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Sorc saber nearly worthless?

STAR WARS: The Old Republic > English > General Discussion
Sorc saber nearly worthless?

Altheran's Avatar


Altheran
05.10.2013 , 01:50 PM | #81
Quote: Originally Posted by Loc_n_lol View Post
I don't know...
Maybe if sorcerers didn't magically unlearn how to apply their willpower to melee bonus damage at level 10, there would at least be a reason to throw a melee attack in melee range while shock and force lightning are on CD ?
I never understood devs about this... And they never commented about this although it havs been asked countless of times... Not sure they even know why it's like this.

Commandos and Snipers are also fully ranged ACs, and can do stockstrikes and shiv their ennemies like if they never stopped doing this... and the damage is fine dealing as much as their melee counterparts... while Sages and Sorcerers are simply forbidden to do any melee hits even if it is impossible for them to match their melee counterpart.

I don't know you, but if I had to choose one AC to not be allowed to do melee hits, I would have chosen Commando/Mercenary... I find very odd to see someone swinging his giant cannon, or someone doing a jet-boosted uppercut while having a gun in the hand.

RowanThursday's Avatar


RowanThursday
05.10.2013 , 02:06 PM | #82
Quote: Originally Posted by SithKoriandr View Post
I recall my Assassin using her saber and force abilities quite a lot together.
And with this sentence you actually pierce to the very heart of the matter. I've been saying this for a while now...

The problem *isn't* with Sorcerors, or Sages. They're a very good option for someone who wants to play a ranged, force-using Jedi/Sith character who can fall back on their saber in extremis or as a cultural weapon, or for duelling a like-opponent or lower-level one, but haven't really specialised in it.

They are, however, a radically *different* playstyle to the Consular or Inquisitor 'starter classes'.

That's not unique to them. A Scoundrel/Operative AC requires a significant playstyle shift from their Smuggler/Agent starter class (whereas the Gunslinger/Sniper variant is much more "the same style, just you can do it from further away).

Shadows/Assassins are- with the addition of the stealth mechanic- by far the more linear descendant of the Consular/Inquisitor starter class, in playstyle terms.

However.... notice the general tenor of the complaints "I want to use my saber!"

I recognise this problem since I felt it myself pretty keenly early on, before later learning to stop worrying and love the saberstaff- and it's that, as a Consular / Inquisitor, you're pretty much railroaded out of using a traditional lightsaber.

i.e.- you get to choose either a) an advanced class where you barely use it, and if you use it, you're "doing it wrong", or b) an advanced class where you have to trade it in for another weapon or lose some of your most valuable skills.

Now, yes, the Saberstaff can be- when used effectively, extremely cool. However, it's most definitely not the "iconic" lightsaber- and a lot of people want that.

"So, why don't they roll knights/warriors?"

"Because they want force powers, rather than being "the brute". Yes, they understand that they'll sacrifice the strength of armour and resilience and martial supremacy of a knight/warrior to get them, but still, they want the flexibility and fun of playing the hybrid class."

"Well, tough, why do they feel entitled to be both things at once?"

"Er, because that's how they *started*"

For ten levels, this class- the Jedi/Sith "renaissance man", wielding a blade and the powers of the force exists, and is gloriously fun to play... and then you get your lightsaber- whether assembled in an epic scene atop the Forge on Tython, or fished out of your teacher's desk on Korriban and passed to you as a present for being a good boy/girl... and then you get *one* meaningful fight with it, and then you have to choose - and, from a visual point of view, you seem to have to lose the aesthetic of a Consular/Inquisitor forever- either changing to a totally different weapon, or else more or less stopping using it.

*That*'s why people get bitter about it.

All this problem could be very easily resolved- and resolved without afflicting the beloved PVP "balance" in the *slightest*.
Simply remove the 'requires double-bladed lightsaber' from the techniques and charges, and a couple of attacks- not all of them, I grant a couple of the Shadow/Assassin moves actually physically require the saberstaff - and implement a fairly basic trade-off in stats- say, for instance, a saberstaff wielded does slightly more max damage, but is slightly *slower* than a saber- to maintain a slight difference in techniques without affecting the overall outcome much.

