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Ridiculous healing for level 55 flashpoints


Khevar's Avatar


Khevar
05.07.2013 , 08:12 AM | #91
Quote: Originally Posted by tanktest View Post
... His Aoe Ticks for 1k normal and 1100 CRIT AOE per tick ...
You want to run that through the mathefier again? Base surge is 50%

JouerTue's Avatar


JouerTue
05.07.2013 , 09:54 AM | #92
i cleance my companion from bleeding or burning and people all around even in colicoid's last boss or casual armor debuffs..slows..whatever i think is giving more trouble than i want.



you must me more dedicated, pay more attention to your resource..

.healing is not filling the bars..

it's acting proactively to avoid damage and let people kill or even you make some damage.

if you know what to complain about you should be able to cleance at right moment.

thanks BW for these new mechanics!

p.s.
the only boss who gave me some problems in both healing and tanking was the bonus in hammer station..a lot of damage to everyone, popping defencive CD on cooldown and once we constantly enraged him. for the rest..nothing hard or with impossible learning curve.

always about learning curve..healing is also cleancing and you must reach that point in your curve.

Astarica's Avatar


Astarica
05.07.2013 , 10:34 AM | #93
Quote: Originally Posted by Zombietroll View Post
I always mezz the far left droid of that encounter. Four out of five runs a DPS mezz's another of the left pack. Regardless, 20k damage isn't that bad if you consider 2 kolto probes should already be floating, preferably with kolto infusion already rolling at the pull.

Ninety percent of tanks will pop a cooldown for that pull, and as for the ones that don't...well we might just have to finish that pull with them on their back. But I've never wiped on that particular pull.

The general kill order is weak to elite, so I don't know exactly why you wanna mez the strongs more often than elites. Obviously it depends on the context of the particular pull, but I normally default to mezzing the elites, tanking the strongs, and dps 1-2 shotting weak or standards.
Generally speaking the strong mobs are responsible for the most significant amount of damage so in a pure damage prevention model you might want to mez the strong first.

In light of the fact the strong mobs have signficantly less HP than an elite, it usually makes more sense to mez the elite first and burn down the strong instead.

Weak and standards are pretty much non factors because the tank can keep them stunned for a very long time with any attack that stuns weak/normal mobs and there's a lot of them.

Astarica's Avatar


Astarica
05.07.2013 , 10:42 AM | #94
Quote: Originally Posted by tanktest View Post
WE do, I ask the tank to just pull it but my sorc is in full 69's now with some 72 so its cake > .we use no CC when i heal on HIM .or use CC as needed , but on those pulls I ask them to not use CC . so I can have fun keeping everyone a live.

My question is ? . IS the tank you run with a PuG tank ? ,

Even then I don't have to many issue on those pulls .

OR do you know the tank ?
IF so

IS he geared right ?
Does he know how to tank it YET ? .


MY Sorc is doing 10k crit heals now and His Aoe Ticks for 1k normal and 1100 CRIT AOE per tick .

I'm not Fully augmented yet , still need to adjust my crit and surge and power and ala more .
Honestly, 'have fun' groups are the worst ones. 99% of the time they're better off replacing a 'fun guy' with a PUG and they'll live longer. The guys who 'have fun' are the DPS breaking my CC, or the healer that gets one shot by 5 strong mobs. Even if you can heal for infinite amount of healing on the tank himself, the hardest pulls involve multiple Strong mobs coming from different directions, which is impossible for a tank to aggro them all, so the tank takes 25K damage, you heal 25K damage, and then the Strong mobs coming from the direction the tank can't cover one shots the healer.

The 5 droid pull has all 5 droids doing charged burst at the same time for 5K each. Then they also do their normal attack after that, so you're taking 25K damage + 5 direct attacks at the same time. It's likely some of it is going to miss/shielded so you'll usually live but this is an amount where survival is definitely not guaranteed. Same with the 5 dog pulls. If the tank survived without a CD it's not because the healer is good. It's because the tank was lucky some of those hits didn't connect. These HMs aren't that hard but if you don't take them seriously you will most definitely die. Now if you can ensure you're the only person dying I don't actually care very much, but there isn't exactly a lot of margin of error to ensure you're the only one paying a repair bill.

ArcherOrant's Avatar


ArcherOrant
05.07.2013 , 10:42 AM | #95
Quote: Originally Posted by CrownofGold View Post
So I am just going to come out with it: healing these revamped flash points for level 55 is HORRIBLE. Why is it that Bioware thought that the best way to make level 55 FPs "challenging" was to give the healers an even more difficult time when they ALREADY had the hardest job in a group.

Before 55 lvl FPs, a well geared healer could help keep up an ok geared Tank. Now the tank has to be ridiculously almost over geared for the two to stand a chance. I am referring to the DOTs that need to be cleansed in fight like the first boss in Hammer Station, the last boss in Athiss and the last boss in Mandalorian Raiders.

I have been in far too many FPs where even healers in full 69's quit because of far too many wipes. I foresee a great deal of less people wanting to bear the burden of being blame for wipes (because they already were) and even less people will choose to be healers. This role is already by FAR the least played and less desirable role. It was ALREADY difficult to come across great healers let alone good ones.

