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RotHC // 2.0 : Healing - It's ridiculous.

STAR WARS: The Old Republic > English > PvP
RotHC // 2.0 : Healing - It's ridiculous.

Never_Hesitate's Avatar


Never_Hesitate
05.03.2013 , 08:24 AM | #421
Quote: Originally Posted by NoTomorrow View Post
unfortunately there is no difference between good healer and a bad healer, the game has been very easy for them.
there are very clear differences between them.
Cleanses, LoS, Target Switch, Kiting away from the team, ...

Quote: Originally Posted by NoTomorrow View Post
As a sniper i never really QQed about the lack of healers. The healerless (both sides) 1.7 games where some of the most fun games i've experienced.
As a sniper you shouldn't dare to qq

On our server the reps knew how to support the healers and the imps were more of the "omg, look at my dps, omg" types, so the remaining healers played mostly on rep side, which lead to some games with a healer balance of 5vs0
waiting for ...

NoTomorrow's Avatar


NoTomorrow
05.03.2013 , 08:27 AM | #422
Quote: Originally Posted by Never_Hesitate View Post
there are very clear differences between them.
Cleanses, LoS, Target Switch, Kiting away from the team, ...
Take a skilled DPS dude, let him play a healer, no problems at all. All that "extra" skill that heals requires compared to DPS is a myth, a lie that has been pulled over the naive eyes of PvP forumers.

On the contrary, an unskilled healer will bring much more to the game than an unskilled DPS.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Never_Hesitate's Avatar


Never_Hesitate
05.03.2013 , 08:30 AM | #423
Quote: Originally Posted by NoTomorrow View Post
Take a skilled DPS dude, let him play a healer, no problems at all. All that "extra" skill that heals requires compared to DPS is a myth, a lie that has been pulled over the naive eyes of PvP forumers.
I spoke about clear differences between good healers and bad healers, just as there are differences between good dps and bad dps
waiting for ...

NoTomorrow's Avatar


NoTomorrow
05.03.2013 , 08:32 AM | #424
Quote: Originally Posted by Never_Hesitate View Post
I spoke about clear differences between good healers and bad healers, just as there are differences between good dps and bad dps
There are too many useless DPS specs in the game that cannot deal with healers. Many people are playing them.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Never_Hesitate's Avatar


Never_Hesitate
05.03.2013 , 08:34 AM | #425
Quote: Originally Posted by NoTomorrow View Post
There are too many useless DPS specs in the game that cannot deal with healers. Many people are playing them.
is that the healers fault?

and what has that to do with the differences between a good healer and a bad healer?
waiting for ...

NoTomorrow's Avatar


NoTomorrow
05.03.2013 , 08:40 AM | #426
Quote: Originally Posted by Never_Hesitate View Post
is that the healers fault?

and what has that to do with the differences between a good healer and a bad healer?
Right now you need a very very well coordinated burst DPS to beat some relatively average heals helping each other with cross heals. If the DPS is ranged, is easily LoSable, if DPS is not burst, it's easily outhealed.

I do not agree on this balance theory about DPS locking down a Healer without being able to actually kill him. If the healer is alive, he can still interrupt capping the mission objective. It's way too easy to heal on defense and outlast enemy team until time runs out.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

Never_Hesitate's Avatar


Never_Hesitate
05.03.2013 , 08:43 AM | #427
Quote: Originally Posted by NoTomorrow View Post
Right now you need a very very well coordinated burst DPS to beat some relatively average heals helping each other with cross heals. If the DPS is ranged, is easily LoSable, if DPS is not burst, it's easily outhealed.

I do not agree on this balance theory about DPS locking down a Healer without being able to actually kill him. If the healer is alive, he can still interrupt capping the mission objective. It's way too easy to heal on defense.
Don't use crosshealing as a reason, why you believe healing is op.

even in the time, healing was the weakest, you could hold somebody up with crosshealing

That's like complaining about not making a lot of dmg, when you're beating on someone while you are taunted twice and he was just interceded at by a juggernaut
waiting for ...

Cilas's Avatar


Cilas
05.03.2013 , 08:46 AM | #428
Quote: Originally Posted by NoTomorrow View Post
unfortunately there is no difference between good healer and a bad healer, the game has been very easy for them.



As a sniper i never really QQed about the lack of healers. The healerless (both sides) 1.7 games where some of the most fun games i've experienced.
Ok I really think you're just trolling now. You have had me for a while in this thread and for that, good on ya.
Cilas Vexer Gaming
<Immortals>
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Arkerus's Avatar


Arkerus
05.03.2013 , 08:46 AM | #429
Quote: Originally Posted by NoTomorrow View Post
Right now you need a very very well coordinated burst DPS to beat some relatively average heals helping each other with cross heals. If the DPS is ranged, is easily LoSable, if DPS is not burst, it's easily outhealed.

I do not agree on this balance theory about DPS locking down a Healer without being able to actually kill him. If the healer is alive, he can still interrupt capping the mission objective. It's way too easy to heal on defense and outlast enemy team until time runs out.
This is the root of the problem. A healer not only heals but harasses because they simply can't be killed. If there are two healers they can easily lock down a node so that 3-4 DPS can't even take it.

It's not only healing, its the fact that they don't die and can harass indefinitely that is a huge problem right now.

You shouldnt be able to lock down a node with 1 healer who just spams heals and escape mechanisms. It's not fun, for anyone.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

NoTomorrow's Avatar


NoTomorrow
05.03.2013 , 08:48 AM | #430
Quote: Originally Posted by Never_Hesitate View Post
Don't use crosshealing as a reason, why you believe healing is op.

even in the time, healing was the weakest, you could hold somebody up with crosshealing

That's like complaining about not making a lot of dmg, when you're beating on someone while you are taunted twice and he was just interceded at by a juggernaut
Personally I would remove completely any talent of the sort: "increasing healing RECEIVED" which gives this huge advantage to cross healing. You can have your standard increasing healing DONE talents. Those should be enough.

The healing debuff on Shatter shot and Marauder equivalent should be improved, to act as a more reliable healer counter, the 20% debuff is a joke when you have such powerful heals while our DPS gets mitigated to crap by taunts and guards.

All RDPS classes should have their interrupts down to 8 seconds. 12 seconds is just a stupid joke, especially when operative healers have tons of instant heals and are not so dependent on kolto injection. You've got tanks with guards and taunts to save your butts anyway, you should be fine.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.