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Armor Dye Restrictions, Please let it work for SOME Lore sets.

STAR WARS: The Old Republic > English > General Discussion
Armor Dye Restrictions, Please let it work for SOME Lore sets.

Dredzzz's Avatar


Dredzzz
04.29.2013 , 04:41 AM | #51
I just want full body modification. I want tattoos on my body not just my face. It looks really dumb to have it on your face only! Please give us full body Mods including Tattoos, scars, and piercing... ok piercing may be a little to much. How about cool looking enhancements like Anakin's gold prosthetic arm! or some simple wires and plugs maybe an optic thing that is coming out of the side of your head. One things for sure FULL BODY TATTOOS!!

Magnusheart's Avatar


Magnusheart
04.29.2013 , 06:32 PM | #52
Quote: Originally Posted by Alec_Fortescue View Post
Dulfy is having q&a this week. i hope it's today!

Lets hope. Restricting replica lore items from color mods kills 1/2 of the market.

xorcist's Avatar


xorcist
04.29.2013 , 06:46 PM | #53
Quote: Originally Posted by CelCawdro View Post
You do realize that the "wait for it to actually make the live build of the game"-approach to giving feedback is supremely unhelpful to developers, right? They give us information because they want feedback on it before it hits the retail servers. That is what is being given. And I've hardly seen any doomsaying here. You're seeing witches where there are none, rallying against a non-existent foe and patting yourself on the back for doing so.
Glad I wasn't the one for once to say so. Without our feedback we would have Jedi Wizards, and ketchup with mustard costumes...
"There is no calamity greater than lavish desires....
And there is no greater disaster than greed
."

SW_display_name's Avatar


SW_display_name
04.30.2013 , 02:00 AM | #54
Quote: Originally Posted by Andryah View Post
Heh... I'm fine if they restrict lore gear. Dyes on lore gear would break the lore IMO.
But "Unify Colors" doesn't?

Magnusheart's Avatar


Magnusheart
04.30.2013 , 02:56 PM | #55
Another perfect example on why it shouldnt be restricted.

Blue_Leader's Avatar


Blue_Leader
04.30.2013 , 04:36 PM | #56
I must admit that I don't really understand the point of restricting dying lore sets... It doesn't really make much sense to me. Maybe it's just me, but the lore gear just looks like the gear that a certain character wore, it's not supposed to turn your character into that character. I mean, if a player equips the Jolee Bindo gear their character doesn't suddenly become Jolee Bindo, they're just dressed in an outfit that looks like the one Jolee Bindo wore. It's the same with the Revan gear-- your character does not become Revan when that outfit is equipped-- and all of the other lore gear. So, because the gear isn't turning your character into that character, why not allow the gear to be dyed?

And I wouldn't even bring up the "breaking lore" thing. The lore is already broken-- players should not be running around wearing Revan's armor or Jolee Bindo's tunic. It's like a player in Star Wars Galaxies running around in Darth Vader's armor, it just doesn't make sense and breaks the lore. But there you have it, SWTOR has these outfits, so the lore is already broken.

As for most of the cartel armor being restricted from dye... Honestly, it doesn't surprise me. This was done, no doubt, so Bioware could release recolors of the cartel armor and sell them, as they've been doing since the launch of the cartel market. Who's going to pay real money for a purple-colored Spymaster's Chestguard when they can dye one for free?
Do I like it? No, I think all moddable armor should be able to be dyed... But no, it doesn't surprise me.
--Smuggler at heart, scoundrel by nature--

-Dejulues Tze'Midak (Begeren Colony)
-Alaki Bui'loch (Begeren Colony)

Master-Nala's Avatar


Master-Nala
04.30.2013 , 05:19 PM | #57
Quote: Originally Posted by CelCawdro View Post
Note: None of us have Revan's Mask, Malak's jumpsuit, Bindo's robes, or Bastila's misleading catsuit. We have replicas. How would someone dying a replica of an item 300 or so years after the fact affect lore in any way?
What he said.

Lovethebeard's Avatar


Lovethebeard
04.30.2013 , 07:46 PM | #58
Quote: Originally Posted by Master-Nala View Post
What he said.
what he said about what he said.

Andryah's Avatar


Andryah
04.30.2013 , 09:20 PM | #59
Quote: Originally Posted by SW_display_name View Post
But "Unify Colors" doesn't?
If you have played with unify color much with respect to lore pieces.. it's almost non-functional IMO, and when it does show any matching... the results are strange.

To me the larger question is do they really mean it when they said gear under level 15 is excluded... and did that mean to include Cartel adaptive gear across the board... or did they mean to refer to world drop gear level 15 and lower. I can't tell as they were a bit vague about it. Anthing crafters can make should be dyeable IMO, though there is not much under level 15 that is crafted anymore.

There are some nice pieces of gear in the current cartel packs that would be great if they can be dyed. Some are selling really cheap on the GTN because they are not desired in their current color. So I am stock piling some and will check if they can be dyed when the patch goes live. If so... big score. If not.. nothing much lost in the way of credits spent on speculation.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

LordArtemis's Avatar


LordArtemis
04.30.2013 , 09:34 PM | #60
I wonder if the restrictions are more based on reality and less on design intent.

If I were to guess how this system works, it probably applies a new texture to the armor. Since armors below level 15, grey and green armor are rarely if ever used to produce other pieces of armor, and most of the retextures we see seem to be blue, purple and the like, perhaps this restriction is a way to reduce the work needed to implement the feature.

In other words, the system works for those pieces of armor that already have the alternate textures in game.

I might be wrong here of course. Just speculating.