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Still no cross-faction-communication?

STAR WARS: The Old Republic > English > General Discussion
Still no cross-faction-communication?

Darka's Avatar


Darka
05.12.2013 , 01:24 PM | #61
Because you are in one faction does not mean you have to hate someone for playing the other side, and similar for characters too. Because there maybe a War going on doesnt mean everyone feels the same way...
Plus not everyone is here to RP, some people just want to have fun
I played a game with cross faction chat, no issues, worked great for pvp .
Those who abused it were quickly made an example of and laughed about, sure there are idiots, but people seem to think it never happens same faction
In my experience in TOR i have seen more aggro from your faction then i did from the other faction in another game i played for years. Idiots are on both side, always have always will, cross faction or same faction it wont stop them, especially when we can just jump to the other side send a /tell to the person we want to talk to with so much ease

Sometimes this game feels like two different versions, you hardly ever see the other side levelling up, unless you go out of your way to do so, so it really would not make that much difference due to the lack of random encounters

Merging two cross faction guilds to one guild chat is an amazing idea
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MariaD's Avatar


MariaD
05.12.2013 , 01:31 PM | #62
From the RP point of view, why would the Empire or the Republic support holochannels with the war enemies?

From the practical standpoint of someone with 20k+ player kills, many of them outdoor... No. There is a moment of frustration just after you die. Since it takes some minutes to log over an alt on the opposite faction, most people don't bother - or cool down by the time they log over. If people can whisper right after their death, they are very likely to speak in the heat of the moment, before they can cool down. The amount of harassment would skyrocket.
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CosmicKat's Avatar


CosmicKat
05.12.2013 , 02:37 PM | #63
Quote: Originally Posted by MariaD View Post
From the RP point of view, why would the Empire or the Republic support holochannels with the war enemies?

From the practical standpoint of someone with 20k+ player kills, many of them outdoor... No. There is a moment of frustration just after you die. Since it takes some minutes to log over an alt on the opposite faction, most people don't bother - or cool down by the time they log over. If people can whisper right after their death, they are very likely to speak in the heat of the moment, before they can cool down. The amount of harassment would skyrocket.
In the days of more open world MMO's this was known as natural selection.

Those who act like jerks quickly get a reputation that they can't escape. They become ostracized by everyone else and quickly learn to behave or they are destined to live as pariahs among both sides.

La_Trix's Avatar


La_Trix
05.12.2013 , 03:05 PM | #64
Quote: Originally Posted by MariaD View Post
From the RP point of view, why would the Empire or the Republic support holochannels with the war enemies?

From the practical standpoint of someone with 20k+ player kills, many of them outdoor... No. There is a moment of frustration just after you die. Since it takes some minutes to log over an alt on the opposite faction, most people don't bother - or cool down by the time they log over. If people can whisper right after their death, they are very likely to speak in the heat of the moment, before they can cool down. The amount of harassment would skyrocket.
This is the 3rd time that someone has asked, in one form or another, why RPrs need xfac communications. This shows me two things.

1: people are far more unimaginative than I thought, if they can't understand why communication would be a GOOD thing.

2: they aren't actually reading posts. The reasons we need it, has been stated, repeatedly, in terms so simple, that they can't be made any more simple without the use of pictures. Instead of addressing these issues, people ask "why" over and over again, so let me make it simple.

There are a number of "in character" reasons why RPrs would speak to each other.
-Smugglers and Bounty Hunters making deals.
-Prisoner Exchange
-Sith and Jedi wishing to engage in never ending circular arguments which irritate everyone around them.
-Diplomatic channels
-Characters wishing to play spies
-Characters wishing to play a "Romeo and Juliet" style romance

These are just a few ideas that have come off the top of my head without putting any real thought into it. If there was NO RP justification at all, I'd STILL advocate for it for the following reasons.

