal the highest damage.

Astarica's Avatar


Astarica
05.17.2013 , 02:39 PM | #163
Quote: Originally Posted by sirullrich View Post
I don't know what game you play but even when I was bubble spec I could out heal the highest damage.
Sounds like you're always hiding behind a tank then.

sirullrich's Avatar


sirullrich
05.17.2013 , 02:42 PM | #164
Quote: Originally Posted by Astarica View Post
Sounds like you're always hiding behind a tank then.
Nope and we don't usually bring tanks in regs.

Baedwulf's Avatar


Baedwulf
05.17.2013 , 02:42 PM | #165
Quote: Originally Posted by Astarica View Post
Sounds like you're always hiding behind a tank then.
LOL? Wouldn't that be the smart thing to do?

Weenie healers always hiding behind tanks... drop that guard and facetank me like a man!!!
Money may not buy you happiness, but it can buy you another account after you've been banned from the forums.
The UGLY guy

maverickmatt's Avatar


maverickmatt
05.17.2013 , 02:45 PM | #166
Quote: Originally Posted by sirullrich View Post
LOL another bad who only reads what he wants to read.
I'm unsure of how you got the impression that I read what I want to read. I'm sure you are unaware of this, but there is such a thing as supporting evidence. I read the statements, and since there is no question of what the author meant, there is no interpretation problem. I then quoted the previously referenced statements, and came to the conclusion that you and your pal are seriously lacking in either the intelligence or comprehension department. This is a phenomenon known as drawing conclusions. It's not witchcraft, I promise.

My suggestion is that you spend less time being a forum warrior, and more time devoted to furthering your education beyond a 5th grade level.


Back to the original point of this thread. Healing is what Bioware wants it to be. I said previously that it is not OP, and I don't believe that it is. I do think that the skill level required is significantly lower than pre- 2.0, but prior to 2.0 I remember complaints that there weren't enough support classes in WZ......

Saerith's Avatar


Saerith
05.17.2013 , 02:45 PM | #167
Any DPS that complains about killing healers 1) is a bad DPS and/or 2) refuses to focus with other DPS.
Jaime'lannister - Saerìth
The Starkrend Legacy
Halcyon of Jedi Covenant

Astarica's Avatar


Astarica
05.17.2013 , 02:50 PM | #168
Quote: Originally Posted by Baedwulf View Post
LOL? Wouldn't that be the smart thing to do?

Weenie healers always hiding behind tanks... drop that guard and facetank me like a man!!!
Sure but in that case those heal numbers didn't happen because of just you. You'd have to compare your heal numbers to the top 2 DPS on the opposing side since you've a tank on your side.

Soxbadger's Avatar


Soxbadger
05.17.2013 , 02:51 PM | #169
Quote: Originally Posted by Astarica View Post
Sounds like you're always hiding behind a tank then.
Eh, my biggest healing numbers have come in games where I dont have a tank. There are a few reasons for this. 1) I am taking a ton more damage, that means I am healing myself more. My most efficient and biggest heal, is a self heal. Thus the more I heal myself, the better my numbers are, even if its not helping my team. 2) Tanks take less damage than dps. Thus many zones when I have a guard, I am over healing because the damage is being taken more efficiently and thus I am not having to heal as much.

Heck for all you know that sorc was sitting behind the gate using consumption and inflating his total.

Astarica's Avatar


Astarica
05.17.2013 , 02:52 PM | #170
Quote: Originally Posted by maverickmatt View Post
Back to the original point of this thread. Healing is what Bioware wants it to be. I said previously that it is not OP, and I don't believe that it is. I do think that the skill level required is significantly lower than pre- 2.0, but prior to 2.0 I remember complaints that there weren't enough support classes in WZ......
That's most likely true, though it has a very negative effect of making the average game drag on forever now that healing is what you do if you can't cut it as a DPS. Never dying or never killing your opponent is just never fun, and it's even less fun when both are happening at the same time as you can't even get out of the game in a reasonable time.