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Armor Dye Restrictions, Please let it work for SOME Lore sets.

STAR WARS: The Old Republic > English > General Discussion
Armor Dye Restrictions, Please let it work for SOME Lore sets.

SW_display_name's Avatar


SW_display_name
04.30.2013 , 09:38 PM | #61
Quote: Originally Posted by Andryah View Post
If you have played with unify color much with respect to lore pieces.. it's almost non-functional IMO, and when it does show any matching... the results are strange.
Have you? It's very functional and quite often very sensible in result.

I make outfits using Cartel pieces all the time, and most of them light up like a rainbow to match my chestpiece. In fact, most of the time it blends quite well because stuff like Revan, Malak, and Carth Onasi's pieces are pretty good at matching colors. Better than a lot of non-lore pieces, in fact, since the lore outfits tend to be simpler and have large areas of flat color.

As far as I can see, I've been bending lore outfits over a desk and violating them chromatically via Unify Colors for months without causing the universe to fracture. Restricting dyes at this point seems like a very odd, arbitrary choice.

Andryah's Avatar


Andryah
04.30.2013 , 09:46 PM | #62
Quote: Originally Posted by SW_display_name View Post
Have you? It's very functional and quite often very sensible in result.

I make outfits using Cartel pieces all the time, and most of them light up like a rainbow to match my chestpiece. In fact, most of the time it blends quite well because stuff like Revan, Malak, and Carth Onasi's pieces are pretty good at matching colors. Better than a lot of non-lore pieces, in fact, since the lore outfits tend to be simpler and have large areas of flat color.

As far as I can see, I've been bending lore outfits over a desk and violating them chromatically via Unify Colors for months without causing the universe to fracture. Restricting dyes at this point seems like a very odd, arbitrary choice.
Yes I have. I mix and match cartel items for unique appearance all the time. Not all cartel pieces qualify as lore pieces though. Some are, some are not. The rare ones seem to be the most problematic, especially headgear. The more common, the better they color match for some reason. Maybe because they are mostly copies of existing sets in game with changes to the two core colors. In other words they were designed for it. In reality, the more common pieces seem to make the best color matches.. which is fine by me.

So in the end.. maybe it's as simple as: we get to dye pieces that were designed for multiple color palettes to begin with... and the few rare lore pieces will be forbidden because they fixed one or both colors to a specific color. We shall see when the patch pops.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Magnusheart's Avatar


Magnusheart
04.30.2013 , 09:55 PM | #63
Quote: Originally Posted by Andryah View Post
Yes I have. I mix and match cartel items for unique appearance all the time. Not all cartel pieces qualify as lore pieces though. Some are, some are not. The rare ones seem to be the most problematic, especially headgear. The more common, the better they color match for some reason. Maybe because they are mostly copies of existing sets in game with changes to the two core colors. In other words they were designed for it. In reality, the more common pieces seem to make the best color matches.. which is fine by me.

So in the end.. maybe it's as simple as: we get to dye pieces that were designed for multiple color palettes to begin with... and the few rare lore pieces will be forbidden because they fixed one or both colors to a specific color. We shall see when the patch pops.

The only armor that has difficult issues when trying to unify is Revans really outside of its set. Rest actually do quite fine. and IF we can remove the stupid restriction on lore items it would be for the better.

Kameki's Avatar


Kameki
04.30.2013 , 10:05 PM | #64
Personally would have loved to dye Jolee dark gray for my Sith. That would be the closest resemble to the regalia Darth Maul had in TPM or Anakin in RoTS. Would also love to dye the Thana set light-red instead of the default light-blue. Now that would suit my Purebloos per-fect-ly.

