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2.0 Juggernaut Defensive Stats Help

STAR WARS: The Old Republic > English > Classes
2.0 Juggernaut Defensive Stats Help

Consular_Bob's Avatar


Consular_Bob
05.12.2013 , 05:21 AM | #1
Hi, Have been reading through the Tank Stat Distribution by KeyboardNinja. Although he has gone into a lot of detail, it has somewhat confused me significantly. However, that said, not hard to do!!!!!!!!!

I was wondering if anyone knew what the % is ideal for a Jugg Tank in regards of Def/Shield/Abs.

ie.......20% Def, 40 Shield, 35% absorb for example (just an example). Would love to know this so I know what augments/gear I need to move about.

Also, does anyone have a good Askmrrobot build I could look at for a Jugg Tank?

Thx for all your help

KevKanos's Avatar


KevKanos
05.12.2013 , 05:57 AM | #2
Short answer is that it depends on your gear level. Obviously being in full 72 augmented hear, you should have higher %'s than being in unaugmented Dread Guard gear. KBNs post is the best way to get a quick idea at any stat lvl.

Go to your toons stat page and put your mouse over your "Defensive Chance" stat. You'll see the actual number of defense you have in your gear. Then put your mouse over your "Shield Chance" stat and take down that number. Lastly put your mouse over "shield absorption" and write down that number. Add those three together and you'll have your total mitigation stat pool. Since you are a Jugg, you'll use the Guardian List. from the list, the first number is your stat pool (all 3 of your stat amounts added together). The second number is your Defense. The third is shield and the last is absorb.
here is an example at 2000 Stat pool

2000,{defense->977,shield->729,absorb->294}

This says when you have about 2000 mitigation stat (from adding up Defense, shield and absorb) You should have 977 defense, 729 shield and 294 absorb.

Looking at this, Juggs like defense. I am currently using all Defense Augments, all absorb mods and all shield/defense enhancements. This gets me pretty close on the stat numbers. I am a little high on defense but I like defense. It, for me, is a good way to aim for gearing. Makes it easy.

Consular_Bob's Avatar


Consular_Bob
05.13.2013 , 12:04 AM | #3
OK thx....so added up I have 1947, broken down as follows:

Def - 938
Shield - 735
Absorb - 274

So off these stats, I could do with swapping out a Shield augment for a def one....that would bring me almost optimal for my current gear. I will not do that as my next piece will make me have to change something again

Thx very much for the help

Darth_Dreselus's Avatar


Darth_Dreselus
05.13.2013 , 08:05 PM | #4
Since you asked for an AMR here is dip's one http://swtor.askmrrobot.com/characte...1-ff52c0cf84e6

The 66 enhancements are crafted (I think blue versions are obtained via seeker droid), if you take http://swtor.askmrrobot.com/gear/461...enhancement-31 instead you will have more shield and less def than is ideal and will have more health. I doubt that there will be a significant difference if you go with the 72s over the 66s (saying this as a healer) so it is a decision you need to make for yourself. It will depend on NiM TFB, currently HM S&V can be cleared while far away from those ideal numbers.
No One Important Died Tavernus - Sorc / Taverna - Mara / Pintus - Op / Gintonica - PT
The Red Eclipse. Sweet Dreams to all my Harbinger children.

Kitru's Avatar


Kitru
05.13.2013 , 08:35 PM | #5
Quote: Originally Posted by Darth_Dreselus View Post
The 66 enhancements are crafted (I think blue versions are obtained via seeker droid)
The Immunity and Sturdiness enhancements can be crafted by any Artifice that bothers to craft and RE them up from greens. Since they're pretty much the second best tanking enhancements in the game right now (the best are the 31 Bastion and Bulwark enhs from HM Ops gear) and the best that you can get without *doing* HM Ops, *every* Artifice should have learned them or plan on it (virtually every other craftable enh is worthless except for leveling).

Quote:
I doubt that there will be a significant difference if you go with the 72s over the 66s (saying this as a healer) so it is a decision you need to make for yourself.
I would still err on the side of the grade 31 enhs, if only because you're going to be hurting for hp if you only use the grade 28s. The mitigation remains largely the same, but going from full 28 enhs to full 31s represents almost 2k hp, which can allow you to go with full unlettered variant mods without negatively affecting your max hp (which means a significant increase in total mitigation both from larger Blade Barrier as well as your raw mitigation budget).
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xYENOOMx's Avatar


xYENOOMx
05.21.2013 , 09:09 PM | #6
Quote: Originally Posted by Darth_Dreselus View Post
Since you asked for an AMR here is dip's one http://swtor.askmrrobot.com/characte...1-ff52c0cf84e6

The 66 enhancements are crafted (I think blue versions are obtained via seeker droid), if you take http://swtor.askmrrobot.com/gear/461...enhancement-31 instead you will have more shield and less def than is ideal and will have more health. I doubt that there will be a significant difference if you go with the 72s over the 66s (saying this as a healer) so it is a decision you need to make for yourself. It will depend on NiM TFB, currently HM S&V can be cleared while far away from those ideal numbers.


Dude 35k HP....that doesn't seem even close to enough. I have 41k on my guardian and I sacrifice Defense rating to do so

Kitru's Avatar


Kitru
05.21.2013 , 09:20 PM | #7
Quote: Originally Posted by xYENOOMx View Post
Dude 35k HP....that doesn't seem even close to enough. I have 41k on my guardian and I sacrifice Defense rating to do so
That's because you're using the bad Enhs. The ones from commendation gear are *terrible*.
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Darth_Dreselus's Avatar


Darth_Dreselus
05.22.2013 , 06:17 AM | #8
Quote: Originally Posted by xYENOOMx View Post
Dude 35k HP....that doesn't seem even close to enough. I have 41k on my guardian and I sacrifice Defense rating to do so
35k is plenty for current content. If it ceases to be for any future content I will increase it.

Case and point http://i.imgur.com/jZs5slZ.jpg tanks were Pinkiepi and Headstrong both at 35k, one with endurance gear and one with full mitigation gear. Yes they are VGs but those numbers are as good for Juggs.

However, I will not be using 66 crafted enhancements as it was proven that it is not worth it. I don't remember the specifics but they are in Dip's thread.
No One Important Died Tavernus - Sorc / Taverna - Mara / Pintus - Op / Gintonica - PT
The Red Eclipse. Sweet Dreams to all my Harbinger children.

thasensei's Avatar


thasensei
05.22.2013 , 06:36 AM | #9
Assuming you don't have easy access to UW gear (and thus the 72 bulwark/bastion enhancements and unlettered mods), even the "bad" 72 enhancements (vigilant/steadfast) are viable. A mix of 69 bastion/bulwark and 72 vigilant/steadfast can get you to a good place.

If you're going to trade mitigation for endurance, the most efficient place to do it is the mods. You gain more endurance per point of sacrificed mitigation through mods than you do with enhancements.

Enhancements (Bulwark vs Vigilant):
+16 End
-15 Abs

Mods (31 vs 31B):
+22 End
-11 Abs

Wanchope's Avatar


Wanchope
05.23.2013 , 11:53 AM | #10
Quote: Originally Posted by xYENOOMx View Post
Dude 35k HP....that doesn't seem even close to enough. I have 41k on my guardian and I sacrifice Defense rating to do so
Mitigation > Endurance

It is sadly a common misconception.... too many folks think the best tank is the one with the most HP. I blame the abundance of Shadow tanks for that. The truth is often the opposite.