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Still no cross-faction-communication?

STAR WARS: The Old Republic > English > General Discussion
Still no cross-faction-communication?

Grimmjon's Avatar


Grimmjon
05.12.2013 , 08:48 PM | #71
Quote: Originally Posted by AlexDougherty View Post
This is why it won't happen.

If it did happen they would need to put a "disable cross-faction talk" on the social preferences so people could opt out.

I know I'm coming across as anti, but I'm actually neutral, I can see good sides and bad sides, and they actually balance.
How would you like your tea today?

La_Trix's Avatar


La_Trix
05.12.2013 , 09:07 PM | #72
Quote: Originally Posted by MariaD View Post
Well, it's fine, I hear what you want.

What I want is a restricted way to communicate between factions. In particular, I want to avoid nonrestricted/nonrequested whispers (tells) between factions. Emotes would be fine, since they are like /say (only work if you are near, and alive). Custom channels would be great. Something like EVE Online system, where you have to accept communication before it starts, might work. Actually, I would not mind that option within the same faction, too.


How do I compare? Articles, metrics, etc. - I'd like to read some good comparisons.
As for your restricted tells, that's why we've mentioned Friends List requirments....oh so many times.

Your second question...while off topic...would be answered by the length of a game's lifetime, combined with how easy it was to find RP.
Beer and Pie since 2003.

Warrgames's Avatar


Warrgames
05.12.2013 , 09:27 PM | #73
Quote: Originally Posted by La_Trix View Post
This is the 3rd time that someone has asked, in one form or another, why RPrs need xfac communications. This shows me two things.

1: people are far more unimaginative than I thought, if they can't understand why communication would be a GOOD thing.

2: they aren't actually reading posts. The reasons we need it, has been stated, repeatedly, in terms so simple, that they can't be made any more simple without the use of pictures. Instead of addressing these issues, people ask "why" over and over again, so let me make it simple.

There are a number of "in character" reasons why RPrs would speak to each other.
-Smugglers and Bounty Hunters making deals.
-Prisoner Exchange
-Sith and Jedi wishing to engage in never ending circular arguments which irritate everyone around them.
-Diplomatic channels
-Characters wishing to play spies
-Characters wishing to play a "Romeo and Juliet" style romance

These are just a few ideas that have come off the top of my head without putting any real thought into it. If there was NO RP justification at all, I'd STILL advocate for it for the following reasons.

-Organising open world PvP events
-Communication with guild members on their opposed faction alts
-Organising duel faction RP events (ok, our people are in spot. Your people can begin the ambush)

Furthermore, your objection based on the "heat of the moment harassment" situation has been addressed several times. Everyone agrees that a PvP timer would be completely acceptable.

The bottom line is this. The benefits far outweigh the drawbacks. If someone harasses you, /ignore works great. If you shy away from things just because people will abuse them, then just uninstall every MMO you play, because there's no aspect that can't be exploited and abused.

No pretty much every supporter agrees to limiting xfac communication to tells, emotes, and custom channels. Preventing it WZs and adding PvP flag restrictions. I've given reasons why it would help people.

I think we're done justifying why we want it. Now it's your turn to justify why you don't.
The benefits out way the drawbacks in YOUR opinion.

You have /say that you can use for you RPing. Its more realistic then using general chat of private chat. That is RPing is all about your emulsion. Doing such general cross faction communications would not be good SIS and Imperial Intelligence would be all over a traitor.

As far as events go you have forums to set it up and /say during for the more realistic feel.


Account communications is something total different. There is no way abuse that if set up like WoW did with real ID.

branmakmuffin's Avatar


branmakmuffin
05.12.2013 , 09:32 PM | #74
Quote: Originally Posted by CosmicKat View Post
He said RPers, not PvPers.
Regardless of what anyone says, the only purpose cross-faction talk would server is smack-talk.

Baigs's Avatar


Baigs
05.12.2013 , 09:44 PM | #75
Quote: Originally Posted by branmakmuffin View Post
Regardless of what anyone says, the only purpose cross-faction talk would server is smack-talk.
Have you read anything in the thread?

Baigs's Avatar


Baigs
05.12.2013 , 09:53 PM | #76
Quote: Originally Posted by Warrgames View Post
The benefits out way the drawbacks in YOUR opinion.

