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Addons/Additions we NEED


Zorke's Avatar


Zorke
12.21.2011 , 02:08 PM | #1
1. Dps meters - There needs to be a way to track dps. I'm not a math genius, so I can't keep track of the numbers as they fly by the screen and clock them into a spreadsheet for a 5 minutes span to see what my optimal rotation is. You can't figure out your full potential if you can't see your results.

2. Action bars - I have 2 in the middle, the 2 at the side are useless, why can't I just drag them to the center?! I use keybinds, but I've gotten so used to be able to actually see my spells without having to strain my neck to look over at them, that it's ubearable.

3. "Doodads" - This game is heavily based on the story/RP factor, yet...we can't sit in chairs? I have no drinking animation? There are no chat bubbles?

4.Global cooldowns - The GCD of all spells really needs to be lowered a little. If I'm not mistaken it's at a full second right now. It makes the combat choppy, when it wouldn't be otherwise. Lower it to .5 or even .75. Also, on a sidenote, my personal experience with spell that do not share GCD (interrupts/cooldowns spells), is that they just simply do not go off the first...second...or even third time I click them. I have to click like a lunatic to get it to even go off. I would have all these keybound btw, but my mouse is also apparently incompatable with the game.

Edit: 5. Target of target. There is far too much going on in any given group encounter that I can't possibly keep track of whether a mob is facing me or not, let alone if he is attacking me. I don't understand why this wasn't put in...I just don't.

TL;DR: I love the game, best pre-end game mmo experience I've ever had. However, if it's going to last, it is my PERSONAL opinion that it needs the above 5 changes.

Sarkav's Avatar


Sarkav
12.21.2011 , 02:24 PM | #2
1, 2, 5 - agree.

3 - There are some chairs that you can sit in. They are just kind of few and far between.
4 - It is 1.5, same as Wow. You can lower it with Alacrity right? I havn't had a problem getting interrupts off, although this ability can miss.

Zorke's Avatar


Zorke
12.21.2011 , 02:27 PM | #3
Is it server lag then? I feel like the combat is REALLY choppy. It's not the spell queues either, I turned that off the second I logged in.

Also, I'm not sure what the combat mechanics are, but I am STILL unsure if I even have an auto attack, being a level 31 assassin. Sometimes it seems like it's there, but when I right click it's not doing anything.

Idk, just seems slow to me. Just my critical and perhaps ludicrous opinion.

Rhinoplat's Avatar


Rhinoplat
12.21.2011 , 02:29 PM | #4
NO WE DON'T

What you need is to actually develop more skill.

mehhem's Avatar


mehhem
12.21.2011 , 02:31 PM | #5
Quote: Originally Posted by Zorke View Post
1. Dps meters - There needs to be a way to track dps. I'm not a math genius, so I can't keep track of the numbers as they fly by the screen and clock them into a spreadsheet for a 5 minutes span to see what my optimal rotation is. You can't figure out your full potential if you can't see your results.

2. Action bars - I have 2 in the middle, the 2 at the side are useless, why can't I just drag them to the center?! I use keybinds, but I've gotten so used to be able to actually see my spells without having to strain my neck to look over at them, that it's ubearable.

3. "Doodads" - This game is heavily based on the story/RP factor, yet...we can't sit in chairs? I have no drinking animation? There are no chat bubbles?

4.Global cooldowns - The GCD of all spells really needs to be lowered a little. If I'm not mistaken it's at a full second right now. It makes the combat choppy, when it wouldn't be otherwise. Lower it to .5 or even .75. Also, on a sidenote, my personal experience with spell that do not share GCD (interrupts/cooldowns spells), is that they just simply do not go off the first...second...or even third time I click them. I have to click like a lunatic to get it to even go off. I would have all these keybound btw, but my mouse is also apparently incompatable with the game.

Edit: 5. Target of target. There is far too much going on in any given group encounter that I can't possibly keep track of whether a mob is facing me or not, let alone if he is attacking me. I don't understand why this wasn't put in...I just don't.

TL;DR: I love the game, best pre-end game mmo experience I've ever had. However, if it's going to last, it is my PERSONAL opinion that it needs the above 5 changes.
When I started playing WoW, I thought it was awesome that we could use addons. It was great, I could feed my pet without actually doing anything. DPS meters allowed me to see what was the best rotation. Heals, etc. CC, who broke what. After a while you couldn't play WoW without those addons. Look at any guild that runs raids; do they have a list of required addons?

The Old Republic is a new game. Relearn how to play without relying on addons.

Zorke's Avatar


Zorke
12.21.2011 , 03:00 PM | #6
Look at my list. These are NEEDED things in an mmo. I'm not saying we need DBM and little mods that tell us exactly what to do. Seriously, at least read the post if you're going to reply with your ignorant drivel.

You cannot possibly hope to squeeze all you can out of a class without being able to compare different builds.

I'm not saying we need addons per say, but we certainly need a way to track damage, have target of target, and the ability to customize at least our action bars.

RIFT, perhaps one of the worst MMOs in existence, at least got this part of it right.

Edit: Not to be rude, but if you are against DPS meters, it's most likely because you hate when you're on the bottom and get chewed out for being bad.

dipstik's Avatar


dipstik
12.21.2011 , 03:16 PM | #7
things we need...

more daily comm quests?

Dillingyr's Avatar


Dillingyr
12.21.2011 , 03:24 PM | #8
Quote: Originally Posted by rhinoplat View Post
no we don't

what you need is to actually develop more skill.
this^^^^^^^^^^^^^^^^^^

ScarletBlaze's Avatar


ScarletBlaze
12.21.2011 , 03:28 PM | #9
Quote: Originally Posted by Zorke View Post
Look at my list. These are NEEDED things in an mmo. I'm not saying we need DBM and little mods that tell us exactly what to do. Seriously, at least read the post if you're going to reply with your ignorant drivel.

You cannot possibly hope to squeeze all you can out of a class without being able to compare different builds.

I'm not saying we need addons per say, but we certainly need a way to track damage, have target of target, and the ability to customize at least our action bars.

RIFT, perhaps one of the worst MMOs in existence, at least got this part of it right.

Edit: Not to be rude, but if you are against DPS meters, it's most likely because you hate when you're on the bottom and get chewed out for being bad.
DPS meters also have the chance of someone using them the wrong way. If the DPS meter is for you only and no one else then okay but if it has the ability for someone else to use them then no. I've known people that use that to be rude and mean to people because they didn't "measure" up to their standards and that is wrong.
A southern girl is a girl who knows full well that she can open a door for herself but prefers for the gentleman to do it because it demonstrates a sense of respect. Current Guild Roleplay: Redemption: The battle of Xa Fel https://groups.google.com/forum/?hl=...ps/r-1rAjOuo30

Ecclesiarch's Avatar


Ecclesiarch
12.21.2011 , 03:31 PM | #10
Quote: Originally Posted by Rhinoplat View Post
NO WE DON'T

What you need is to actually develop more skill.
Yes, you can develop skill whilst being unable to see your dps results.

Obvious troll.

DPS Meters are something that will make it into the game anyway, be it by parsing combat logs or through an ingame addon, just let us take the easy way ... it's an important tool for both measuring one's proficiency and evaluating others to a certain extent.
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