Help me out guys, am I just having bad luck with the 55 FPs?
I think you are just having bad luck to be frank. Just got my scoundrel to 55 and had to heal two 55 HM FP (Cadimemu and Hammer Station) with a guardian tank that had 44% damage reduction and 14% defense chance. You can do it ; )
Aoide Stryker, 55 Gunslinger
Republic Privateers
-An open mind breeds both wisdom and also knowledge; for the unknown should not scare us if we walk into the darkness prepared.

Ocho-Quatro's Avatar


Ocho-Quatro
05.07.2013 , 10:59 AM | #96
Until this week.... my only experience in HM 55 FPs has been as a Merc DPS.... But this week, I got my Sage healer to 55 and started running them in my 1.7 raiding gear. (mostly Campaign with a little Dread Guard, and I supplemented with Partisan PvP Ear, 2x Implants, and 1 relic since I had capped coms, just to get a little boost on fresh 55 gear)....

Ran about a half dozen or so FPs... few different tanks, some easier to heal than others. But at no time, was the damage the tank was taking TOO much for me to heal through.

I started every trash pull by Force Armor'ing the tank, Rejuvenate, and channeled Healing Trance AS he was pulling the mobs, so that Resplendence would proc my instant-cast Salvation and I'd drop it on him. After that, it's just managing Force Armor, and keeping the HoTs/Channels going and the tank will never dip below about 50% even on the dog pulls in Mando Raiders, which tends to be the worst, except maybe the 5 Droids in Athiss, which is easily done with a couple CCs.

As I am gearing, it's getting easier and easier to keep up the tanks...

And I have healed tanks of differing gearing ranges... from Shadows with almost BiS 69s, to Vanguards that were fresh 55 in 61/63s.... even had a Shadow in Cademimu the other day, with green Implants, mostly 61 gear, and was even using a Campaign Alacrity clicky relic.

I'm NOT making one of those "I am elite, this is so easy go back to story mode" posts.... Just saying, this was my experience when I started healing FPs. Skill and experience matters, and I've been playing a raid healer for a year in this game, and I'm not exactly terrible at it.
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NoFishing's Avatar


NoFishing
05.07.2013 , 12:30 PM | #97
Quote: Originally Posted by Zombietroll View Post
I always mezz the far left droid of that encounter. Four out of five runs a DPS mezz's another of the left pack. Regardless, 20k damage isn't that bad if you consider 2 kolto probes should already be floating, preferably with kolto infusion already rolling at the pull.

Ninety percent of tanks will pop a cooldown for that pull, and as for the ones that don't...well we might just have to finish that pull with them on their back. But I've never wiped on that particular pull.
I generally object to CC'ing either of those droids, at least as a healer. Because 1 of 2 things usually results from a tank that insists on CCing them:

A. My CC lands before the tank pulls, giving me agro on everything, and I die.
B. The tank pulls before I start casting my CC, and doesn't think to use a defensive, so by the time my CC lands and I get the tank targeted they are already at 30% health and dropping quickly, and die before my first real heal can land.

IMO, much better to just let the tank pull so he can already be setup with a bubble, hot, and I can be pre-casting. If the tank thinks to use a defensive, the pull is super easy (saber reflect FTW!). But even if they don't, as long as they can get agro on more than one thing, it is survivable.

MichelvanMeerten's Avatar


MichelvanMeerten
05.07.2013 , 03:52 PM | #98
about the frog boss in hammerstation, i learned this

his damage is quite high
having to heal 3 melee is nasty
right before he starts to stomp the group he puts a debuff on the tank AND stops attacking for like a second.
use that time to move 35 yards away and move straight back. you might take 1 stomp hit but thats like 2.5k damage, no biggie
you wont get stunned and wont take damage and can easely top 3 ppl up

Celise's Avatar


Celise
05.08.2013 , 12:25 AM | #99
i enjoy the healing aspect, my only job is to heal, the problem i have at my back is how frequently one can hit their force limit or heat/energy point, if ideally geared and still run into trouble then the wipe is because all 3 players are sharing threat and as a result trying to deal with all 3 for heals plus yourself can easily make matters worse. i have actually had to choose in the middle of a fight to let one of the team die just to focus less one problem so i can heal more effectively. other times i have had to sacrifice myself on the healing front just to give the team that last push.

A healer can not be too choosey about what happens in a fight and if the tank or dps doesnt want to get into it, cancel out special attacks, it only makes the job that much harder. I end up having to do 6 things in one go just to make it to the end of the round. so it isnt so much the healer at fault as the design of the map requiring more that i just can not provide with the resources i got because gtn prices on such items are staggering too high, or requiring ultimate comms is more trouble then its worth to get in the short term, so i can not get into it as much as i would like.

tanktest's Avatar


tanktest
05.08.2013 , 01:15 AM | #100
Quote: Originally Posted by Khevar View Post
You want to run that through the mathefier again? Base surge is 50%
you don't beve me , owell I must be seeing things


No my surge is at 72 % and my Crit 27 % buffed and my power close to 1300 Un buffed ala is 9 %

IDC if you think I making it up I'm not .