You have /say that you can use for you RPing. Its more realistic then using general chat of private chat. That is RPing is all about your emulsion. Doing such general cross faction communications would not be good SIS and Imperial Intelligence would be all over a traitor.

As far as events go you have forums to set it up and /say during for the more realistic feel.


Account communications is something total different. There is no way abuse that if set up like WoW did with real ID.
The chair is against the wall, John has a long mustache... those phrases sound familiar at all? They are code phrases that the Allies used during WW2 to talk to resistance members to let them know when to do things. Why did they do that? Because the Axis were listening.

The way the game is set up right now they almost assume that the Republic and the Empire ( using the same technology ) somehow cannot intercept or listen into the other side's communications. Yes you are correct that SIS and Imp Intel would be all over trying to find and prosecute traitors and spies.. but that is a part of the RP. Staying one step ahead, or getting caught.

La_Trix's Avatar


La_Trix
05.12.2013 , 10:01 PM | #77
Quote: Originally Posted by Baigs View Post
Have you read anything in the thread?
No, he hasn't.

Quote: Originally Posted by Warrgames View Post
You have /say that you can use for you RPing. Its more realistic then using general chat of private chat. That is RPing is all about your emulsion. Doing such general cross faction communications would not be good SIS and Imperial Intelligence would be all over a traitor..
Nor has this guy.

NO ONE has said ANYTHING about xfac in General chat.

How large of a percentage of in-game players, do you think look at the forums regularly? 5%? 10%? Let's say it was an outrageously high ration, and assume that HALF of the people that play TOR also read the forums regularly. Then that means that HALF the community doesn't use the forums for coordinating events.

That makes the forums a useless tool of communication.

Also...what is the point of brining SIS and Imperial Intelligence into this? Who cares about realistic? You're correct. Say is more realistic. So are custom emotes...which can't be seen cross faction. But we're not talking about REALISM...in STAR WARS...because that's INSANE. Do you know what else is more realistic? NOT BEING A JEDI!

Is it so difficult to understand that we're talking about a game mechanic here? Not a purely in-character system? We're talking about communication between factions in order to coordinate events. Between guild members whom are on opposed faction alts. About several other systems that people are ignoring time and time again.

Stop recycling the same bloody statements, and come up with some new arguments that hold water. I'm getting bored of listening to opponents copy/paste every rebuttal.
Beer and Pie since 2003.

ryniloym's Avatar


ryniloym
05.12.2013 , 10:10 PM | #78
cross faction talk is weak. the rp'ers in this game are weak. all they do is pretend to sit and drink and hit on each other in the most socially awkward ways. honestly, the only place cross faction people can safely gather on a pvp server is Nar Shaddaa where /say works just fine. So the other faction can't see your super special awesome totally original e-mote. boo hoo. this system would be abused because there are more jerks than rp'ers and while it is unprovable by quantified metrics, it's a fact all the same.

Warrgames's Avatar


Warrgames
05.12.2013 , 10:14 PM | #79
Quote: Originally Posted by Baigs View Post
The chair is against the wall, John has a long mustache... those phrases sound familiar at all? They are code phrases that the Allies used during WW2 to talk to resistance members to let them know when to do things. Why did they do that? Because the Axis were listening.

The way the game is set up right now they almost assume that the Republic and the Empire ( using the same technology ) somehow cannot intercept or listen into the other side's communications. Yes you are correct that SIS and Imp Intel would be all over trying to find and prosecute traitors and spies.. but that is a part of the RP. Staying one step ahead, or getting caught.
Sorry missed WW2.

I get what you are saying. But Darth Eric Musco won't tell Master Amber Green the chair is against the way. He would tell BH Green Amber the chair is against the wall.

See what I'm saying?

La_Trix when you have Some worthwhile feedback I'll reply.

Kattla's Avatar


Kattla
05.12.2013 , 10:19 PM | #80
Holocommunicator. Or in more normal terms, chatbox.
Default to off.
Whitelist based - Only players or guilds you have approved may "call" you. But you may or may not allow calls
from others too (to add them to your whitelist in the first place, some names are very hard to type).
Does not work while in combat - same mechanism that they implemented with crew missions. Do not work in
warzones either due to war communication jamming.
The Sniperwolf legacy.
Seolfor and Karmøy @ The Progenitor.
Kattl, Seolfur, Qt-wan @ The Red Eclipse.