-Organising open world PvP events
-Communication with guild members on their opposed faction alts
-Organising duel faction RP events (ok, our people are in spot. Your people can begin the ambush)

Furthermore, your objection based on the "heat of the moment harassment" situation has been addressed several times. Everyone agrees that a PvP timer would be completely acceptable.

The bottom line is this. The benefits far outweigh the drawbacks. If someone harasses you, /ignore works great. If you shy away from things just because people will abuse them, then just uninstall every MMO you play, because there's no aspect that can't be exploited and abused.

No pretty much every supporter agrees to limiting xfac communication to tells, emotes, and custom channels. Preventing it WZs and adding PvP flag restrictions. I've given reasons why it would help people.

I think we're done justifying why we want it. Now it's your turn to justify why you don't.
Beer and Pie since 2003.

CosmicKat's Avatar


CosmicKat
05.12.2013 , 03:18 PM | #65
Quote: Originally Posted by La_Trix View Post
This is the 3rd time that someone has asked, in one form or another, why RPrs need xfac communications. This shows me two things.

1: people are far more unimaginative than I thought, if they can't understand why communication would be a GOOD thing.

2: they aren't actually reading posts. The reasons we need it, has been stated, repeatedly, in terms so simple, that they can't be made any more simple without the use of pictures. Instead of addressing these issues, people ask "why" over and over again, so let me make it simple.

There are a number of "in character" reasons why RPrs would speak to each other.
-Smugglers and Bounty Hunters making deals.
-Prisoner Exchange
-Sith and Jedi wishing to engage in never ending circular arguments which irritate everyone around them.
-Diplomatic channels
-Characters wishing to play spies
-Characters wishing to play a "Romeo and Juliet" style romance

These are just a few ideas that have come off the top of my head without putting any real thought into it. If there was NO RP justification at all, I'd STILL advocate for it for the following reasons.

-Organising open world PvP events
-Communication with guild members on their opposed faction alts
-Organising duel faction RP events (ok, our people are in spot. Your people can begin the ambush)

Furthermore, your objection based on the "heat of the moment harassment" situation has been addressed several times. Everyone agrees that a PvP timer would be completely acceptable.

The bottom line is this. The benefits far outweigh the drawbacks. If someone harasses you, /ignore works great. If you shy away from things just because people will abuse them, then just uninstall every MMO you play, because there's no aspect that can't be exploited and abused.

No pretty much every supporter agrees to limiting xfac communication to tells, emotes, and custom channels. Preventing it WZs and adding PvP flag restrictions. I've given reasons why it would help people.

I think we're done justifying why we want it. Now it's your turn to justify why you don't.
Thanks for taking the time to write up what I was too lazy to.

MariaD's Avatar


MariaD
05.12.2013 , 04:08 PM | #66
Quote: Originally Posted by La_Trix View Post
This is the 3rd time that someone has asked, in one form or another, why RPrs need xfac communications.
I asked no such thing. I claimed that supporting open communication channels with the enemy citizens is not something a country or country-like entity usually does. There are many mentions of that in story dialogues. For example (I will keep it vague to avoid spoilers), a high-ranking Jedi mentions to a Bounty Hunter that he had to pull a lot of strings to send an email, secretly. From the point of view of lore, it makes sense that communication with the enemy isn't open and free.

Having said that, I appreciate your list of reasons very much:

Quote: Originally Posted by La_Trix View Post
There are a number of "in character" reasons why RPrs would speak to each other.
-Smugglers and Bounty Hunters making deals.
-Prisoner Exchange
-Sith and Jedi wishing to engage in never ending circular arguments which irritate everyone around them.
-Diplomatic channels
-Characters wishing to play spies
-Characters wishing to play a "Romeo and Juliet" style romance
What would be nice is to have some sort of secret, timed or otherwise restricted ways to communicate. This would go well with Romeo and Juliet, spies, secret deals and other such scenarios.

Agreed on the list below, too - with some restrictions. Maybe custom channels people can create and then have to join would be a good solution. It was offered around page 3. So, if you don't want inter-faction communication, you don't join.