Give players the choice, and make it practical for a Balance/Madness Shadow/Assassin to use the single saber to fight with- and then there'll suddenly be a class again that *is* the linear successor to Consular/Inquisitor- a force/saber hybrid, and all the current perceived difficulty that "Oh, I want my Sorceror to be able to use his/her saber effectively in melee!" / "Well, you can't, because that'd violate The Trinity and make you too hard for my Trooper to kill!" would become irrelevant and academic.

There'd be an easy answer "Well, roll a Madness Assassin then", with no downside.
"... Pointless meatbag bickering."
-- HK-55

Elfa's Avatar


Elfa
05.10.2013 , 02:06 PM | #83
Quote: Originally Posted by branmakmuffin View Post
So this is really a complaint about what you think of the animation. If you don't like your "stat stick," get rid of it.


And usually (when it comes to MMOs) they're not.
You're just a contrary ***, you know that? If you don't like the ideas in this thread, go start your own opposing it, but don't crap this one up because you just don't have anything else going on.
I'd like to sit down with the guy responsible for having Busta Rhymes fight Michael Myers in HALLOWEEN RESURRECTION. Then, before he could speak, I would slap him so hard his face would explode and his dog would die." - Jim Law

branmakmuffin's Avatar


branmakmuffin
05.10.2013 , 02:08 PM | #84
Quote: Originally Posted by Elfa View Post
You're just a contrary ***, you know that? If you don't like the ideas in this thread, go start your own opposing it, but don't crap this one up because you just don't have anything else going on.
Maybe I should misuse "gull" for "gall" and then flip another forum poster the virtual bird after I troll another user's misspelling.

The point is there's nothing needs fixing re: Sorcerer light sabers.

scraycroft's Avatar


scraycroft
05.10.2013 , 02:14 PM | #85
No one is stopping you guys from putting double-strike back on your hotbars.
Malystriz PuffinStuff
The Bastion
Quote: Originally Posted by ChewyYui View Post
They added alacrity to the gear so you can taunt things faster and accuracy is there so the fast taunts don't miss, fly off and taunt a tree or something.

spectreclees's Avatar


spectreclees
05.10.2013 , 02:16 PM | #86
Quote: Originally Posted by Elfa View Post
Well, in Revenge of the Sith he used it quite well and to great effect, plus he had Vader to fight for him most of the time.
It was for a bit until Yoda and him got to the Senate room and they started throwing platforms at each other.
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Caelrie's Avatar


Caelrie
05.10.2013 , 02:29 PM | #87
The last thing I want in this game as a healer is a ranged class who's supposed to be out of harm's way and thus low maintenance to have a legitimate reason to stay in melee range.

No no no no.

Elfa's Avatar


Elfa
05.10.2013 , 02:38 PM | #88
Quote: Originally Posted by branmakmuffin View Post
Maybe I should misuse "gull" for "gall" and then flip another forum poster the virtual bird after I troll another user's misspelling.

The point is there's nothing needs fixing re: Sorcerer light sabers.
Nope, you still aren't cool, try again corn muffin. also, try using your own jokes next time.
I'd like to sit down with the guy responsible for having Busta Rhymes fight Michael Myers in HALLOWEEN RESURRECTION. Then, before he could speak, I would slap him so hard his face would explode and his dog would die." - Jim Law

branmakmuffin's Avatar


branmakmuffin
05.10.2013 , 03:36 PM | #89
Quote: Originally Posted by Elfa View Post
Nope, you still aren't cool, try again corn muffin. also, try using your own jokes next time.
Like you were joking. Right.

Since all you have is "I don't like what I perceive to be feeble melee animations" as a reason for disliking Sorcerer use of light sabers, we're done.

Aries_cz's Avatar


Aries_cz
05.10.2013 , 03:55 PM | #90
To restate:
We (plenty here, maybe not all) are NOT asking to be good in melee range. We play ranged class because we want it, we counted on it when we picked it, etc.
All we ask for is to create new animations for SOME Force attacks that would utilize the saber (channel the lightning through it, for example, channeling the Force through saber jammed in the ground when we use Forcequake, etc). Or just give the saber some new animation than just idly holding it in hand.
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