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Remove Premades NOW!

STAR WARS: The Old Republic > English > PvP
Remove Premades NOW!

islander's Avatar


islander
05.13.2013 , 10:33 AM | #61
Quote: Originally Posted by TonyDragonflame View Post
I think, there is need only 2 separated queues on 55 lvl:

1. Solo only queue
2. Group teams 2-3-4 only ''ranked' queue

Old 8-man ranked must be removed, cuz they failed.

So, only 2 queues, with 2 types of "rank" for each player - solo individual rank and team group rank (like now).
I would love the idea of 4 man ranked. Any less is just nuts in my view at least.
They'd have to use the group finder most likely, to be more likely to ensure reasonable set ups.

I don't even care if they give it a separate ranking from the 8-man. I mean, that would make sense.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

islander's Avatar


islander
05.13.2013 , 10:34 AM | #62
Quote: Originally Posted by cycao View Post
Played about 12 games last night, had one game where my team absolutely crushed the other team which clearly was a full pug. The other 11 were all highly competitive and most came down to the wire and every team we faced in these games had at least 1 premade in them.
Nice node defending, btw
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

throapy's Avatar


throapy
05.13.2013 , 10:39 AM | #63
Quote: Originally Posted by Alericus View Post
I am always confused at the responses to this idea.

1)"I should be allowed to play with my friends"..okay do a rated..if that's your only goal is to play with your friends it will be fine. If you lose...L2P

2)"the queues will be longer"...I disagree in fact it will likely entice more players to come in because they wont constantly expect face stopping.

I might add they could change rated to allow 4 man teams to queue, and of course I have no problem with x-server queues for any of this.

All they really need to do is up their monitoring system and their bans and we would be good.


The truth is we all know rated teams use the regular matches to farm comms and waste time for rated to pop. The stupid part is if they allowed for this idea we would actually see more players continue to level and play and increase the wz pops. Its a no brainer for me but then I enjoy real pvp competition against solid players..who don't need to exploit or hack or stack teams to win. If I lose against a real solid player I can tell, the rest..well lets just say there is a lot of trash in this game.

So I vote to remove premades from regular matches
Um no. Get a friend

foxmob's Avatar


foxmob
05.13.2013 , 10:52 AM | #64
Quote: Originally Posted by islander View Post
I would love the idea of 4 man ranked. Any less is just nuts in my view at least.
They'd have to use the group finder most likely, to be more likely to ensure reasonable set ups.

I don't even care if they give it a separate ranking from the 8-man. I mean, that would make sense.
why? it's just arenas. the maps are too big for it. but 2 and 3m teams don't require complex maps. just thrown them in one of the many spaceport hangars.
Krack

islander's Avatar


islander
05.13.2013 , 10:54 AM | #65
Quote: Originally Posted by foxmob View Post
why? it's just arenas. the maps are too big for it. but 2 and 3m teams don't require complex maps. just thrown them in one of the many spaceport hangars.
Arenas for 4 on 4 specifically is a different animal. Not suggesting that's a bad idea at all, that'd be nice.
I was refering to grouping 2 sets of queued 4 mans together for an 8 man rated within the current context of rated now.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

thesadplanet's Avatar


thesadplanet
05.13.2013 , 11:10 AM | #66
The hypocrisy of people against the idea of pugs and premades being in the same pvp queue is simply astounding.

I have been following threads regarding these kinds of complaints pretty much since the game came out, and I've noticed a trend.

Generally, people on the forums that I recognize for positively contributing to the pvp forums in some way (ranked pvp discussion and tactics, intelligent class balance discussion, the intricacies of the bolster system, etc. ) don't seem to have a problem with the current system, or at least recognize that the negatives of instituting separate brackets for solo queueing and premades massively outweigh the positives.

The people who complain about premades, on the other hand, generally don't make any sort of contribution to the forums and just say the same things over and over again like a broken record. Their proposed "solutions" to this non issue are usually completely and utterly non-sensical and despite being constantly debunked by the intelligent players are brought up over and over again.

So, for the record:

A Premades Only Bracket Would Be Terrible:

Anyone who actually suggests such an idea has clearly not thought this through. The main "problem" with the system as it is now is that uncoordinated pugs will sometimes get matched up with a coordinated premade. Well, I have a newsflash for y'all. Not all premades are created equal. Under this system, it would be very likely for 2 groups of "friends", just screwing around, to get matched up against 2 serious pvp guilds and get absolutely stomped, and due to the much smaller pool of players, this is an event which could potentially occur over and over again. The amount of imbalance in this bracket would be far worse than it has ever been in the current system, and would be just as likely to alienate players as what we have now.

