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There is no good reasons why subscribers have to pay cartel coins in 2.1.

STAR WARS: The Old Republic > English > General Discussion
There is no good reasons why subscribers have to pay cartel coins in 2.1.

Soluss's Avatar


Soluss
05.05.2013 , 02:07 PM | #181
Quote: Originally Posted by branmakmuffin View Post
No one can make someone else want something.


The CM was, is and always will be the place to sell cosmetic and convenience items. Nothing you absolutely have to have in order to adventure and do quests will ever be sold through the CM.
Im pretty sure you argue with people just to argue and see if you can win. You take stuff out of context in every post.

"Noone can make someone else want something"... Im talking about marketing here not forceful behavior. If players want alot of things on the cartel market and they put an item out there that costs a months stipend... alot of players are likely to buy more coins to get other things they want faster. You know this man so just stop with your drivel.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

Soluss's Avatar


Soluss
05.05.2013 , 02:10 PM | #182
Quote: Originally Posted by DaRoamer View Post
Actually what they think to themselves is "This is a vanity feature so it goes in the market, this other stuff is PVE/PVP content so it'll be included in a free patch". They have made this clear numerous times, not sure why people aren't understanding that. Actually I take that back, I am sure, it's because people can't remember past 3 weeks ago and all they can remember is spending $10 for an expansion and therefore all content must cost $10 in the future. It's incorrect thinking but I can only assume that some people just have extremely short attention spans.



Sure, if you want to ignore the larger picture.
No, actually what they are thinking is "what can we put out their to maximize our profits". By pumping out stuff on the market, they know subs will want, they increase the chance that subs will purchase more coins.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

Soluss's Avatar


Soluss
05.05.2013 , 02:13 PM | #183
Quote: Originally Posted by branmakmuffin View Post
Name one thing sold in the CM that is required to adventure in the game and do quests.
Bad arguement. People like to look different and people like fancy exclusive toys. You dont NEED anything. This was a WANT discussion, not a NEED discussion. If the game came with 1 race, 1 look of armor, then it wouldnt be a game that even the avid defender would stick with. Not many people would have even purchased at launch.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

branmakmuffin's Avatar


branmakmuffin
05.05.2013 , 02:45 PM | #184
Quote: Originally Posted by Soluss View Post
Bad arguement.
It's not an argument. it's an assertion of the way it works.

Quote:
People like
Keyword "like."

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to look different and people like fancy exclusive toys. You dont NEED anything.
You sure do. You need internet access, an account and an interface to interact with the game if you're going to play the game. You do not need to play as a Cathar or get your character a haircut or change its armor colors, just to take 3 examples.

Quote:
This was a WANT discussion, not a NEED discussion. If the game came with 1 race, 1 look of armor, then it wouldnt be a game that even the avid defender would stick with. Not many people would have even purchased at launch.
Come here and vent. That's what the forums are for. But whether you like it or not, this is the way the game is going to work from now on.

Quote: Originally Posted by Soluss View Post
Im pretty sure you argue with people just to argue and see if you can win. You take stuff out of context in every post.
No, I argue with nonsensical assertions.

Quote:
"Noone can make someone else want something"... Im talking about marketing here not forceful behavior. If players want alot of things on the cartel market and they put an item out there that costs a months stipend... alot of players are likely to buy more coins to get other things they want faster. You know this man so just stop with your drivel.
If a player can't help buying "fluff" off the CM, that's on them, not BWEA. Of course BWEA counts on people being in the ADHD-gotta-have-it-now-ooo-look-a-new-shiny demographic. Reminds me of The Simpsons episode where the makers of Malibu Stacey got everyone drooling over the latest doll just because it had a new hat.

Soluss's Avatar


Soluss
05.05.2013 , 04:37 PM | #185
Quote: Originally Posted by branmakmuffin View Post
\


No, I argue with nonsensical assertions.


.
No, you like to try and argue because you think it makes you look smart. Tip: It doesnt.
James Ohlen: " For 2012 we really want players to feel like they're getting their money's worth. You're going to see so many changes and additions to the Star Wars Universe. It's going to be impressive. We have our Update 1.2 coming in the next week and then after that it's going to continue to roll out month after month. It's exciting."

CosmicKat's Avatar


CosmicKat
05.05.2013 , 05:54 PM | #186
Quote: Originally Posted by branmakmuffin View Post
Name one thing sold in the CM that is required to adventure in the game and do quests.
If pure, bare-bones functionality is your litmus test, then you would be "correct".

We bought a $50+ game. We pay $15/month to play it. One year plus the price of the box is $230+.

There was a time when your subscription not only was paying for upkeep and access, but it actually paid for ongoing development of the game. Well I guess it still is technically, it's just that now we need to pay again to access what we already paid for.

