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Are MMOs fulfilling their potential?

STAR WARS: The Old Republic > English > General Discussion
Are MMOs fulfilling their potential?

Andryah's Avatar


Andryah
05.13.2013 , 12:54 PM | #41
Quote: Originally Posted by Machine-Elf View Post
I happen to think that, as constantly evolving products, MMOs have the most potential out of all the video-game genres. Especially fully voiced MMOs, like SWTOR.

Adaptive conversation systems, meticulously crafted NPC reactions to cater individual players, unparalleled amounts of musical scores triggering automatically depending on the area and situation, conversation interrupt mechanisms (a la Mass Effect 2), voice-triggered emotes/abilities, player-choice, etc... are some of the ways in which I think the genre—and specifically, SWTOR—could evolve. Essentially, I believe MMOs provide the ideal template for which to build a truly immersive virtual reality.

How about you? What are some of the things you'd like to see MMOs tackle which haven't been done before?
The problem here is you created a thread based on a subjective measure. There is no objective measure of what "full potential" means for an MMO, or any consumer product really.

MMOs are entertainment. No media or method of entertainment lives up to full potential, because the term means different things to different people.

For example: read any internet movie review.. read the reviews of the viewers.... one says something like "this movie sux..I'd give it a 0 of 5 if I could"... yet the very next one says.. "best movie evar!! I'd give it a 10 of 5 if I could." Then we have the full range of variations in between.

Now go read an MMO player review site.

Notice a pattern with the human beings here?

So.. in the simplest analysis.. NO.. MMOs will never fulfill their potential in players eyes. EVER. Some players, yes. All players no. And what one player thinks is the best thing since sliced bread.. another player will barf it up and stomp on it.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

XantosCledwin's Avatar


XantosCledwin
05.13.2013 , 12:56 PM | #42
Quote: Originally Posted by Darth_Moonshadow View Post
A bit, yeah. But it's the accurate viewpoint. Video games, hell all games in general, were created solely to waste time. Can't spend your whole life with a goal, you'd go mad and kill yourself. Though, flip side, too much wasted time and you'd die of stagnation. That's why it's good to have a blend of both. A good balance of waste and work and you'll generally live to see 80, give or take a falling piano.
okay, this is blatantly false. The very first games every created by **** sapiens were not created for fun. They were among other things created to teach children how to hunt. And I cannot believe that h o m o is censored but not homosapiens when spelled exactly that way.
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Kilora's Avatar


Kilora
05.13.2013 , 12:57 PM | #43
Quote: Originally Posted by XantosCledwin View Post
well, if your going to bring up Alan Turing, I will raise you the Abacus and the Antikythera Mechanism. In otherwords citing Alan Turing as the inventor of the modern sci fi genre of artificial intelligence assumes that he set out with intent of creating an artificially intelligent being and not a computational machine. In which case you might as well assume that the same was true of both those ancient artifacts.
Merely pointing out that Turing is widely considered the father of Computer Science AND Artificial Intelligence. Asimov is HARDLY to the same level -- mainly because his focus was on philosophy and the morality of AI. Many of Asimov's ideas came from Turing himself -- and Turing was, in turn, influenced by the moral questions posed by Asimov.

Darth_Moonshadow's Avatar


Darth_Moonshadow
05.13.2013 , 12:57 PM | #44
Quote: Originally Posted by XantosCledwin View Post
I could potentially list half a dozen things that are fun or for fun that are productive in some manner of argumentation. MMO's (at least the first person shooter variety or so I am told) are one such example. Did you know that Brain Surgeons practice their eye hand coordination by playing video games?
They also flip coins through fingers. But they don't see it as fun, they see it as work because if it's fun, they will fail later. It's fascinating. When you view something fun as work, you tend to dread doing it and become negative, but you're more focused on the tasks. But you view work as fun, you end up doing something completely different from what work you set out to do, but you're happy with the result anyway. It's weirdly marvelous.
Quote: Originally Posted by BruceMaclean View Post

And I love Darth Moonshadow's responses.
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Andryah's Avatar


Andryah
05.13.2013 , 12:58 PM | #45
Quote: Originally Posted by XantosCledwin View Post
okay, this is blatantly false. The very first games every created by **** sapiens were not created for fun. They were among other things created to teach children how to hunt.
Correction... the very first primative games were to teach children to RUN! To survive from the big bad predators. THEN... you can learn to hunt what you can survive from.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

XantosCledwin's Avatar


XantosCledwin
05.13.2013 , 12:59 PM | #46
Quote: Originally Posted by Kilora View Post
Merely pointing out that Turing is widely considered the father of Computer Science AND Artificial Intelligence. Asimov is HARDLY to the same level -- mainly because his focus was on philosophy and the morality of AI. Many of Asimov's ideas came from Turing himself -- and Turing was, in turn, influenced by the moral questions posed by Asimov.
and I feel forced to mention that none of these questions would be asked if humans didn't have five fingers (thumbs included) and didn't create the abacus in the first place to count things that exceeded the number of fingers and toes they had in total.
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Machine-Elf's Avatar


Machine-Elf
05.13.2013 , 01:00 PM | #47
Quote: Originally Posted by Andryah View Post
The problem here is you created a thread based on a subjective measure. There is no objective measure of what "full potential" means for an MMO, or any consumer product really.

MMOs are entertainment. No media or method of entertainment lives up to full potential, because the term means different things to different people. .
Well, of course. Lets try to be a little less literally-minded here...

Darth_Moonshadow's Avatar


Darth_Moonshadow
05.13.2013 , 01:01 PM | #48
Quote: Originally Posted by Andryah View Post
Correction... the very first primative games were to teach children to RUN! To survive from the big bad predators. THEN... you can learn to hunt what you can survive from.
Both wrong. Those weren't games. They were known as "survival". I mean, how bored would one would have been to think "Hey, we spend our whole lives being chased by big cats and birds and stuff. Wonder what it'd feel like to BE that big cat and chase people around?"

And that's how Tag was created.
Quote: Originally Posted by BruceMaclean View Post

And I love Darth Moonshadow's responses.
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XantosCledwin's Avatar


XantosCledwin
05.13.2013 , 01:01 PM | #49
Quote: Originally Posted by Andryah View Post
Correction... the very first primative games were to teach children to RUN! To survive from the big bad predators. THEN... you can learn to hunt what you can survive from.
when you get that far back into unrecorded history... the problem is... it is in fact all unrecorded. We cannot know which came first, teaching them to run from predators or teaching them to hunt predators. But seeing as how we evolved from omnivorous apes, I assume that the running was already instinctual on some level and did not in fact need to be taught. Rather it is the throwing of rocks or other specified objects at hostile targets that in fact needed to be taught.
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XantosCledwin
05.13.2013 , 01:03 PM | #50
Quote: Originally Posted by Darth_Moonshadow View Post
Both wrong. Those weren't games. They were known as "survival". I mean, how bored would one would have been to think "Hey, we spend our whole lives being chased by big cats and birds and stuff. Wonder what it'd feel like to BE that big cat and chase people around?"

And that's how Tag was created.
and obviously you just disqualified yourself from any discussion on anthropology.
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