A Solo Queue Only Bracket Would Also Be Terrible:

I can say with confidence that if there were to be a solo queue only bracket, that it would generate some of the lulziest games ever. As I stated previously, it seems like the majority of intelligent players prefer to group up with other intelligent players, so by removing premades from the normal bracket, you are also taking out a massive chunk of the good players from the normal brackets. As a result, the average team would be even stupider than they already are, and this will only be offset by the fact that the other team is likely to be equally stupid. So, just like the system is currently, the winner will be determined by whichever side has the least terrible players. It will just be even more of a crapshoot than before.

Telling People To Do Ranked Is Not A Solution:


As someone who has played over 500 ranked games, and has taken a great amount of effort to form pug ranked teams for months now (often times even forming 2 to play against eachother when there is nobody else going) I can't help but laugh when I see this suggestion being thrown out by uninformed players. On even the largest pvp servers, getting a ranked pop is hardly a guarantee. On my server, you could queue up for ranked for hours at a time during peak times on a weekend and never get a ranked pop. Additionally, getting 8 people together to play a serious ranked match is a far cry from playing with 1-3 of your friends in a normal match. They are completely different and to say one is a solution to the other is extremely ignorant.

A Better Matchmaking System Which Matches Premades Against Other Premades:

This is a pretty good suggestion that I've seen some reasonable people make in this thread. Problem is, I am fairly sure this already exists. While Bioware hasn't come out and said specifically how the PvP matchmaking system works, most long time pvpers will tell you that while queueing with a premade will make it much more likely to get a premade on the other side than it is with solo queueing. I suspect that given a larger PvP player pool, this system might work better, but given the current state of PvP, you are going to get a lot of uneven matchups.

In short, Premades vs Pugs is an element of pretty much every mmo ever released, as well as basically every other genre of game that can be played online. While it can sometimes be annoying, the current system is much better than any of the proposed alternatives, and many of the people who make suggestions to change the system seem to be coming from an uninformed position.

foxmob's Avatar


foxmob
05.13.2013 , 11:10 AM | #67
Quote: Originally Posted by Ghost_Spectre View Post
There is nothing wrong with having a single premade group within a Warzone. The problem is when a queue pops and 2 premades (two separate groups) or a super queued group show up into a Warzone. My guild is working on putting a ranked team together. We queue a number of groups of 4 together and queue up for a normal Warzone. However, we stagger our queues so that we do not end up with 2 of our guild groups in a Warzone. Should that happen, one of our groups immediately leaves. If another premade group enters the Warzone with us; that is the fault of the match making system.

The truth of the matter the queue system needs to incorporate a group identifier that limits one group of 4 to any normal Warzone and match it to another then back fill it with solo players. This will facilitate placing 2 premades into a normal Warzone against other premade groups. Likewise the match making system should include an organizer similar to what group finder uses for Flash Points. This would limit each side to having 2 healers, 2 tanks, and 4 dpsers. Conversely, this system should incorporate identifiers for the skill tree and stance type and lock them as is so the system cannot be exploited by respecting after enter a Warzone. Finally, putting Voice coms in for Warzones and group (FP & Ops) play will increase the competition level and fun factor for everyone.

Should BioWare do this, I believe it will greatly lower the frustration of PuG players. Moreover, it will not eliminate poorly skill players from being destroyed by a group of comprised of good players in a single premade and 4 solo players. Will it reduce the amount of complaining people do about groups and match making in a Warzone? Maybe. However, people will still complain about something they do not like. What it will do is increase the enjoy ability factor allowing the less skilled players to actually learn how to play their chosen AC and improve their play.
as we're on the same server, you may or may not already know this, but your proposition is unlikely to work because <b30> is composed of ppl from multiple guilds, as is <us> and <angry dragons> , I know <b30> superQ'd with ppl with different tags. it would still prevent 8 ppl with the same guild tag though. not useless, just not going to stop ppl from circumventing the Q system.
Krack

Ybini's Avatar


Ybini
05.13.2013 , 11:52 AM | #68
the RNG match maker is not helpful I've queued into games pub vs pub where all of the healers were on one team and my team were all dps and tanks. It's pure randomness no logic to it.

DarthOvertone's Avatar


DarthOvertone
05.13.2013 , 11:57 AM | #69
Quote: Originally Posted by UncelSam View Post
It really cant be that hard to technically fix 2 separate Q:s.
Sorry bro, but you lost me here. Clearly, you don't know squat about BW.
Alphanoob, Alpha-zen (among others) - Garbage S1 Champion
Ebon Hawk | Harbinger
SWTOR 4.3: It was good while it lasted. Thanks BW

Baedwulf's Avatar


Baedwulf
05.13.2013 , 11:58 AM | #70
Oh great... another nerf teamwork and coordination thread.

And wouldn't "freedom of CHOICE" include having the choice to group with friends in regs?
Money may not buy you happiness, but it can buy you another account after you've been banned from the forums.
The UGLY guy