LordArtemis's Avatar


LordArtemis
05.05.2013 , 06:30 PM | #187
One could say you don't need anything in the market. But that view is speculative and personal IMO. It all depends on a players views as to what is acceptable and not acceptable in this game.

I, for one, loath the XP loss as a free player. When the game was double XP it felt right to me. Even with all the XP boosts in the world right now it still doesn't feel adequate based on the level of mob difficulty and gated design in some areas...the more overleveled I am in certain areas the more enjoyable game play seems to be to me.

So I would need the XP boosts, even now. And that is something that requires a purchase because they don't hand them out enough.

Just one example...it's not a complaint, I'm happy to fork over extra cash for the coins, but I wanted to make that point. It all depends on what someone feels is necessary, and that may change player to player.

CosmicKat's Avatar


CosmicKat
05.05.2013 , 07:17 PM | #188
Quote: Originally Posted by LordArtemis View Post
One could say you don't need anything in the market. But that view is speculative and personal IMO. It all depends on a players views as to what is acceptable and not acceptable in this game.

I, for one, loath the XP loss as a free player. When the game was double XP it felt right to me. Even with all the XP boosts in the world right now it still doesn't feel adequate based on the level of mob difficulty and gated design in some areas...the more overleveled I am in certain areas the more enjoyable game play seems to be to me.

So I would need the XP boosts, even now. And that is something that requires a purchase because they don't hand them out enough.

Just one example...it's not a complaint, I'm happy to fork over extra cash for the coins, but I wanted to make that point. It all depends on what someone feels is necessary, and that may change player to player.
I think it works better when you are overlevelled because the AI of the mobs is almost non-existant. Playing it at even level, it can be "hard", but not in a strategic way. It's hard because the only type of game that can get away with bonehead AI is an action game where the goal is to mow through them like grass. When you can't mow through them, it's like playing an FPS with a nerf gun.

branmakmuffin's Avatar


branmakmuffin
05.06.2013 , 10:50 AM | #189
Quote: Originally Posted by CosmicKat View Post
If pure, bare-bones functionality is your litmus test, then you would be "correct".
Take away your little air quoties, and you are correct.

Quote:
We bought a $50+ game. We pay $15/month to play it. One year plus the price of the box is $230+.
Yes, I see.

Quote:
There was a time when your subscription not only was paying for upkeep and access, but it actually paid for ongoing development of the game. Well I guess it still is technically, it's just that now we need to pay again to access what we already paid for.
No, your $15 a month did not and does not pay for Cathar, etc, unless you choose to use your CC stipend for that stuff. Your $15 includes all the stuff it included before + ~500 CC per month so you can buy all the new "fluff" that's no longer included with the subscription.

Really, if you thought subscribing were such a bad deal, why would you keep doing it? You're just complaining that you think you don't get enough for your sub fee. Well, who wouldn't want more product for the same $? But no company is going to give more value for the money just because some of its customers ask them to.

Quote: Originally Posted by LordArtemis View Post
One could say you don't need anything in the market. But that view is speculative and personal IMO. It all depends on a players views as to what is acceptable and not acceptable in this game.

I, for one, loath the XP loss as a free player. When the game was double XP it felt right to me. Even with all the XP boosts in the world right now it still doesn't feel adequate based on the level of mob difficulty and gated design in some areas...the more overleveled I am in certain areas the more enjoyable game play seems to be to me.

So I would need the XP boosts, even now. And that is something that requires a purchase because they don't hand them out enough.

Just one example...it's not a complaint, I'm happy to fork over extra cash for the coins, but I wanted to make that point. It all depends on what someone feels is necessary, and that may change player to player.
And yet again, you do not need boosted XP to play the game. Boosted XP is a convenience feature, not a requirement. The difference between what's viewed as "needed" is not in fact a difference in needs, it's a difference in wants. Just because one player says "I need to be able to get haircuts for my characters" does not mean they actually need to do that in order to play the game.

CosmicKat's Avatar


CosmicKat
05.06.2013 , 11:03 AM | #190
Quote: Originally Posted by branmakmuffin View Post
...


And yet again, you do not need boosted XP to play the game. Boosted XP is a convenience feature, not a requirement. The difference between what's viewed as "needed" is not in fact a difference in needs, it's a difference in wants. Just because one player says "I need to be able to get haircuts for my characters" does not mean they actually need to do that in order to play the game.
A game is about entertainment, "need" never enters the equation.

People play games for many different reasons, and "fluff" is one those reasons. Fluff has been deemed to be totally non-essential to the game and should only be available at extra cost. This is wrong.

Personally I find "fluff" to be highly important to my gaming fun. I don't give a rat's *** about PvP and endgame but you won't find me complaining that my sub helps pay for those things. It wouldn't affect me in the slightest if they suddenly started charging all the PvP and endgame players $6 for every PvP or endgame addition or modification, but that still wouldn't make it right if they did.