Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why no acknowledgement of overpowered heals?

STAR WARS: The Old Republic > English > PvP
Why no acknowledgement of overpowered heals?

Saerith's Avatar


Saerith
05.17.2013 , 12:06 PM | #131
Quote:
I know sorcs/sages are gonna hate me for this, but granting them an instant heal proc, especially something as valuable as salvation, once they are interrupted is wrong. that's not the only issue. I'm more or less unkillable in 1v1 scenarios. even the best solo dps on the server can't kill me so quickly that help won't arrive. dunno if that's an issue, but now throw a guard on me and good luck.

I still say make stacking alac more important. do this by forcing heal classes to cast heals. take away instant cast procs. make interrupts more effective (again?). but for the love of god, DON'T TRY TO FIX THIS WITH MORE STUNS.
Krack, if you take away our insta-salvation proc, we'll probably cap out at like 1300 hps and STILL be the squishiest healers in the game. Two (good) combat sentinels can burn me down pretty quickly since every other skill is a root or a slow. I know you're jealous, but trust me, every sage healer out there is mad jelly of commandos and scoundrels for their survivability right now (and by right now I mean since launch).
Jaime'lannister - Saerìth
The Starkrend Legacy
Halcyon of Jedi Covenant

sirullrich's Avatar


sirullrich
05.17.2013 , 12:25 PM | #132
Quote: Originally Posted by Astarica View Post
Ran another game, this time Novare Coast. Here's the final numbers:

Top DPS (some BH) our side: 500K damage, 1 death.
Top healer (Sage) their side: 600K healed, 7 deaths.

We won the game very easily, by the way, as you can probably guess from 1 death on our top DPS.

Now I'm not sure in what world would you consider a healer that died 6 times more than a DPS as a good healer. Certainly the game was completely lopsided and yet our top DPS couldn't beat their top healer in number healed, even with a rather ridiculous difference in deaths on the two characters. In most serious games, the death numbers would look the other way around (7 on DPS, 1 on healer), and the gap will be even bigger.

So if your top DPS can't beat the enemy's top HPS when the enemy healers are getting rolled, then where's the balance? The point isn't that healing is autowin. Our team won because we have healers of our own and our DPS was still better than their DPS. But it's ridiculous to roll over a team and realize that a healer with 7 deaths still comfortably outhealed your best DPS with 1 or 0 deaths. In any reasonably even games those death counts will likely be flipped.
I have always outhealed the top dps. Nothing has changed. If your team had better dps then of course the other healer will put out better heals. It is only common sense. Your team puts out more dps the other healer is going to put out more heals.

Baedwulf's Avatar


Baedwulf
05.17.2013 , 12:32 PM | #133
Next you're going to tell me that a solo healer will put out more heals than if there were another healer on his team ...

Or that DPS will put out higher numbers if there's a lot of healers on the other team....

I mean c'mon!!! Get outta here with all that logic and common sense. The forums is no place for it!

Next you're going to tell me that healers put out higher numbers than DPS because there are simply less healers than there are DPS on a team and 2 healers are working at compensating for the DPS that 4 DPS classes on the opposite team. What's after that? That if there were 4 healers and 2 DPS that the DPS would out stat the healers?

Shenanigans I say!!!
Money may not buy you happiness, but it can buy you another account after you've been banned from the forums.
The UGLY guy

sirullrich's Avatar


sirullrich
05.17.2013 , 12:37 PM | #134
Quote: Originally Posted by baedwulf View Post
next you're going to tell me that a solo healer will put out more heals than if there were another healer on his team ...

Or that dps will put out higher numbers if there's a lot of healers on the other team....

I mean c'mon!!! Get outta here with all that logic and common sense. The forums is no place for it!

Next you're going to tell me that healers put out higher numbers than dps because there are simply less healers than there are dps on a team and 2 healers are working at compensating for the dps that 4 dps classes on the opposite team. What's after that? That if there were 4 healers and 2 dps that the dps would out stat the healers?

Shenanigans i say!!!
stop ugly!!! My brain can't handle it. :d

sirullrich's Avatar


sirullrich
05.17.2013 , 12:40 PM | #135
Quote: Originally Posted by maverickmatt View Post
Reading Comprehension OBVIOUSLY wasn't your best subject, so allow me to draw it in crayon for you:



He clearly states that he rarely breaks 300k damage and lists the reasons why, which are in essence being a good teammate and understanding that Objectives = higher chance to win, which is > Damage...



Again, he clearly states that there is another player on his server who puts up huge numbers, but is a terrible teammate.

And then ignorant fool #1 posts this:


Nowhere in those posts did he contradict himself. You're a fool, and before you post on the forums, claiming to be the SUPER ALMIGHTY PVP GOD DPS SUPERWOWZMEGABADMOFO, I would suggest you take a reading comprehension class. I'm certain Hooked on Phonics may help you, hell I bet they even have a program built specifically for your particular type of idiot.