So, there are many benefits to inter-fraction communication. I also want restrictions, both for lore and for admin reasons.

Quote: Originally Posted by La_Trix View Post
-Organising open world PvP events
-Communication with guild members on their opposed faction alts
-Organising duel faction RP events (ok, our people are in spot. Your people can begin the ambush)
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shiatcgge's Avatar


shiatcgge
05.12.2013 , 04:26 PM | #67
I wish you PvP guys would stop complaining all the time

Idunhavaname's Avatar


Idunhavaname
05.12.2013 , 04:31 PM | #68
Quote: Originally Posted by Felioats View Post
If there were no cross-faction /say, there never would have been any win trading on Ilum, and the original PvP there never would have been removed.
Uhh no. Ilum just sucked and would have been removed regardless.

To OP. Claiming that cross-faction communication is required to have a decent RP experience, one with "depth" is total BS. Look at other MMO without any direct cross-faction communication in other games. All have had amazing PvP RP experiences through forum/vent organization.
.

RIP orange pixel

La_Trix's Avatar


La_Trix
05.12.2013 , 07:55 PM | #69
Quote: Originally Posted by MariaD View Post
I asked no such thing.
Not to split hairs here, mate, but...

Quote: Originally Posted by MariaD View Post
why would the Empire or the Republic support holochannels with the war enemies?
...you did

That's beside the point, though. You're over-thinking this. There's no need to over complicate things. There's no need for toggles, or secret handshakes.

Tells, Emotes, Custom Chat channels. That's all we want.

Not general chat, guild chat, or any other chat. Custom emotes, custom channels, tells, and that's it.

Friends List requirements for xfac tells, WZ and PvP flag restrictions to cut back on the harassment potential, that has all the PvPrs in such a tizzy, should be more than enough to make folks be reasonable and agree to this.


Also...


Quote: Originally Posted by Idunhavaname View Post
Uhh no. Ilum just sucked and would have been removed regardless.

To OP. Claiming that cross-faction communication is required to have a decent RP experience, one with "depth" is total BS. Look at other MMO without any direct cross-faction communication in other games. All have had amazing PvP RP experiences through forum/vent organization.
I'll grant you, that decent RP is possible without xfac. It certainly makes things unnecessarily difficult though. When you compare games with such an arbitrary and useless wall, to games that didn't have such limitations (SWG, Age of Conan, City of Heroes, Fallen Earth etc...etc...) I think you'll see that they had far richer and more flourishing RP communities, across the board.

My question is this...

With all the restrictions that I’ve mentioned, which I think every proponent of xfac communication agrees with, does anyone truly think that harassment would be so significantly greater, that it would outweigh the potential benefits of removing the wall and allowing MORE communication?

If so, then please justify that theory, because I haven't seen a single valid argument yet.
Beer and Pie since 2003.

MariaD's Avatar


MariaD
05.12.2013 , 08:43 PM | #70
Quote: Originally Posted by La_Trix View Post
You're over-thinking this. There's no need to over complicate things. There's no need for toggles, or secret handshakes.

Tells, Emotes, Custom Chat channels. That's all we want.
Well, it's fine, I hear what you want.

What I want is a restricted way to communicate between factions. In particular, I want to avoid nonrestricted/nonrequested whispers (tells) between factions. Emotes would be fine, since they are like /say (only work if you are near, and alive). Custom channels would be great. Something like EVE Online system, where you have to accept communication before it starts, might work. Actually, I would not mind that option within the same faction, too.

Quote: Originally Posted by La_Trix View Post
When you compare games with such an arbitrary and useless wall, to games that didn't have such limitations (SWG, Age of Conan, City of Heroes, Fallen Earth etc...etc...) I think you'll see that they had far richer and more flourishing RP communities, across the board.
How do I compare? Articles, metrics, etc. - I'd like to read some good comparisons.
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