At the very least, the Valiant Jedi Armor is not a loreset, so I can dye that darkgray/red for my sith.
Legacy of Iskandar

Andryah's Avatar


Andryah
04.30.2013 , 10:08 PM | #65
Quote: Originally Posted by Magnusheart View Post
The only armor that has difficult issues when trying to unify is Revans really outside of its set. Rest actually do quite fine. and IF we can remove the stupid restriction on lore items it would be for the better.
I agree with you that Revan's is particuarly bad. In my experience, most adaptive headpieces (lore or not) color match poorly. I think it's because they have fixed one of the two colors in the piece. To a lessor extent... some boots match poorly, though for different reasons (mainly too much surface is fixed, and too little surface is color 1 or color 2). Almost all legs color match well.... though not always as desired. The new Matriarchal legs (skirt actually) are awesome.. I've yet to see one thing they don't match well with.. and that's saying something for a long skirt style. But I have limited use for long skirts. The Handmaiden legs on the other hand... outstanding color matching and a nice change of pace from pants and long skirts.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

DmdShiva's Avatar


DmdShiva
04.30.2013 , 10:26 PM | #66
Quote: Originally Posted by Screaming_Ziva View Post
Because 500+ people running around in Revan's Robes hasn't already broken the lore?
You have to remember that, despite what you see, each character's story line is playing out in a vacuum -- all the other characters of your class don't 'really' exist. So while you may see dozens of other Inquisitors running around, each with their own Khem Val, the one you freed from his imprisonment and bound to you is the only one that 'really' exists.

Paitryn's Avatar


Paitryn
05.01.2013 , 12:06 AM | #67
Quote: Originally Posted by Jagrevi View Post
1) I like that there are some sets that dyeing won't work on. It makes sense in a lot of cases, like gear that's differentiated by a Rated PvP version soley by color. We won't all agree on where the line should be, but I'm glad that it won't work for *everything*.

2) You could always just dye your chest and color-unify every single lore piece spare the chestpiece.
1. When you can pull all those mods out and put them in adaptive gear; any pvp piece, rated or not, is a moot point.

2. I think most want the chestpiece more than anything.

I have to agree with another poster, I believe that the Lore sets are colored in a specific fashion that makes dyes a lot more difficult than the standard 2 color gear piece. I doubt Adhering to lore has anything to do with it so much as they will most likely come out with a Special Dye kit that will cover these items and be separate ( withQQ from the masses to follow its announcement.)

Shoogli's Avatar


Shoogli
05.01.2013 , 04:45 AM | #68
As for the lvl 1 CM wearables, I still think this is an oversight of the guy making the interview : I'm pretty certain he meant under lvl 15 for non moddable greens and blues because since he said there was a restriction on lore items it means there is no restriction on non-lore items so I think there is no restrictions on CM wearables like say relaxed jacket set, matriarchal set, etc...

Besides they'd be hurting themselves because then CM wearables would become second class wearables and everything else orange and purple would be much more desireable since customizable.
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Kameki's Avatar


Kameki
05.01.2013 , 05:17 AM | #69
Quote: Originally Posted by Shoogli View Post
As for the lvl 1 CM wearables, I still think this is an oversight of the guy making the interview : I'm pretty certain he meant under lvl 15 for non moddable greens and blues because since he said there was a restriction on lore items it means there is no restriction on non-lore items so I think there is no restrictions on CM wearables like say relaxed jacket set, matriarchal set, etc...

Besides they'd be hurting themselves because then CM wearables would become second class wearables and everything else orange and purple would be much more desireable since customizable.
Not to mention as soon as I put any armoring of lvl 15+ in it, the required level would go up as well. If the interview is true, that means we can dye all non-lore CM gear
Legacy of Iskandar

JaceMatai's Avatar


JaceMatai
05.01.2013 , 05:39 AM | #70
Quote: Originally Posted by LordArtemis View Post
I am concerned about the restriction on sets below level 15 that is inferred, considering quite a few of the orange sets are level 1. If the restriction stays in place, however, I am still overjoyed that the system even exists and would like to commend Bioware for that FANTASTIC addition.
See I agree with you here. I don't feel that they should have that restriction.

Maybe I want to dye the Eradicator's Warsuit Red Primary, Black Secondary. I think it would look pretty cool on my Dark V Juggy "Corruption Hidden".

The restriction prevents ALOT of armor from being dyed. I hope they take consideration in this.

I'm fine with the Lore Sets, but PLEASE don't restrict level 15 gear and below to be dyed.