P.S.:


I call BS. Your remarks, forum post history and apparent lack of basic vocabulary (Your default is calling someone bad... What kind of tiny mind can't come up with a better insult?) suggest that you couldn't function in a social group comprised of more than pre-pubescent teenage boys. This would indicate that you wouldn't have the capacity to play Rated PvP, because you can't do it solo and a team of 12 year old boys won't go very far. By all means, please post your server, your character names, and legacy name (just to make sure all the characters you post actually belong on the same account).

Have a nice day, you two.
LOL another bad who only reads what he wants to read.

Baedwulf's Avatar


Baedwulf
05.17.2013 , 12:43 PM | #136
Quote: Originally Posted by sirullrich View Post
stop ugly!!! My brain can't handle it. :d
My head hurts.... I'm gonna take a nap.
Money may not buy you happiness, but it can buy you another account after you've been banned from the forums.
The UGLY guy

Raansu's Avatar


Raansu
05.17.2013 , 12:45 PM | #137
Quote: Originally Posted by JackWolfskin View Post
Then why is it that when I play on my sorc or sage that I am able to unleash my uberamount of healing?

I just came out of a game where the enemy does their damage on a tank who didn't die because I kept that tank's healthbar up while none of the enemy even tried to touch me.

The level of play in this game is so low. Poor quality of players. None heard of overextending, interrupts never happen etc etc.
Because that is a lose/lose situation. Attack the tank who can mitigate a lot of damage and get nowhere as the healer keeps healing them. Attack the healer and the healer just laughs as you get taunted and practically do no damage to them. Split them apart to break the guard and a jugg just intercedes or an assassin stealth out and closes the gap or the PT leaps back into range. That situation requires a ridiculous amount of effort to burn down, which is one of the reasons why stalemates are so common.

sirullrich's Avatar


sirullrich
05.17.2013 , 12:55 PM | #138
This game is about teamwork. Pugs lose more often then premades becaue of teamwork. Pugs claim they play objectives and play as a team, but majority of pugs only do what they feel is the right thing to do. So now you have 8 people with 8 different ideas on what is right. Play as a team and cc the right people and burst down the ones who are not cc'd. This game is full of cc's. Mark the targets you want down first, kill dps who over extends. TEAMWORK PLAY AS A TEAM.

As a healer it is easy to heal when the opposing team does not focus targets. When the other team tries to 1v1 everybody it is easy to heal, but if 4 people jump on one person let's say a squishy dps it is harder to bring that person back up.

Raansu's Avatar


Raansu
05.17.2013 , 01:23 PM | #139
Quote: Originally Posted by sirullrich View Post
This game is about teamwork. Pugs lose more often then premades becaue of teamwork. Pugs claim they play objectives and play as a team, but majority of pugs only do what they feel is the right thing to do. So now you have 8 people with 8 different ideas on what is right. Play as a team and cc the right people and burst down the ones who are not cc'd. This game is full of cc's. Mark the targets you want down first, kill dps who over extends. TEAMWORK PLAY AS A TEAM.

As a healer it is easy to heal when the opposing team does not focus targets. When the other team tries to 1v1 everybody it is easy to heal, but if 4 people jump on one person let's say a squishy dps it is harder to bring that person back up.
Yeah sure, whatever you say...
http://www.youtube.com/watch?v=wTaN6...ature=youtu.be

Astarica's Avatar


Astarica
05.17.2013 , 01:24 PM | #140
Okay, I think I get it now. The healers are basically saying if they don't outperform the enemy top DPS they'd never be wanted because having a healer tag means you should automatically outperform the enemy team's best DPS. You do NOT always outheal the enemy top DPS before 2.0 unless you were an Operative and they were always rather overpowered for anyone who has any clue of how the healing situation was. In the numbers I quoted, the healer died 7 times while the DPS died once. In no world can this can be considered an equal performance. In fact this is pretty much a one way slaughter, and yet the healer that died 7 times is supposed to be the better player than the DPS that died once?

If your team's total HPS = enemy team's total DPS, then that means basically no one on your team ever died. A winning team's healer usually should outperform the top DPS of the other team, because their team won. In that game our healer had at least twice the HPS than their top DPS. But what should not be happening is the losing team to outperform the winning team's DPS especialy given the rather lopsided nature of the game. This means that had the other team had a few more guys that can heal that are no worse than then top healer (who wasn't very good, because he died 7 times to begin with) they'd be able to at least cancel out one of our DPS on a 1 to 1 basis. It'd actually be more because healing compounds itself (extra healers keep the healers who would otherwise die alive so they can heal more). So would that losing team with 4 healers win the game? Probably not, since our team had like 5 total deaths even when they have only one healer, so it's safe to say if they had more healers, which means they've less DPS total, then we'd probably have no deaths, and we'd eventually grind it out and win. But why should adding healers automatically improve your prospect? Worse yet, even if it did not, who wants to spend 20 minutes to see who can somehow cap the south node in Novare Coast when nobody died?