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[BUG] Shackles - ETA on fix? Please?


Ocho-Quatro's Avatar


Ocho-Quatro
05.10.2013 , 07:45 AM | #1
Did Cademimu the other day... shackles are STILL bugged.

Running into someone with shackles doesn't break them, so that person has to use their CC breaker to get out. Which only really works once, MAYBE twice in the fight. (As a Sage I can break them 2x if I use my Force Barrier also)...

Had a situation where all of us through the course of the fight had to blow our stun breakers to get out because no one could break the shackles as the mechanics intend... and then we were all 4 shackled at once, which makes the encounter unwinnable.

I actually think the mechanic is cool, and adds an extra element to the fight. But if it's not going to work as intended, all it does is turn the encounter into a wipefest that is really hard on the wallet.

Quote:
Cademimu: During Hard Mode, players may be unable to free group members from General Ortol's Magnetic Shackles.
Workaround: Players who are sufficiently spread apart will not experience this issue. Abilities that break the effects of Crowd Control will release players from the Magnetic Shackles.
The workaround is all fine and dandy........ try doing it with 2 melee dps.
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Never_Hesitate's Avatar


Never_Hesitate
05.10.2013 , 07:46 AM | #2
Quote: Originally Posted by Ocho-Quatro View Post
The workaround is all fine and dandy........ try doing it with 2 melee dps.
Yes, we did it and you can easily spread far enough, so what's your problem?
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Ocho-Quatro's Avatar


Ocho-Quatro
05.10.2013 , 07:50 AM | #3
Quote: Originally Posted by Never_Hesitate View Post
Yes, we did it and you can easily spread far enough, so what's your problem?
I have done it a couple times, both as rDPS and Healer since it's been bugged, and been successful on most of them. The bug doesn't ALWAYS happen. And sometimes, it will happen once or twice in a fight. Sometimes, it will happen every time.
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Never_Hesitate's Avatar


Never_Hesitate
05.10.2013 , 07:53 AM | #4
Quote: Originally Posted by Ocho-Quatro View Post
I have done it a couple times, both as rDPS and Healer since it's been bugged, and been successful on most of them. The bug doesn't ALWAYS happen. And sometimes, it will happen once or twice in a fight. Sometimes, it will happen every time.
It's only when one gets shackeled additionaly to the one the shackles are intended for, which can be avoided completely
T3-M4 - Lvl 55 Chars:
T'hana Jugg, Saleona Sniper, S'inthoras Mara,Hannahla Merc, Eleondra&Eleondraa Ops,
Leeonira Sorc, Caphalør Sorc, Kindarya Assa, Leonië PT,
Revuna Mando, Leojuna Scoundrel, Simon'e Shadow, Sileona Guardian

Ocho-Quatro's Avatar


Ocho-Quatro
05.10.2013 , 08:01 AM | #5
Quote: Originally Posted by Never_Hesitate View Post
It's only when one gets shackeled additionaly to the one the shackles are intended for, which can be avoided completely
I'll have to check the next time I do it... but the last time, as a healer, I was getting unbreakable-shackled while standing around 15m away from everyone else.
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Never_Hesitate's Avatar


Never_Hesitate
05.10.2013 , 08:11 AM | #6
Quote: Originally Posted by Ocho-Quatro View Post
I'll have to check the next time I do it... but the last time, as a healer, I was getting unbreakable-shackled while standing around 15m away from everyone else.
Then the bug must have evolved since I last read a dev post about it (which is possible)
T3-M4 - Lvl 55 Chars:
T'hana Jugg, Saleona Sniper, S'inthoras Mara,Hannahla Merc, Eleondra&Eleondraa Ops,
Leeonira Sorc, Caphalør Sorc, Kindarya Assa, Leonië PT,
Revuna Mando, Leojuna Scoundrel, Simon'e Shadow, Sileona Guardian

Ocho-Quatro's Avatar


Ocho-Quatro
05.10.2013 , 08:12 AM | #7
Quote: Originally Posted by Never_Hesitate View Post
Then the bug must have evolved since I last read a dev post about it
As long as it doesn't go airborne we're safe.

Thanks for your help though, I will pay more attention to where everyone is standing next time I run it, to see if that helps.
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I-Win-Button's Avatar


I-Win-Button
05.10.2013 , 11:01 AM | #8
This bug is making HMs painful to queue for. As a DPS, I generally find myself waiting 20-30 mins for the queue. That's fine for me. The problem is that I find myself getting into Cademimu most if not all of these times. I'm then faced with a choice...

a) To go through the FP and hope that either the bug doesn't strike or my group is capable of dealing with it (Which hasn't been the case for two days running now).

b) To drop from the group and wait another 20-30 mins for a new group, hoping that it isn't Cademimu again.

For the past few weeks I've gone with option a) but I'm slowly getting more and more tempted to go for option b). It's a nice mechanic and, if it can be got to work properly, I'd like it. Unfortunately, if the bug can't be fixed quickly/easily and the workaround only works some of the time, I'd say that we're better off just not having the mechanic at all.

A possible suggestion for if this is going to take as long as it seems to be to fix is to allow people to still get the group finder daily reward of 10 elite commendations if they uncheck Cademimu on the group finder, since at the moment people are being expected to go through a (potentially unbeatable) FP for their daily and some of us don't have time to constantly try again. An alternative might be to count the FP as complete (for both the daily and weekly) after the conversation just before the boss, with the boss being an 'optional' part of the FP until the bug is fixed.

As a note, I'm not saying that it's impossible. I've done it as both a DPS and a healer a few times but recently (and I'm not saying that it might not be down to the group) it's been getting me more and more often.

Edit: Wow, that's a big wall of text. TLDR: This is getting rather fustrating now and we need either a fix soon (not in a few weeks time) or a better 'workaround'.
- An English fellow.

Zhalvir's Avatar


Zhalvir
05.11.2013 , 12:05 AM | #9
You can remove Cadimimu from your choices of FPs to que for, then you don't go there.

Fiisabear's Avatar


Fiisabear
05.11.2013 , 12:53 AM | #10
I don't mind this "bug" and I don't want it to change. It is easily overcome. Mashing the same buttons and rotations over and over again gets old. A mildly complicated mechanic in a Hardmode FP is a pleasant change.


1. The demands on healing, dps, and mitigation for this fight are very low.
a. I've never seen anyone die from anything but the rocket exhaust (or the entire rest of the group dying from the rocket exhaust and the boss slowly whittling the last player standing down).
b. It isn't necessary to have two dps, I don't even think it is necessary to have one dps, but I am not sure. (Just because I have never seen him enrage doesn't me he never does)

2. Because the dps demand is so low you have an extra player that can be put on shackle patrol, when I am tanking I direct a melee dps or a poorly geared dps to do this and to not bother with doing any dps.

3. Because the healing demand is so low the healer can be back-up shackle patrol (mostly for situations where the player on shackle patrol gets shackled)

4. Other than when you have to unshackle someone you do not need to move very often ( the rocket exhaust does not change places at intervals of less than 30 seconds)
a. Once the tank is in place with his back against the wall nobody NEEDS to move until the exhaust moves to the sector they are in
b. some abilities that break the root have a shorter cooldown than time between the rocket exhaust movement so you can actually completely ignore the shackles with some group compositions as long the healer and one other player have such an ability and enough brainpower to hit that button when the rocket exhaust demands they move ( i.e. Troopers Hold the Line on a 30 second cooldown which also helps you to get to the new sector faster with the speed boost )